There is nothing wrong with low level buying premiums

Nope, there is nothing wrong with that.

It’s not the players fault they do not have lineups.

Gaijin could’ve allow to respawn once used tanks to fix it, even add 1.25x RP multiplier to second spawn in battle to encourage respawning your tanks, but gaijin do not do this.

As i’ve always said - stop blaming players for poor game design

They should crewlock premium vehicles if they one spawn leave and give a second spawn free

That’s called backups, mate. If you want a free respawn, play Reserve tanks, or 6.0 Israel.

They dont even bother using backup to spawn second time. When i grinded nation i atleast used backup when i had nothing but single tank, or tried to put the closest useable vehicle into lineup, like when playing Japan i used Type 90 and Type 74 in one lineup even tho 74 is 9.0 tank.

Exactly. It makes no sense that “you should be able to learn to use a M2A4 before jumping into a M1A1”. They play so differently in such a different enviornment that they may as well be two different whole videogames.

Agreed again. Some of us simply are modern war machinery enthusiasts and want to enjoy these as quickly as possible. I would not be willing to spend 9 months in Interwar-WW2-Postwar-Early Cold War tanks till finally getting one from the Era I actually am interested in…

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Thing is, people attribute being “deadweight” to new/Premium players…

When it’s been objectively proven over and over again that Level 100s are as much of a dead weight as often (if not more) as Premium players.

Here, for example: OP claiming that “Half of the players in this image inside premium vehicles were under level 25”… but I fact-cheked and ALL of them were Level 100s except for 2.

Of course, my post was ignored and the rambling about “Premium newbies” continued despite the FACTS proving that was merely a rambling echo chamber.

My response:

Premium players are used as a hatred scapegoat and that’s a fact.

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U cant count botted chinese accounts as legitimate lvl 100s. The guy who bought it prolly playing his first 100 games in WT.

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You can’t objectively prove this without sampling thousands of battles and players.
It’s a fact that higher tier premiums, especially those in major nations, attract loads of new players and it’s obvious most of them will be below average.

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And how do you know that? How do you know they did not run out of backups?

There’s a lot wrong with it but I don’t care enough to explain in detail

way too late to get riled up about it now as imo selling prems that can see top tier MM is just a bad idea and Gaijin having been doing it since the XM-1

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I think most people have a problem with them only using 1 single vehicle, not managing to achieve anything and not even have a back-up

Nobody is gonna complain about the low lv using a premium if he’s actually getting stuff done
Problem is when they can’t even tell if the vehicle 4 meters infront of them is a friendly and where they need to shoot to actually pen

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I KNEW who made this post just from the title.

YES there is inherent problems with new player buying a top tier premium. I will proceed to correct you once again.

Irrelevant we are talking about new players unfamiliar to how the game works.

would make things easier if it wasn’t for top tier being where sweaty players live, and the players that got there naturally (most of the time) being battle hardened enough to hammer the hell out of anyone new to the game without much thought, it takes a long long time to get to top tier on a free to play account so you gain plenty of wisdom which a new player is yet to acquire.

you cant expect a new player to understand how to utilise radar RWR, countermeasures and missiles when they’ve only used a biplane beforehand in the very badly done tutorials. and they are facing players that were here for those mechanics being implemented years ago and have grown with them.

A new player is going to be scared off by instantly needing to know multipathing, notching and advanced manoeuvres to avoid sticky situations.

you’re facing battle hardened players that know where to shoot just like in ground, they arent going to understand lead indication or weakspots or even how to identify different vessels to learn weakspots.

you only think this as the average new player is above par to you statistically


not even a 0.2 K/D in the IRAF bro you cant speak on the behalf of the average

its the worst part of the game, vehicles are modelled wrong and maps don’t compliment the gameplay

get an easy 100 bucks out of a new player for the cost of low player retention. Great short term but if you keep people playing for a long time over the longer period there’s a higher chance of getting more dosh out of the player.

I wouldn’t call it anti player to have protections in place to stop new players having their skulls kicked in by the veteran players that can identify the tank and variant from kilometres away.

the vehicles slot being gold doesn’t make you learn a vehicle faster, if you think so then you have experienced a placebo effect

Technically correct however with how good the economy is now its extremely hard to actually lost SL unless you really, really suck. Like how a brand-spanking new player will.

if your only vehicle at a BR is a clickbait or fuji for 300+ battles until you have a lineup that isn’t vehicle diversity but an anti vehicle diversity situation

its not even 10,000 SL to repair top tier vehicles 99% of the time, battleships just below 40,000 per repair but you make substantially more SL per naval match to ground or air.

playing even sub par you will still break even almost always, the SL economy is very good now as I said prior.

.

Paying to progress hurts player development and growth, and they lost money in a game they don’t want to play anymore because they bought their way into the equivalent of a high level ranked lobby

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I get the prem buyer. vehicle mods in this game is fucking ridiculous. i dont need to pay for working elevator, aileron and stabilizer.

What was the winrate for all these level 100 players?

The easier/faster access all players have to all areas of the game, the better. Full stop.

You’re not “owed” good teammates. Not in WT, nor in any other online multiplayer game.

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Are you talking ground?
K/D means nothing in ground since every ground battle is Domination.
A player can have zero kills and still be a major factor in his team winning by capping.

And why are assists not real stats?
You get a score for them and rewards. Crippling a vehicle so someone can finish off an easy kill can employ more skill than just shooting a stalled tank in the flank…

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Thats your understanding and what a lot of people understand. But rest assured that if you do this in AirRB, all will ignore you.

In AirSB, it would be cool to have a mission roster, on which people could be assigned to an ATO. Then all allies would see who is assigned to what and can save himself the time to fly fully loaded to a base which a second before you another teammate eliminates. Waste of time.

I have submitted several times the idea of such a roster to GJ, till today, no signal of improvement.

Assists are inferior to kills.
Only thing where I think assists could be buffed is with introducing severe damage just like in air.


This is why, 6 players only feeding SP to enemy.

Would you feel better if those vehicles were regular tech tree type 90?