They really increased m18 br

Your joking right? It’s not a bug. The armor is just that thin that it doesn’t fuse shells.

Again about the thin armor

I do agree with this though. I hate it when I hit ammo (in any tank) and it doesn’t blow up. Especially if it has HE filler.

No they’re really not. You can .50 them and if you just think about were your shooting before you shoot you’ll do fine. Like if shooting it from the front aim at the transmission drive area, the shell will fuse there. As for the sides, shooting the bussles work, if the ammo detonates. Oh you could also bring HE (like you state) or HEAT of some sort. Or if your in a Russian tank some sort of shrapnel shell.

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  1. its You’re as in… You Are. 2. no im not… i get that it can go through and through and do Very little damage, however, im talking Low shots , where their ammo is, So again… them getting one shot should be a Very common thing, but instead them Not getting one shot is.

So yes, they are Way too survivable , just like M42’s and M19’s Almost always take 2 or more shots to kill (HE excluded)

Ahhh we’re going to play that game. Alright.

You need to be specific with these details. You need to include them before posting comments that could be interpreted in different ways. Oh, also if we’re being grammar police here then this is not how you would say it. There should be a “about” in-between “talking” and “low”. You also have random things capitalized that should not be :)

I still stand by what I said. Just learn where to shoot :)

I also agree on this. These are very annoying. I think fuel flying through the air, that’s on fire, and lands on the crew should do damage like napalm.

I want to point out, that if you think about it, by the logic of “if anything takes 2 or more shots to kill, then it’s too survivable.” I know what you meant but it could also be taken this way too :)

i know where to shoot, and where NOT to shoot on 99% of tanks… which include the m18’s.

and no i did NOT say "I want to point out, that if you think about it, by the logic of “if anything takes 2 or more shots to kill, then it’s too survivable.” "

if you Most tanks in the side, they Die, immediately, One shot… Its whats known as a Kill Shot… Most tanks have this, usually involving ammo. M18’s Rarely get one shot in the side, (much more common to one shot them frontally, but even then they survive a lot more than other tanks)

Then I don’t know what you’re complaining about. If you know where to shoot then you shouldn’t be complaining that it’s too survivable.

I know you didn’t, I said that. I said that because your logic there was flawed and could be taken the wrong way :)

Look at that. You said “most” implying that not all will die in one shot and the M18 falls into that category.

Yes, I know what this is called. I’m not stupid, or as stupid as you think I am. :)

Yes, because the armor there does not fuse APHE shells and the goofy inconsistencies in this game. You know things like fuel tanks eating shells, ammo detonations and volumetric. It’s most likely that you are just not getting lucky. Oh, another thing, even if it’s not a one shot kill, then it’s going to be severely crippled and a easy follow up shot can be taken, although I know you can’t always get that due to other enemies nearby :)

Like I said, if you just aim a bit lower near the transmission then you will always get a kill.

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i wasnt being condescending to you. … i was more speaking in general to thats why Kill Shots are a thing and labeled that… because they are a possibility and probability in basically All tanks… Extremely vulnerable… like the underbelly of animals… etc

signal-2024-05-01-16-07-30-790

Well so is the chances of over penetration or just a crippling shot… Again, for all tanks, including the M18

One issue is that the tanks that had the armour to shrug off hellcat shots, forcing them to close in to a closer range fight was the Tiger E and Panthers, once they was up tiered there wasn’t really anything that forced it to close in to a range where it was a risk of being spotted and shot. This seems like a knock on effect of poorly considered BR changes
Also considering that not many nations have good 5.7 line ups it was probably fighting at 6.0+ most of the time anyway. flip side of that is that its now the same BR as the M109G and the 2s1 which while slower and far less agile can derp a M18 with a near miss, and given how long it takes the hellcats gun to stabilize can easily do it.
Over all I don’t think the BR increase hurts it to badly… but I don’t think it was needed either… and the derp howitzers need to go up to min 7.3.

Thats a massive BR increase, and I havent had many issues with em currently
dont see why they need to go up checks notes 1.3 brs

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gotta keep the U.S Tech tree nerfed. any small buff? raise the br so the gun is fighting tanks it has no chance to front pen at 7.0

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They need to go up because they are 1970s artillery units that fight mid ww2 tanks. 7.3 is the minimum rank to stop them fighting all but the late WW2 tanks. They are also perfectly capable of derping any tank in the game that doesn’t have ERA, and even then they often just blasts through the gaps in the ERA.

It must have been 5.7 for 3 years at least so why bother moving it at all especially when it had a nice 5.7 line up around it? Now it faces 7BR ,these silly BR shifts really kill the game ,its a nasty gaijin habit

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Age =/= BR

They are fine where they are at.

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No they really aren’t, they make the WW2 heavy tanks completely pointless. And the fact that they are the same BR are the M18 is ridiculous, The Hell cat was far less potent at 5.7 then they are at 6.0 which is the only reason I bought it up here. I’m not going to argue it further here as its not the point of the topic.

It’s 3 times as fast as these heavies it faces it shouldn’t front pen anything. They Pumas gun is a lot worse in an uptier than the Hellcats.

The M18 can MG both and easily avoid them. Lights are not suffering from SPGs. Heavies do.

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I agree that heavies suffer more from the artillery SPHs then most light tanks. Re-reading my post I admit I focused more on the M18 Vs the M109 / 2s1 as fighting each, rather then comparing their overall potency as I intended.
Regardless of which one beats the other, given that a SPH can derp any tank in the game ( from any range that it can land a shot from, it should be a significantly higher BR than the M18 that relies on flanking to have any chance of being effective.
As I mentioned in my original post, yes the m18 is a flanker and the tanks that it needs to flank to kill (Tiger E, Tiger 2, Panther, IS2 etc.) went up in BR, so it dose make some sense to move it up to… But not when the is several SPHs, now at the same rank or a hair higher, that can just lob a HE shell at those tanks and kill them from several hundred meters away front on.
That was the point I meant to make.

This.

Also, you guys should consider, on top of the Hellcat being incredibly underrated, that:

  1. Mobility is the meta. Tanks with high mobility and fast reload/good firepower are going up across every BR and every tech tree of this game. Do you really think that’s coincidence? It isn’t. They constantly overperform.

  2. Almost eerything in the Hellcat’s BR range has gone up already. Current 6.0 is basically old 5.7. It fights the same things it was fighting a year ago.

  3. The airstrike modification it gets (which it shouldn’t get, since it’s supposed to be a TD) is a huge bonus, doubly so because of the tech tree it’s in, triply so because CAS at the mid tiers is stronger than ever thanks to overpressure.

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LFAO, LOOK someone who always wants to be immune from the front. Prove to us more you have tiger syndrome.

That’s not what he said.

The M18 has so much mobility that it not being able to front pen some fully downtiered tanks is not a problem, unless you explicitly don’t make use of the main advantage that the M18 provides.

If the M18 had insane mobility and could front pen even 7.0 tanks it would be horribly unbalanced even if it’s a pretty vulnerable tank.

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