no, i shoot in asb them at 20km against the airfield aa and they hit
i tested this a few months ago and regardless of the altitude they would never hit(it was 25km not 20) but yeah 20km mav shot is a bit of a meme way too slow to not et intercepted.
edit: i just tested it and the first shot fell short, gonna make a video rn, i went a bit faster and higher and yeah the maverick hit, not practical however i could go faster in my panda than that maverick was going
Kept messing up the trim
i tested it too, you can do it but its not really viable.
Yeah, but it is still possible
yeah i wish mavs were faster tho
I think they have excessive drag
It gives spaa more than enough time to intercept them. And 20km launch is only possible in point lock mode so you cant do anything to moving targets. Like mbts which kill your ground teammates and get caps. Also how are you going to do this strat on “bad weather” variation of maps?
If you’re shooting at MBTs when there’s SPAA up, you are doing something very wrong
Focusing on biggest threats to your team isnt something wrong. At least not as wrong as throwing 4-6 subsonic mavs from 20km range at sams that will intercept them easily.
Suggestion so bad it made me think TT1 wrote this.
Most of the maps that arent desert or arctic environment already take away roughly 40-45 meters with trees. Reducing it to 1-10 meters effectively just gets rid of multipath period. Now i get that a lot of people have a hard on for getting rid of CAS from the game but this is just boring suggestion every time it comes up. All this would do is that theres 0 counterplay from any plane against SPAAs on maps that dont feature a mountain to hide behind, outside of maybe the extremely annoying Kh38ML slinging from the airfield and that should not be the norm.

I play SPAA myself a lot, i enjoy playing SPAA and if im being honest most ARH platforms are more than usable (SPYDER and TanSamKai really need some work to be honest but atleast for the former i think they are getting a new derby). Biggest issue isnt really the multipath for these SPAAs but rather helicopters like guardians, Z10MEs and Mi28NM being effectively immune to ARH as long as you put chaff on periodic release and fly perpendicular to the launcher/missile AND the unreliability of modern AESA radars when it comes to picking up and properly monitoring incoming targets/ordinance.
Its way more common to have a missile like LMUR with very high loft slip past the radar ceiling and killing the vehicle.
Generally most people that want reduction to multipath in relation to the SPAAs are just not good at playing SPAAs.
its not even MP thats the problem for the helis when it comes to ARH missiles lmao, Its the fact that when they hover they are within the gatewidth for notching a missile so a single chaff is enough to get rid of a missile that wont even proxy near the helicopter. Like when i was in the guardian i popped periodic chaff on, flew to the side and the BUK missiles with 25m fuze range flew past my apache by roughly half a meter.
Helicopters in MP cant see the entire battlefield to fight back, however helicopters that just effectively hover and avoid everything to fire back, thats the real problem. A helicopter with the massive radar signature the moving rotors give off should not be able to just one-chaff a missile. Being in MP is least of a problem, them chaffing everything away while being able to just fire at tanks unobstructed is the real problem.
If you ever fire off mavericks from 20km range i feel extremely sorry for you. Not only is it going to take a year for the missiles to actually reach the battlefield, youre firing a very slow missile via pointlock. Unless youre firing at an SPAA player that is blind, deaf and currently experiencing temporary paralysis there is absolutely no way on this planet that a single one of the mavericks is going to reach let along hit the target. And thats without counting the extreme unreliability of mavericks.
The only thing you “can” fire from that range with some possibility of getting a kill are Kh38s which are completely busted broken missiles that should not be in the game.
Its both.
Yes, their of radar signature and the fact they are in the notch when in a hover is a major issue, but on some maps, in a smart position, like say, hovering on the side of a mountain, the missile will be just as quickly defeated by MP
Ive also had more than a few deaths due to a low flying fixed wing CAS also being immune to my CAMMs
Look, I’m generally anti-CAS but this doesn’t make sense to me.
65Ds launched from that far away should be easy pickings for our new AAs, not to mention you can only engage stationary targets due to point lock.
You’d need more than five full salvos to drain a single AA out of it’s missiles (assuming it has 32 available), which doesn’t look like an efficient CAS gameplay. Helicopters are a main CAS threat now for a reason.
Which is imo a valid play to combat these systems.
If CAMM-ERs for example since were talking about them, had their irl accurate seeker that can actually determine what is ground and what isnt (iirc its using laser rangefinder or something of the sort, its been a while) then youd have a roughly 100% pk system creating a 15-20km death zone due to the speed of the missile.
You cant always notch these very fast missiles depending on situation and because of the nature of war thunder and the low SP cost of SPAA its extremely probable that you get a kill in CAS against a tank only for them to instantly respawn an SPAA and then insta kill you with 0 counterplay (try notching a mach 3+ missile at 3km from a fresh spawn SPAA youre not aware of).
I play CLAWS, NASAMS, Type03, Tansamkai (sadly), IRIST and other multitude of regular SACLOS SPAAs and personally, i find how it is currently to be fine.
Like i said only thing that has to change is that the radars need to be more reliable to let players actually combat CAS more effectively by actually seeing the problems instead of the problems jumping around due to low refresh rate for example
AND
the entire helicopter radar signature needs to be redesigned. Helicopter should not be able to avoid missiles with 2 to 25m radar proximity fuses by chaffing once and then the missile flies past the heli by just half a meter
and imo its a terrible mechanic that needs to be removed.
100% immunity to a vast number of top tier SAM systems just by flying lo?
Meanwhile, SACLOS and IIR arent affected in the same way?
Its BS
IIR missiles require DL to reach the target. Unlike ARH if you break LOS it goes into IOG. ARH always follows you as soon as you get into the range of the seeker, which in case of stuff like BUK is literally on release (love 70km pitbull)
SACLOS also requires LOS, try hitting an Su30 thats flying low below horizon with Ito or Flakbus or Pantsir.
ARH on the other hand gets a lock either as soon as its in range or right out of the tube and requires only a momentary pop up on the radar to fully track in on the plane.
They will eventually have to not fly “lo”
And you are entitled to your opinion, should it happen tho i do hope youll enjoy being unable to play a single game of GRB with CAS (i know you like your typhoons, good luck with that lol) where the air spawns isnt shielded by some form of a mountain.
it really isnt. I could agree atmost with helicopters but when it comes to planes, it isnt. Majority of the MP altitude is on average already occupied by trees. Not every map has flat terrain to use as MP. That coupled with other planes coupled with your proposed “no MP” will make CAS other than the russian and the MKM not really exist.
You wont achieve much other than make the game worse.
But thats just my opinion.
That is the whole point
10 meter multipath is a guaranteed splash even with smaller ARHs
Also thank you for proving my point that all you can do is intercept missiles and not kill planes
me when i lie
you when you dont understand how IR (IIR) missiles work. Only missile that doesnt have a DL at top tier is literally SLS which has extremely limited range. CSSA5, SLM, CLAWS/NASAMS all have DL.
for example another game:
just because i used one screenshot to illustrate my Kh38ML point doesnt mean that thats all that the system can do. Additionally i dont know if you just dont know or understand how the battle log preview functions but that is me hovering over “munitions intercepted” which is why there isnt any plane on that screenshot.
In that specific match i was fighting Su30s doing the Kh38ML airfield strat and i was more focused on intercepting the missiles to prevent them from killing others in spawn than killing the planes that half the time i couldnt see due to them being on airfield.
