The late zeroes like the a6m5 a6m6c and the other heavy Zeroes are all severely overtiered because specifically US players refuse to stop turnfighting them in planes absolutely cannot win a turnfight, the amount of times ive had A P-51D or P-47 attempt to turnfighti my A6M5 genuinely makes me believe i have to be fighting bots sometimes
Except I’m not trying to do that. I’m trying to get speed/stay out of their guns, and the zero’s goofy ahistorical arcade FM makes that a very hard thing to do.
Its pretty easy to kill a zero in a deflection shot they’re usually so incredibly slow that despite turning a whole 180° away from you they’re still in your gunsight
A6M6 might as well be a free kill. Lead em up in the vertical with enough energy on your end and if they follow, they’re dead.
Make every US main stop turn fighting it
Yes, but that’s what the Zero should be good at. Punishing inexperienced pilots who stick a fight with it for too long. What I’m suggesting is just an extra option for counterplay.
A Zero has Zero speed, it’s basically a stationary target that can only shoot at you if you let it.
The A6M6c is certainly over tiered. It had a lot of extra armour weight but no power increase and consequently loses energy a lot faster in tight manoeuvres than other variants.
It still makes a decent bomber killer, and a secondary ground attacker, but for fighter v fighter it’s lacking. It’s premium status however means it will likely always be the last to have it’s BR changed even if it desperately needs it.
That would be true, with the exception of the A6M5 and A6M5 Ko. Because if they happen to have the energy advantage, and you’ve just finished climbing back up to alt, you’re done. Diving away ain’t an option, especially with the -Ko and it’s 470MPH rip speed.
I doubt you’ve played it much in ARB, though. Just judging by your stats in the thing.
I see “zero” problem here 😉
Spoiler
I’m going to go sit in the shame corner for that one…😞
I have 300 battles in it, seems fine.
And if another plane has energy advantage you generally lose, that goes for a lot of planes, and it’s not like the Zero is fast climber either.
You’d think so, but this wouldn’t change much.
According to the guys at Planes of Fame, which do have an A6M5 that was restored with the help of Jiro Horikoshi himself, the Zero only starts being limited in turn past ~280mph.
280mph is right about 450kph, and any Zero isn’t gonna be at that speed for very long with their weak 1100hp engines.
Sure, it’ll be worse in a dive than it is now, but all he has to do is pull back up, let you throw away your altitude, and re-commit a bit later. Or go after someone else now that you’re not a threat anymore.
I’d still like to see this change, but personally from all the times I fly the Zeros out, I rarely get a turnfight at 450kph+ that is so close that this nerf would actually make a big change in how I play them.
You know why they call it the Zero right?
😏
Because that’s it’s turn time?
It’s the amount of successful landings it’s made.
Lol. They we’re too busy crashing into poor innocent boats
👍🏼
If it was team of Japanese team vs. other nations, the BRs wouldn’t look like that.
However with mixed battles, you don’t need a plane to do everything well, since you have an entire team of planes that are good at different things.
A Zero might be bad on it’s own but it can be effective in team when it actively denies the enemy team to start turning.
It’s much easier to deal with two identical planes then when they have both different strenghts,
since outplaying one aircraft doesn’t necessarily do the same with the other.
The same happened with ground battles at times when it was like 3-4 nations vs. full German teams.
Unless you got a long range map where German armor and guns where practically untouchable, the different strenghts of mixed nations could easily outplay German teams that always consisted of the same vehicles.
Back when it was Japan vs US they would dominate because US players keep spawning ground strikers and other random useless things whilst Japan has nothing of value to spawn but a full team of Zeros, add in that they still try to turn fight a team of Zeros they would get stomped on consistently.
The MM was also restricted back then and not open like it is know.