This side always lose

Been observing this for months bro there is definitely some dogwater thing about this side, always the loser, like 75% of the time (not exaggerating)

shot 2026.01.24 21.23.18

I don’t know what is it and what causing it, would like to hear what WT bros think about the balance of this map

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No, no it doesn’t. Key is to cover that road on left. Push that road so you can cut off e4/e5. And then go from there. Teams that try sit at e7 while giving up most the map are the ones that lose.

Except most players don’t. They hold W and try to drive straight to the monument.

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That spot sucks lol there is like no cover there, only a handful of tanks that are somewhat tall enough to put their barrel through the windows of the white buildings to hit enemies camp at b4, other than that its cqc which like you said its a lot safer because you only have to look at enemy coming from one direction, then blindside enemy going after the objective points at d5 and e5 area, which they usually have to look at two directions and most busy watching your teammates at e5 and e6 which usually the most crowded area lol

It’s like Abandoned Factory. People that go A (top) lose. People that flank around C - get to take home the prom queen. Love Abandoned Factory for the amount of kills you can farm for simply not following the lemmings who go A.

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I have no “source data”, but it seems like a vast majority of players on tank maps
that have more than one spawn point, opt to not select any place to spawn
(not sure everyone knows that you can choose) and get spawned in at the maps
“default” spawn point.

I see this in almost every tank battle I play(AB) and you can bet on it happening
nearly every single match. Regardless of the map.

I think we would all be better off if the game selected our starting spawn position
and divided the teams up equally on the spawns, after that, players could spawn
where ever they wanted to.

Many would complain, but irl, no military asks anyone where they want to go attack,
they are given orders to carry out . . . aka “realism”
It would change the dynamic of the matches and “balance” things out, at least
at the beginning.

Just a thought I have had concerning a general overhaul of the entire spawning system.
(Well past overdue several years ago)

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Ima be real… this map is just honestly one of the most ASS maps in the game.

That’s because the south road push is way more effective for the top team as it opens up some excellent firing lines along the perpendicular roads all the way to the shore. I don’t think such excellent firing lines open up if the bottom team pushes the same road.