I just finished playing a game of planes in RB and the ticket bar went to zero in a matter of seconds. Total mission time: 4:11 minutes!!!
Thanks Gaijin for making me lose my booster.
This game is getting worse and worse…
I just finished playing a game of planes in RB and the ticket bar went to zero in a matter of seconds. Total mission time: 4:11 minutes!!!
Thanks Gaijin for making me lose my booster.
This game is getting worse and worse…
You know, people complain that they have a bad team when playing a booster.
I always reply that the worst that can happen with a booster is that there is a goooood team on one side. As you noted, it doesn’t matter if it was on your side or the enemies.
It isn’t the games fault if the red team wins fast. If you had played a fighter, you may have had a chance to earn. But you took the risk of a bomber and expected others to do the fighting. Didn’t work.
were there any enemy ground attackers killing pillboxes and such early on? on some maps that can cause ticket bleed very fast
Looks like he encountered Wyvern rush on Poland as people are grinding for that event F-16
It doesn’t matter whether one was a good team or a bad team; the game had barely begun.
But the very good team ended it quickly. And our thread starter was in a useless bomber far far away… but complains.
You’re talking nonsense. The game had just started and then suddenly ended in four minutes. You say it was far away, but it was just starting, and the fact that you don’t like bombers is not my problem. The problem is that the opposing team had done practically nothing. What’s more, in the chat you can see another player who also noticed that the ticket bar had dropped completely in seconds. It’s strange that you like to defend a bug in the game.
You are exhibiting classic behavior: You blame others while you are clueless.
Instead of meaningless screenshots and claims of game error, just link the server replay (or view it yourself). Then we (or you) can see what happened.
Server replay:
https://warthunder.com/en/tournament/replay/445357094638868820
and what happened:
Spot on.
So it’s okay for a game to end in 4 minutes. Great game.
If the other team is not responding…
it was one player that your team should have priorized. You had decided to sit in a bomber that will have no positive consequence to the match, hoping to profit.
I disagree in this specific case. I invite you to watch the replay:
Gaijin Entertainment - Single Sign On
My view:
Poland map is like Tunisia a very old map which was revised in 2020. Unfortunately the map has like other old maps the disadvantage that during the adjustment process gaijin created the situation that the game can be won in minutes if all primary target (=pillboxes) were killed - base kills on top of that seals your fate - and the Wyverns also killed all 3 bases (3 bases map - killing all is a mission goal and reduces tickets when fulfilled).
So if the enemy team had 5 Wyverns groundpounding and base killing there is pretty nothing you can do - the forward airspawn for strike aircraft creates these extremely fast ticket defeats as you can’t kill all Wyvern fast enough.
Regarding “good team” - if you look close enough you find out that one single player killed 13 pillboxes and won the match basically alone. All 5 Wyverns died in this process, but the max repair cost is just 2k SL. Using MnK performing point & click (and spacebar) on stationary ai targets is no challenge.
But, i do agree that playing a 4 engine bomber during a grinding event is not really recommended - the matches are ending way too fast and it looks like that everybody focuses on (heavy) bombers. The OP had from my pov a realistic chance to win with an airfield destroyed victory as he had chosen to carry 8 sea mines and had a fully loaded Pe-8 in his team.
I’m not actually hosting the event, and I’m developing the B24 because I don’t have many planes in China. But it’s totally crazy that a game lasts 4 minutes. The fact that I fly a bomber is what bothers Dodo_Dud, which is interesting.
this is exactly why ai targets should NOTTTT give so much ticket bleed. nerf it to the ground
I linked the replay above. I posted the end screen. You may assume that I watched it.
I noted that:
He is complaining about his booster. He didn’t notice what happened and believed the enemy had done nothing yet, until I showed him. So he ignored the kill feed etc.
Not at all. What bothers me is that you take a gamble by chosing a bomber but get upset when it fails, are oblivious to what goes on in the match, claim it is an error, and when people tell you that the enemy team defeated you quickly, you call that info nonsense. Oh, and you can’t even be bothered to check for yourself first.
Overlapping - i did not saw that 😂👍
I thought so. ;-)
Your problem is that you don’t understand what the post is about. It’s about a game that lasts four minutes. I’m not ignoring the battle. What I’m trying to explain is that I think it’s ridiculous for a battle to end in four minutes. In other battles with other planes, I’ve done more than the first enemy plane, and I’ve never seen a battle end in four minutes. Your problem is understanding what I’m talking about in the post.