I understand rewarding good shots, but why not also reward proper resource management, this takes away player agency and causes deaths that will not be the players fault, since in the current system you could ignore certain types of damage until it is worth actually dealing with the damage
edit:
I will note that this mistake of a feature and flag issue did make sure that I didn’t buy any packs
I just played a few games in the (honestly horrendous) hms orion after posting this and the only thing that kept me alive was that i could decide to just not repair my 102 mm secondaries
yeah but if read comment below no one is telling is an a good call and for sure lose alot of player experienced for first and after the casual after he play 1/2 match and die like an a bot becouse you have forced to play like bot
This addition is really making me sad. It feels like Gaijin wants to challenge WoWs on being arcadey and Azur Lane in terms of automation of gameplay. Idk why they even bother trying to fight automation of gameplay if they’re then adding it to their gamemodes. Rn you just take control over your secondaries and the game will do everything on its own, why should I even play? Let the AI score a hit and then a bot will still steal your kills and you’ll get the same. It’s really sad, I always wanted to see the battleships added in the Leviathan’s update, but rn, even if they add the last battleships I’d love to see in game, I just wouldn’t care enough to grind them. It’s really sad
I think we should eliminate all other exploits that experienced players are using to avoid giving other players their rightfull reward:
Rolling into cover if they shoot your radiator instead of repairing right in the open → removed, now you instantly repair on the spot
Not extinguishing engine fires immediately to try and fire back at your opponent → removed, now you extinguish the fire right as you are and reload is resetted
Flying towards the sun when they launch an IR missile at you and you don’t have any countermeasures left → removed the sun
Flying into the clouds to ambush another aircraft when in a full uptier to give you a chance against them → removed the clouds
Flying low to terrain to avoid radar seeking missiles when you don’t have countermasures or you want to preserve them → removed the terrain
As for all stated the above and to avoid experienced players to exploit game mecanics air AB and RB will be played on a blank, infinite skybox.
This is the last step into making naval battles an autoplayed mode where 16 bots will play against 16 bots. Adding this to the current scenario of bots being the main protagonists in every match, Gaijin developers may well start teaching the bots to get real jobs and start earning real money, as soon they will be the only ones left to buy premium stuff.
no no, the game does not play itself fully, they would have to add back the ability for AI to use your main guns for that, right now it is nearing a rail shooter.
I like some of this change. I have always felt the current damage control systems to be overly clunky and I would like to see an overhaul to how damage control works. Including things like priority repairs.
But Im not a fan of this current implementation. Its clunky, it takes away player control (especially when they said players would have a choice before) and it will unfairly punish certain ships more than others (for example ships with more turrets will likey be less affected as they can keep firing consistantly over a ship with far less)
What I would have liked to see (and this might be waaaaay too much for War Thunder, but anyway) is a damage control screen where I can pick and choose what to repair.
Including seperating repairing hull damage and pumping flooding, and allowing for decisions regarding what is brought back online first
Yeah, and the system which will be actually implemented is basically a complete opposite to what you suggested. And their reasoning basically declines any ideas about more advanced systems like you suggested.