This is a catastrophe. This is this end of warthunder naval

In general i felt the new feature wasn’t needed. I feel it will give seasoned players a massive advantage because we know how it works and how it used to work.
I just read auto repairs and think of how easy it will be to permanently disable and melt down an enemy ship. Hard on a new player, easy for those who already play and are established.

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And it is not. Its just another thing that will be shoved down the throats of the already very small naval player base because Gaijin wants to arcadize and/or battleroyalize everything to the fastest and lowest possible common denominator, while considering players that are smart enough to manage repairs to their benefit as “unethical exploiters”.

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Well, it seems they’ve listened and made it optional! I’m assuming the new system will be the default but I have no clue.

I am a bit wary about this choice being made after the dev server closes. Hopefully it won’t lead to repairs in general being incredibly bugged when the update comes out.

I know I’ll have my work cut out trying to explain which of the two systems is better to new players that’s for sure. And hopefully there won’t be too many drastic changes in the near future, but I expect them to happen anyways.

12 Likes

Yes, magazine2 mentioned it will be set as the default after the patch, but you can switch back to the old system in naval options

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Two good players from top 30 in naval arcade said me that their K\D dropped because of this new targeting system. So, no. It doesnt help the old players. I personally dont play arcade now because of the system.

1 Like