This is a catastrophe. This is this end of warthunder naval

Seeing a CC who doesn’t even play naval do a video where he throws his support behind it where he can’t even be bothered to play a match to demonstrate the mechanics and just stays in a test drive and cycles through button presses is funny.

Gotta pump out that content

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Brazil’s version of TEC. At least Dollarplays actually engages naval for fun and a will to enjoy the game mode.

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After the release of this system, I will most likely end with WT fleet. It’s a shame to play such a primitive abomination.

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I’ll play sometimes, just to hear the ammo detonation “Ding” once in a while. One thing that naval does very right.

I’ll never. I’ll stop playing WT. Just doing the actual BP and leave WT.
I’ll just do my dailies co day 3200+~

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until Gaijin also automate engine and steering controls and turn the mode into a rail-shooter…

Very true and even more so given the severe compression, if they want new players to stay then not throwing their reserve destroyer into matches against cruisers would help a lot more than dumbing down the damage control systems. There are 6 CLs that are low enough BR to fight the 3.7 reserve destroyers, and only one of those is an old event ship, the rest are TT.
Have ships fight ships they can realistically damage, rather than forcing players to have their crews march one after the other into the sea of high explosive shrapnel like lemmings…

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Roadmap for december 2026 naval gameplay: Full on Time Crisis replica

(man I’m old 007_2)

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I got into dev server game vs 16 bots and me on other side with 15 bots, the Iowa sunk within 5 minutes cause of loss of buoyancy as their fire permanently reset the flooding battling, as it was extinguishing and repairing at the same time,giving the penalty for the flood control. This is insane.

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Looking forward to we’ve heard your feedback and have decided to ignore said feedback because we know best

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Super easy fix that makes everyone happy imo is add a pause function. With a pause ability the whole new system just becomes a more efficient version of the current system.

Nope, with “pause” you become tanking sinking punchbag without ability to act according the situation.

I do not want to “pause”.
Forced to pause every 10 sec will be boring AF.
In naval EC, sometime i stay 30 min without repairing.

It’s the same as hitting damage control every 10 seconds. It’s the same thing

It changes nothing. Your still getting the same repairs you got before but now you switch priority instead of holding down keys to stop one repair for another and when you got what you want eg don’t want the repairs then hit pause.

When i don’t want repairs, i could want fire control or breach repairs.

Same with the new system and pause to stop repairs…

No it isn’t.

In what world is telling the game to stop repairing [every 10 seconds] the same as [I will repair when I actually need to]?

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Is the new system really that confusing for you? You have fire, flooding, repair selected. It starts repairing you hit pause. A few minutes later you start burning and the fire fighters start up. When it’s one you hit pause. Before you hat to fit fire fight now you just hit pause. Same number of presses.

Now your putting a fire out and you get a massive flood so you just switch to flooding priority, it fixed the flooding and you go back to fire fighting. When done you just hit pause. This is 2 key presses and no inefficient damage control.

Old system you hit start fire, start flooding, hold down fire for 5 seconds to get it to stop (in the process losing 5 second sof efficient flooding)then soon as it fixes breach you hit fire again and hold down flooding for 5 seconds (losing 5 seconds of efficient fire fighting and maybe exploding) to go back to fighting the fire. This is five to six key presses and less efficient damage control.

Old system way less efficient and no more control if it comes with a pause function to control if you repair or not.

Except that it starts all damage controls at once, when you get those conditions, with different time modifiers according to priority. You can’t choose what to do and what not.

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The new system is nothing BUT inefficient.

Old system:

I lose AA guns. Okay. Don’t need them right now so no repairs needed.

New system: OH YOU LOST AA? TIME TO START AUTOMATICALLY REPAIRING AND WASTE CREW YOU ACTUALLY NEED.

Old system: fire in non critical area I don’t actually care about? Let it burn out while I focus on flooding.

New System: see above but this time it’s fire.

the current system could already be automated to a degree. We don’t need this new notably worse system.

Nobody asked for it which is the issue. My previous post which was ‘flagged for being inappropriate’ called it for what it is: mostly received positively by people who actually don’t play naval and content creators who have no idea what they’re talking about.

The fact you now have to switch priorities - which you could already do by selecting one damage control at a time - is a hint at the bigger problem: the tutorial tells you nothing.

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