This is a catastrophe. This is this end of warthunder naval

reason have prevailed the meccaninc is going to be implemented

yeah but if read comment below no one is telling is an a good call and for sure lose alot of player experienced for first and after the casual after he play 1/2 match and die like an a bot becouse you have forced to play like bot

This addition is really making me sad. It feels like Gaijin wants to challenge WoWs on being arcadey and Azur Lane in terms of automation of gameplay. Idk why they even bother trying to fight automation of gameplay if they’re then adding it to their gamemodes. Rn you just take control over your secondaries and the game will do everything on its own, why should I even play? Let the AI score a hit and then a bot will still steal your kills and you’ll get the same. It’s really sad, I always wanted to see the battleships added in the Leviathan’s update, but rn, even if they add the last battleships I’d love to see in game, I just wouldn’t care enough to grind them. It’s really sad

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that aged well

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I think that was a misunderstanding on Smin’s part.

You will be able to use the default “action groups” without specifically redacting them.

The old system was never meant to stay, as it seems.

possibly, also reeks of deliberate ambiguity

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A normal reply for a naval topic. The fact that there was a reply at all is genuinely flabbergasting.

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I think we should eliminate all other exploits that experienced players are using to avoid giving other players their rightfull reward:

  • Rolling into cover if they shoot your radiator instead of repairing right in the open → removed, now you instantly repair on the spot
  • Not extinguishing engine fires immediately to try and fire back at your opponent → removed, now you extinguish the fire right as you are and reload is resetted
  • Flying towards the sun when they launch an IR missile at you and you don’t have any countermeasures left → removed the sun
  • Flying into the clouds to ambush another aircraft when in a full uptier to give you a chance against them → removed the clouds
  • Flying low to terrain to avoid radar seeking missiles when you don’t have countermasures or you want to preserve them → removed the terrain

As for all stated the above and to avoid experienced players to exploit game mecanics air AB and RB will be played on a blank, infinite skybox.

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don’t worry about the clouds, the way they look is client side so they are not consistent with serverside anyway

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So, your “fairness” is made to kill ACE players. Good.
Warthunder is definitly over for me.

Then, Now add this thing to tanks when they take damage and able to hide for repair.
A far more, disable crew level for a FAIR game.

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hang-first-time

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I wish :')

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This is the last step into making naval battles an autoplayed mode where 16 bots will play against 16 bots. Adding this to the current scenario of bots being the main protagonists in every match, Gaijin developers may well start teaching the bots to get real jobs and start earning real money, as soon they will be the only ones left to buy premium stuff.

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no no, the game does not play itself fully, they would have to add back the ability for AI to use your main guns for that, right now it is nearing a rail shooter.

I like some of this change. I have always felt the current damage control systems to be overly clunky and I would like to see an overhaul to how damage control works. Including things like priority repairs.

But Im not a fan of this current implementation. Its clunky, it takes away player control (especially when they said players would have a choice before) and it will unfairly punish certain ships more than others (for example ships with more turrets will likey be less affected as they can keep firing consistantly over a ship with far less)

What I would have liked to see (and this might be waaaaay too much for War Thunder, but anyway) is a damage control screen where I can pick and choose what to repair.

Including seperating repairing hull damage and pumping flooding, and allowing for decisions regarding what is brought back online first

Yeah, and the system which will be actually implemented is basically a complete opposite to what you suggested. And their reasoning basically declines any ideas about more advanced systems like you suggested.

Great stuff.

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I agree with you. It’s awful mechanic, which must be DELETE BEFORE THE PATCH!!!

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Have you guys ever played Battlestations: Midway? It has this really cool thematic damage control screen that’s surprisingly in-depth for an arcadey game in 2007.


You have three damage control teams and you can assign them in any way you’d like. Two on water and one on fire or anything like that.
And that little screen under where it says flooding would have a blue filter slowly rise over it as the water increases to indicate how much flooding you had. It was really cool.

Its sequel Battlestations: Pacific simplified it a lot to make it similar to what War Thunder uses now.
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Instead of three DC teams you had one but the damage to the other systems would very slowly reduce over time. It did introduce the center wrench in the damage wheel that would slowly increase your health bar.

War on the Sea has what is probably the most interesting one. Each ship is divided into a lot of smaller compartments and components and you get to decide where to send your limited number of DC teams to fix the most important damage.
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The components change color from gray to yellow to red to black to indicate level of damage; from none to light to moderate to destroyed. Destroyed meaning it can’t be fixed in the battle, but can still flood and be set on fire. Having flooded compartments reduces your speed too. And because you’re choosing specific compartments and components to repair, you might choose to avoid repairing the catapults or a turret with no ammo.

Sea Power has a more simplified version of what WotS has. 1-3 DCTs that can be assigned to damage control sections that roughly align with the ship, meaning you won’t have a radar problem on the forward most section. But it does mean that you end up assigning 1-3 teams to fix “damage,” whatever it may be.
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Personally I think Sea Power should have a more complex DC system like WotS, but since 90% of hits end up being fatal I guess it doesn’t really matter. Perfectly adequate to manage the damage you’ll take from gunfire or like an ATGM or something, but an AShM is just going to obliterate your tin can lol.

Don’t really know where I was going with this post. The devblog from today got me thinking about Battlestations: Midway and its awesome thematic UI and surprisingly in-depth DC mechanic for what it is. Pacifics seems like it’d be great to adapt to War Thunder though. Combine it with the ability to have my AA guns be unmanned and they’d have something really good.
Otherwise, I think that Gaijin is openly malicious, not lazy or incompetent. They have over 30 years of naval games to pick from. They don’t care about making the game better, they just want to sell 80 dollar premiums to people with no attention span.

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Do not dream about this.
Gaijin want to make a rail shooter

See, this is how you do Damage Control.

Not automate it for two year olds on mommy’s iPad