This is a catastrophe. This is this end of warthunder naval

Yeah, and the system which will be actually implemented is basically a complete opposite to what you suggested. And their reasoning basically declines any ideas about more advanced systems like you suggested.

Great stuff.

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I agree with you. It’s awful mechanic, which must be DELETE BEFORE THE PATCH!!!

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Have you guys ever played Battlestations: Midway? It has this really cool thematic damage control screen that’s surprisingly in-depth for an arcadey game in 2007.


You have three damage control teams and you can assign them in any way you’d like. Two on water and one on fire or anything like that.
And that little screen under where it says flooding would have a blue filter slowly rise over it as the water increases to indicate how much flooding you had. It was really cool.

Its sequel Battlestations: Pacific simplified it a lot to make it similar to what War Thunder uses now.
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Instead of three DC teams you had one but the damage to the other systems would very slowly reduce over time. It did introduce the center wrench in the damage wheel that would slowly increase your health bar.

War on the Sea has what is probably the most interesting one. Each ship is divided into a lot of smaller compartments and components and you get to decide where to send your limited number of DC teams to fix the most important damage.
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The components change color from gray to yellow to red to black to indicate level of damage; from none to light to moderate to destroyed. Destroyed meaning it can’t be fixed in the battle, but can still flood and be set on fire. Having flooded compartments reduces your speed too. And because you’re choosing specific compartments and components to repair, you might choose to avoid repairing the catapults or a turret with no ammo.

Sea Power has a more simplified version of what WotS has. 1-3 DCTs that can be assigned to damage control sections that roughly align with the ship, meaning you won’t have a radar problem on the forward most section. But it does mean that you end up assigning 1-3 teams to fix “damage,” whatever it may be.
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Personally I think Sea Power should have a more complex DC system like WotS, but since 90% of hits end up being fatal I guess it doesn’t really matter. Perfectly adequate to manage the damage you’ll take from gunfire or like an ATGM or something, but an AShM is just going to obliterate your tin can lol.

Don’t really know where I was going with this post. The devblog from today got me thinking about Battlestations: Midway and its awesome thematic UI and surprisingly in-depth DC mechanic for what it is. Pacifics seems like it’d be great to adapt to War Thunder though. Combine it with the ability to have my AA guns be unmanned and they’d have something really good.
Otherwise, I think that Gaijin is openly malicious, not lazy or incompetent. They have over 30 years of naval games to pick from. They don’t care about making the game better, they just want to sell 80 dollar premiums to people with no attention span.

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Do not dream about this.
Gaijin want to make a rail shooter

See, this is how you do Damage Control.

Not automate it for two year olds on mommy’s iPad

I dont have issue with the automation necessarily

IRL damage control teams arent gunna hand around waiting for someone to tell them to do their jobs.

So repairs should begin straight away. But there should be control over priority, and that control needs to be dynamic and specific. The current system is too generalised and comes too many caviats, like the wierd CD

This is a video game.

A video game that doesn’t need more automation that doesn’t already exist.

But I’ll play ball.

In what world would a damage control team go out onto the deck during active fire just to repair AA guns when no aircraft threat is present?

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But that is kinda my point.

a fire or hull breach below the waterline? High priority, they are going to act straight away

Same for something like a fire director or main turret, instead they just do anything and everything. Usually in the least helpful order.

So I dont mind that the moment you take meaningful damage like flooding or a fire, that the damage control starts immediately without you pressing anything and I dont mind even that engineers start repairing automatically, but the current system gives you too limited control over that, Heck. Id even like the ability to repair a hull breach to stop more flooding, but not necessarily worry about the flood water straight away if there is something more critical to deal with first.

So I dont mind automation. Its a ship of hundreds, maybe over a thousand souls. Sure its a video game, but there is already enough to worry about in the middle of a battle without having to play an entire mini-game to repair.

What is needed is a balance between automation and dynamic control.

New system fails with that, old system fails with that. What we need is something… else

Has been my problem with repairing tanks since the mode first launched.
I could not care less about my commanders .50 when I am stuck in an open field without a transmission.

Yep. They need to divide the “repair” into 3-4 or options imo. Like:

  • Primary weapon
  • Secondary weapon
  • propulsion
  • other

or something. Same is true for ships.

Just torp spam every round when this new up update comes out. not being able to fix your ship will sink in quickly, i recommend japanese destroyers with longlances.