This is a catastrophe. This is this end of warthunder naval

Stop trying to reinvent the wheel, Gaijin. The new mechanic is bad and unneeded.
Do not change the existing repair mechanic.

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is simple guys stop to play and let us happy

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ready-to-leave-im-ready-to-leave-now

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is pretty easy on 120 votes the mojority have telled is wrong but no listen there’s no more interest to play like bot the only rage i have i spended money on a different game of naval and i cant ask an a refund for something changed really bad

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images
gaijin right now with all the the people gonna leave with all money have spended on naval

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I was ready to buy Jean Bart when she will come in, but now, i’ll never…

We spent money, we spent time. We loved naval, now we hate. Why to stay ?

If they used to contact veteran players to increase naval as like reworking aiming as I told one day.
A mix with the old and actual one, game would be 1000% better.

But gaijin do not talk, gaijin do not play naval.
Even BVVD is not able to up plane gear. Now we have this image to say wich key to gears up…
As they do not play naval, they only listen the newcomer to “increase” it.
Great way to sunk navy.

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Because it repairs open deck guns which siphons crew out into the open, then all you need to kill a ship is spam he

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The further destruction of naval

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Current system is intuitive and engaging. You repair what you need to repair, when you need to do it. Just like tanks, if it’s more important to fight than to repair then you can choose to do that. You’re just losing choice with this mechanic for no upside. Naval does not need to be like the other gamemodes where you often or usually get quick kills. Time to kill SHOULD be long in Naval unless your aim is excellent and you have a bit of luck on your side. These are massive vehicles with thousands of people aboard.

Your video shows it, this is just to reward braindead gameplay and make it so you don’t have to aim anymore.

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Fantastic job at taking my words out of context!

During that segment I was saying that if naval were to have released (back in 2018) with this form of damage control, I don’t think many people would have complained. followed by me saying and I quote

“but the fact that we’ve spent the better part of a decade learning how to do our repairs, knowing what to prioritize, when not to prioritize certain things. And all of that learning and knowing how to do things and muscle memory just thrown out of the window. it’s weird, it’s strange, I don’t know what to think of it really.”

and just before that I was confused about the UI not showing different timers for patching up holes or repairing the modules. Going as far as to believe it just wasn’t patching up the hole caused by the torpedo. Making me say that these automated systems are going to mess up at some point and then you’re just stuck there not being able to repair if needed.

I’d like to think I’m quite optimistic when it comes to drastic game changes, even ones like this. Perhaps a bit too optimistic.

But please don’t take my words out of context. Despite my optimism, I still feel conflicted about this change.

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I gotta give my complaints about this system as well, whilst i was like “whatever” when they first announced it as i was of the impression that they would let us keep the original way of repairs but nah they seemingly are trying to force people to use this shite. I gotta be honest if they actually implement this then some ships just become straight up worse and would probably need to be lowered in BR Placement simply cause its sort of a tragedy to keep things like Ammo Elevators destroyed so they dont get set on fire immediately again.

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I mean they said exactly what they were after with this change in the #8 writeup. They don’t want WT to be a game where “reacting quickly is essential to save your ship” and they don’t want you to “need to hold down [a] hotkey for a few seconds” and they don’t want the gameplay to be “frustrating.”

Remember. We’re talking about a COMPUTER GAME.

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I understand that, but that’s at the cost of player control over their vehicle and a skill expression which has develloped over the better part of 7 years.

Simplification at the cost of control is not an acceptable compromise in my eyes. No matter how interesting I find this execution of a naval damage control mechanic.

And as I stated in my first post in this topic. I find that selling this compromise as a favour to naval players somewhat insulting. It’s been fine for again, 7 years. If the problem is barrier to entry for newer players then they should consider updating tutorials instead.

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Personally I hate all those games that require me to press and hold buttons quickly, I don’t know what the rest of you are on about.

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I fully agree that at some points the current system can be rather clunky. But do you understand that there is a genuine reason to not want to repair your boat in this game. Because that is the major issue

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See now we’re talking. We really just both want a game where complete inaction is rewarded! Ideally if it could play itself and just let us know how it went. That’d be amazing. :P

So you don’t, good to know.

You see, in heated gunfights, especially at close range (more specifically referring to DD’s or in some cases cruisers), it’s often a good idea to not repair your engines if you don’t immediately need them. Because when you repair an engine they replenish the crew inside the module too. and engines often also hold a large amount of crew.

As an example, let’s say, your engines hold 40% of your “crew” total, every time they’re repaired, all the enemy has to do is shoot your engines again to knock out 40% of your “crew” again. To counteract this obvious weakspot in your survivability. you just withhold your repairs. This allows for more counterplay on your end while not making you immortal, there are still other locations to shoot, and leaving yourself without engines can leave you as an attractive torpedo target. So the proper management of when to repair became a form of skill expression. As it allowed you to survive just that bit longer in a firefight as well as made your opponent have to think just a little bit harder as to where they are shooting.

I must also add that every ship in game can be sunk by crew loss without that ship ever repairing

The removal of this skill in favour of “automation” under the guise of “less for you to worry about” is thus, a little insulting. especially since this is a skill many of the more experienced naval players have developed over several years.

It also will eventually lead to a loss in knowledge when it comes to where all the crew on a ship is, a vital thing to learn early on for blue water, as it is of greater importance for cruisers and battleships to know where to shoot other than just the engines.

Hope that clarified it for you.

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The recent revisions in the dev server just confirm that Gaijin fully knows what they’re doing to Naval, and that they actually intend to ruin it. Another Gaijin classic of ‘fixing’ something that wasn’t broken in the first place.

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Gaijin be like: Hmm, how can we make naval worse than it already is?

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