I made this post above because in my point of view, the community that plays simulation games today is lacking in content and they don’t bring anything to us and only focus on tank battles or realistic plane battles.
It’s reliant on Gaijin finishing their AI overhaul.
Welp, prob gaijin need to do smth like PVE company in DCS, but with players on both sides
Yeah this is important and what would be great to see next update
Also they could do something like supplies needed to buy ATG weaponry, and you have to defend the convoy from enemy ambush (AI) and enemy CAS (players)
totally agree!
I agree with the points mentioned, especially on the issue of the cost of taking off an airplane.
I rather seen expansion of Simulator mode rather then just revamping of what is already there moving closer to something along lines of Enigma Cold War DCS server.
This was what people imagined WW mode would be when it was first revealed. Dynamic, PvP/PvE game mode that last days combining ground, air and sea. You might say it would be imbalanced and nobody would play ground. However if maps were big enough, good luck finding players or player controlled SPAA sitting in hiding. Besides the fact it would open ability to add long range SAM systems so being in a plane would become much harder. Plus ability to add AWACs as strategic objective.
Every dev that could contribute something to sim is working on Aces of Thunder since years.
Play the mode as it is or move on.
Its a dead horse since years, so don´t expect anything new…
Ground sim too. Right now it’s literally just GRB without 3rd person and HUD. BR based and you can’t even use a historical lineup if you want to- you’re not allowed to bring a lower BR vehicle. Just let me use my M41A1 alongside my M48A1 dammit.
- This game focuses on PvP , not PvE, so don’t expect larger maps or interesting missions. It’s all about PvP battles.
- Some might argue that EC includes PvE tasks. While this is true, the PvE aspect feels like it was added just to tick the box for “We have PvE.” These tasks are random and lack of clear, coherent storyline.
- The primary motivation to keep playing this game comes from the grind to unlock new vehicles, rather than the gameplay itself.
- Sim mode is significantly less popular than RB.
Given these points, I wouldn’t expect much development effort to be directed toward improving sim EC.
The air combat mode of WT is PVPVE, and AI is an important part of it. But increasing the proportion of PVE requires a significant increase in the combat capabilities of AI. This may not be a problem for experienced players, but it can be fatal for many players with less skill.
For fighter planes missions - yes, AI needs to be improved. Though, in my opinion, even current capabilities are enough to create interesting and challenging missions.
For strike planes missions current AI capabilities are enough. Though, some improvement might help.
Especially for infantry.
It will be the same PvP.
1- It’s PVPVE.
1a- New AI is requires for new missions, and AI development takes years.
2- Refer to 1a.
3- For you.* For me and my friends we enjoy the vehicles.
- The only real challenge in the “E” part is an enemy player who will prevent you from completing the “E” objective. This isn’t true PvE but rather a checkbox to say “We have PvE.”
1a. Even with the current capabilities of the CDK, it’s entirely possible to create engaging missions, especially for assault planes.
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What makes missions interesting is more about the scenario design, not the AI’s performance.
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When a new vehicle is released, player activity online initially spikes but then declines. While there are players who genuinely enjoy the gameplay, the overall trend suggests otherwise.
1a- AI aircraft cannot engage players outside prop BRs.
2- AI performance is scenario design.
Could you please give an example?
I would disagree.
Try to play this mission using Su-25SM3/Su-27 pair of planes.
AI performance is enough to make it challenging and no AI performance is required for assualt part of this mission.
War Thunder’s AI was designed for their previous game and slightly modified… and never updated since.
The AI have their own thrust, their own flight models, and can’t use weapon systems other than guns.
They were designed for props and 1st gen jets.
DCS had better AI 10 years ago.
Since last year AI planes can use Fox-2 missiles. Try to play that mission. You will face F-16C with AIM-9M.
Yes, I remember top jets could not fly (helis still cannot fly), but now they can.
The first part of this mission is to help Mig-29 in dogfight with F-16. It is challenging part if you play planes like Su-25 with no radar.
At the third part of this mission you will need to protect Su-25 from F-16C. But those F-16C can attack you as well. And they do it with AIM-9M too.
Then they’re doing limited testing on live server for prep.
Because this game is much much more about PvP, not PvE, as I stated before.