yes well if you cant defend the missile you die… duh.
As it should be
its not but its much better against mp targets
Well I don’t see them making it realistic for SPAA only. If it is ever made realistic we would get it for A2A ARH missiles as well and by that time i am expecting for them to add ECM and EW to jets which would just make CAS situation far more worse then it is currently. Considering CAS already decide (most of the time) which team would win it would just completely ruin ground rb. Along with ECM and EW we would also get far modern weapons like AGM-158, FNF brimstone, hellfire longbow etc. So i would not like to see CAS completely dominate ground RB any time soon and hence its a no for me
no, i shoot in asb them at 20km against the airfield aa and they hit
i tested this a few months ago and regardless of the altitude they would never hit(it was 25km not 20) but yeah 20km mav shot is a bit of a meme way too slow to not et intercepted.
edit: i just tested it and the first shot fell short, gonna make a video rn, i went a bit faster and higher and yeah the maverick hit, not practical however i could go faster in my panda than that maverick was going
Kept messing up the trim
i tested it too, you can do it but its not really viable.
Yeah, but it is still possible
yeah i wish mavs were faster tho
I think they have excessive drag
It gives spaa more than enough time to intercept them. And 20km launch is only possible in point lock mode so you cant do anything to moving targets. Like mbts which kill your ground teammates and get caps. Also how are you going to do this strat on “bad weather” variation of maps?
If you’re shooting at MBTs when there’s SPAA up, you are doing something very wrong
Focusing on biggest threats to your team isnt something wrong. At least not as wrong as throwing 4-6 subsonic mavs from 20km range at sams that will intercept them easily.
Suggestion so bad it made me think TT1 wrote this.
Most of the maps that arent desert or arctic environment already take away roughly 40-45 meters with trees. Reducing it to 1-10 meters effectively just gets rid of multipath period. Now i get that a lot of people have a hard on for getting rid of CAS from the game but this is just boring suggestion every time it comes up. All this would do is that theres 0 counterplay from any plane against SPAAs on maps that dont feature a mountain to hide behind, outside of maybe the extremely annoying Kh38ML slinging from the airfield and that should not be the norm.

I play SPAA myself a lot, i enjoy playing SPAA and if im being honest most ARH platforms are more than usable (SPYDER and TanSamKai really need some work to be honest but atleast for the former i think they are getting a new derby). Biggest issue isnt really the multipath for these SPAAs but rather helicopters like guardians, Z10MEs and Mi28NM being effectively immune to ARH as long as you put chaff on periodic release and fly perpendicular to the launcher/missile AND the unreliability of modern AESA radars when it comes to picking up and properly monitoring incoming targets/ordinance.
Its way more common to have a missile like LMUR with very high loft slip past the radar ceiling and killing the vehicle.
Generally most people that want reduction to multipath in relation to the SPAAs are just not good at playing SPAAs.
its not even MP thats the problem for the helis when it comes to ARH missiles lmao, Its the fact that when they hover they are within the gatewidth for notching a missile so a single chaff is enough to get rid of a missile that wont even proxy near the helicopter. Like when i was in the guardian i popped periodic chaff on, flew to the side and the BUK missiles with 25m fuze range flew past my apache by roughly half a meter.
Helicopters in MP cant see the entire battlefield to fight back, however helicopters that just effectively hover and avoid everything to fire back, thats the real problem. A helicopter with the massive radar signature the moving rotors give off should not be able to just one-chaff a missile. Being in MP is least of a problem, them chaffing everything away while being able to just fire at tanks unobstructed is the real problem.
If you ever fire off mavericks from 20km range i feel extremely sorry for you. Not only is it going to take a year for the missiles to actually reach the battlefield, youre firing a very slow missile via pointlock. Unless youre firing at an SPAA player that is blind, deaf and currently experiencing temporary paralysis there is absolutely no way on this planet that a single one of the mavericks is going to reach let along hit the target. And thats without counting the extreme unreliability of mavericks.
The only thing you “can” fire from that range with some possibility of getting a kill are Kh38s which are completely busted broken missiles that should not be in the game.
Its both.
Yes, their of radar signature and the fact they are in the notch when in a hover is a major issue, but on some maps, in a smart position, like say, hovering on the side of a mountain, the missile will be just as quickly defeated by MP
Ive also had more than a few deaths due to a low flying fixed wing CAS also being immune to my CAMMs
Look, I’m generally anti-CAS but this doesn’t make sense to me.
65Ds launched from that far away should be easy pickings for our new AAs, not to mention you can only engage stationary targets due to point lock.
You’d need more than five full salvos to drain a single AA out of it’s missiles (assuming it has 32 available), which doesn’t look like an efficient CAS gameplay. Helicopters are a main CAS threat now for a reason.
Which is imo a valid play to combat these systems.
If CAMM-ERs for example since were talking about them, had their irl accurate seeker that can actually determine what is ground and what isnt (iirc its using laser rangefinder or something of the sort, its been a while) then youd have a roughly 100% pk system creating a 15-20km death zone due to the speed of the missile.
You cant always notch these very fast missiles depending on situation and because of the nature of war thunder and the low SP cost of SPAA its extremely probable that you get a kill in CAS against a tank only for them to instantly respawn an SPAA and then insta kill you with 0 counterplay (try notching a mach 3+ missile at 3km from a fresh spawn SPAA youre not aware of).
I play CLAWS, NASAMS, Type03, Tansamkai (sadly), IRIST and other multitude of regular SACLOS SPAAs and personally, i find how it is currently to be fine.
Like i said only thing that has to change is that the radars need to be more reliable to let players actually combat CAS more effectively by actually seeing the problems instead of the problems jumping around due to low refresh rate for example
AND
the entire helicopter radar signature needs to be redesigned. Helicopter should not be able to avoid missiles with 2 to 25m radar proximity fuses by chaffing once and then the missile flies past the heli by just half a meter