This thread will be used to discuss about the French Eurocopters; what has been reported, and eventual fixed reports.
Here, a list of all the current active reports, including the one that got fixed this update.
Current Issues on every Eurocopter:
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Issues at guiding missiles near terrain: Tiger HAD/HAP can’t guide missiles near terrain // Gaijin.net // Issues
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Incorrect Band Coverage: ALR-400 Missing K and L band coverage // Gaijin.net // Issues
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Incorrect Countermeasure count: Tiger helicopters should get an option of 144 countermeasures. // Gaijin.net // Issues
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Lack of dual flight controls: Tiger helicopters are lacking dual flight controls // Gaijin.net // Issues
Issues Relevant only to French Eurocopters (HAD, HAP, HAD Block 2):
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Missing HMSD: Missing HMSD for French Tigers and UK Rooivalk // Gaijin.net // Issues
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Incorrect M781 round explosive mass: Tiger HAP/HAD/HAD Block 2 incorrect M781 round explosive mass // Gaijin.net // Issues
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M781 Accuracy is too low: EC-665 Tiger HAP/HAD’s 30mm cannot hit moving targets // Gaijin.net // Issues and Ballistic computer of helicopters does not work // Gaijin.net // Issues
Issues Relevant only to the Eurocopter HAD Block 2:
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Incorrect RWR: Tiger HAD Block 2 has the wrong RWR // Gaijin.net // Issues
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Missing APKWS Rockets: APKWS rockets missing from Tiger HAD Block 2 // Gaijin.net // Issues
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Spike ER struggle to lock and keep lock on target: Spike ER missile struggles to lock and keep lock on target // Gaijin.net // Issues
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Spike ER cannot lock properly on some maps: Spike ER missiles cannot lock targets on winter/cold/foggy maps // Gaijin.net // Issues
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Spike ER self-destruct issues: Spike ER self-destructs if a small part of the target is hidden // Gaijin.net // Issues
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Spike ER missing electro-optical guidance: Spike ER should have “tvtracker” as value // Gaijin.net // Issues
Issues Relevant only to the Tiger UHT, courtesy of @Godvana:
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Missing Hydra 70 rockets in the loadout options: EC-665 Tiger UHT Incorrectly has FFAR Mighty Mouse rockets when it should have Hydra 70 rockets - Documented Helicopter Reports - War Thunder - Official Forum
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Missing FV225 rocket in the loadout options: EC-665 Tiger UHT missing FZ225 rocket launchers on outer pylons - Documented Helicopter Suggestions - War Thunder - Official Forum
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Missing Twin PARS 3 LR launcher in lodout options: EC-665 Tiger UHT missing twin-tube PARS 3 LR launcher for outer pylons - Already Reported & Resolved - War Thunder - Official Forum
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Missing NC621 gunpod in loadout options: EC-665 Tiger UHT missing NC621 20mm Cannon Pod - Already Reported & Resolved - War Thunder - Official Forum
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Missing TDA 68mm rocket in loadout options: EC-665 Tiger UHT missing TDA 68mm Rocket Launcher - Documented Helicopter Suggestions - War Thunder - Official Forum
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Missing Mistral ATAM in loadout options: EC-665 Tiger UHT missing MBDA Mistral ATAM - Already Reported & Resolved - War Thunder - Official Forum
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Incorrect PARS 3 LR missile behaviour: EC-665 Tiger UHT PARS 3 LR incorrect missile behaviour // Gaijin.net // Issues
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Incorrect Sight Position for OSIRIS Sight: Tiger UHT TV sight and SACLOS guidance position // Gaijin.net // Issues
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Missing HMS: Tiger UHT missing helmet mounted sight // Gaijin.net // Issues
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Incorrect Ammo Count for FN M3P Gunpod: EC-665 Tiger UHT FN M3P machine gun incorrect ammunition amount // Gaijin.net // Issues
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Tiger UHT designation is incorrect: German Tiger UHT incorrect name // Gaijin.net // Issues
Fixed Issues in Alpha Strike:
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Incorrect M781 fire rate: Tiger HAP/HAD/HAD Block 2 incorrect M781 fire rate // Gaijin.net // Issues
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Incorrect M781 weight: Tiger HAP/HAD/HAD Block 2 incorrect M781 weight // Gaijin.net // Issues
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Incorrect M781 muzzle velocity: Tiger HAP/HAD/HAD Block 2 incorrect M781 muzzle velocity // Gaijin.net // Issues
Personal Thoughs:
Considering that the AH-1Z use the same HMS system of the Eurocopters, and the fact that in this patch Apaches got an HMD as well, i think that fixing the lack of HMS sight would be a priority.
its gun would be improved heavily if the explosive mass of its round would get corrected, giving more possibilities to engage other helicopters and ground targets.
Additionally, a bug with the targeting position makes impossible to guide missile near terrain, which would be nice to get fixed as well, if possible.
Would love to see if this thread can gain some visibility, so Developers can take a look at the issues and fix some of them.
Thanks for passing by!