The Zero Problem

You know why they call it the Zero right?

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Because that’s it’s turn time?

It’s the amount of successful landings it’s made.

Lol. They we’re too busy crashing into poor innocent boats

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If it was team of Japanese team vs. other nations, the BRs wouldn’t look like that.

However with mixed battles, you don’t need a plane to do everything well, since you have an entire team of planes that are good at different things.

A Zero might be bad on it’s own but it can be effective in team when it actively denies the enemy team to start turning.

It’s much easier to deal with two identical planes then when they have both different strenghts,
since outplaying one aircraft doesn’t necessarily do the same with the other.

The same happened with ground battles at times when it was like 3-4 nations vs. full German teams.
Unless you got a long range map where German armor and guns where practically untouchable, the different strenghts of mixed nations could easily outplay German teams that always consisted of the same vehicles.

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Back when it was Japan vs US they would dominate because US players keep spawning ground strikers and other random useless things whilst Japan has nothing of value to spawn but a full team of Zeros, add in that they still try to turn fight a team of Zeros they would get stomped on consistently.

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The MM was also restricted back then and not open like it is know.

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