This is a catastrophe. This is this end of warthunder naval

I have also left a comment in this topic earlier on ))))))

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Not only one, you showed more videos.

I dont think that napalmrate will say anything about it.
I also wanted to have @Betty , but he never answer to anyone… Even in gamematch

Dear Devs, why would you all even touch the repair mechanic when it works well as it is now?

Why force this absolute downgrade that ruins ship survivability? Especially when its just against bots on the dev, so we can confidently assume that against players, this repair system nerf will absolutely make naval unplayable.
This change ruins the experience, makes naval more frustrating, and does not address any of the actual issues of naval…instead, it adds one more big issue to the list.

You all already buffed naval bots to be CWIS against air at ridiculous distances with ridiculous precision. Absolute death rays, which once again made the naval experience poorer.

  • Dont implement these repair mechanic changes, the current one is perfect as is.

  • Nerf the naval bots to not be death rays at 6-8km against aircraft. Make naval aircraft playable again.

  • Fix spawn protection in Naval enduring confrontation, as it is currently destroying our own torpedoes if launched at 4m depth, from our spawn.

  • Do the Coastal br decompression finally as the compression at and around 3. br is absolutely horrendous with some nations being just xp pinnatas for way more advanced, and bigger boats.

  • Fix naval top-tier imbalance. For the love of God, just look at how much your fantasy Soyuz is overperforming.

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Man you tested it in 1 vs 1 instead creating custom battle 16 vs 16 with bots.

That’s how you do it right.

That’s what’s gonna be - 23 kills from enemy convoy and 20 form ours in 20 mins. Remember that convoys still bugged and shoot 105mm beyond 20km and 20mm beyond 8km, and bots just shooting HE.



Sadly, he is right, cause no one complain enough against gaijin.
Exept china’s players.

He said :
image

Complain early, complain often:

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So nothing changed except preset change CD.

ps. CD also not yet changed on testserver.

Still no.
This is not what we asked for.
Do no change the old repair mechanics !

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@Smin1080p_WT Really… Look like dev do not understand what we says …
Just let the repair mechanics how it is in the live server.
Is is this so hard to understand ?

You really want us to leave Warthunder ?

There is only one game like yours, but there are plenty other games that are better than yours too.
It will be easy to leave WT.

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Stop trying to reinvent the wheel, Gaijin. The new mechanic is bad and unneeded.
Do not change the existing repair mechanic.

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is simple guys stop to play and let us happy

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ready-to-leave-im-ready-to-leave-now

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is pretty easy on 120 votes the mojority have telled is wrong but no listen there’s no more interest to play like bot the only rage i have i spended money on a different game of naval and i cant ask an a refund for something changed really bad

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images
gaijin right now with all the the people gonna leave with all money have spended on naval

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I was ready to buy Jean Bart when she will come in, but now, i’ll never…

We spent money, we spent time. We loved naval, now we hate. Why to stay ?

If they used to contact veteran players to increase naval as like reworking aiming as I told one day.
A mix with the old and actual one, game would be 1000% better.

But gaijin do not talk, gaijin do not play naval.
Even BVVD is not able to up plane gear. Now we have this image to say wich key to gears up…
As they do not play naval, they only listen the newcomer to “increase” it.
Great way to sunk navy.

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Because it repairs open deck guns which siphons crew out into the open, then all you need to kill a ship is spam he

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The further destruction of naval

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Current system is intuitive and engaging. You repair what you need to repair, when you need to do it. Just like tanks, if it’s more important to fight than to repair then you can choose to do that. You’re just losing choice with this mechanic for no upside. Naval does not need to be like the other gamemodes where you often or usually get quick kills. Time to kill SHOULD be long in Naval unless your aim is excellent and you have a bit of luck on your side. These are massive vehicles with thousands of people aboard.

Your video shows it, this is just to reward braindead gameplay and make it so you don’t have to aim anymore.

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Fantastic job at taking my words out of context!

During that segment I was saying that if naval were to have released (back in 2018) with this form of damage control, I don’t think many people would have complained. followed by me saying and I quote

“but the fact that we’ve spent the better part of a decade learning how to do our repairs, knowing what to prioritize, when not to prioritize certain things. And all of that learning and knowing how to do things and muscle memory just thrown out of the window. it’s weird, it’s strange, I don’t know what to think of it really.”

and just before that I was confused about the UI not showing different timers for patching up holes or repairing the modules. Going as far as to believe it just wasn’t patching up the hole caused by the torpedo. Making me say that these automated systems are going to mess up at some point and then you’re just stuck there not being able to repair if needed.

I’d like to think I’m quite optimistic when it comes to drastic game changes, even ones like this. Perhaps a bit too optimistic.

But please don’t take my words out of context. Despite my optimism, I still feel conflicted about this change.

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