You know why they call it the Zero right?
😏
You know why they call it the Zero right?
😏
Because that’s it’s turn time?
It’s the amount of successful landings it’s made.
Lol. They we’re too busy crashing into poor innocent boats
👍🏼
If it was team of Japanese team vs. other nations, the BRs wouldn’t look like that.
However with mixed battles, you don’t need a plane to do everything well, since you have an entire team of planes that are good at different things.
A Zero might be bad on it’s own but it can be effective in team when it actively denies the enemy team to start turning.
It’s much easier to deal with two identical planes then when they have both different strenghts,
since outplaying one aircraft doesn’t necessarily do the same with the other.
The same happened with ground battles at times when it was like 3-4 nations vs. full German teams.
Unless you got a long range map where German armor and guns where practically untouchable, the different strenghts of mixed nations could easily outplay German teams that always consisted of the same vehicles.
Back when it was Japan vs US they would dominate because US players keep spawning ground strikers and other random useless things whilst Japan has nothing of value to spawn but a full team of Zeros, add in that they still try to turn fight a team of Zeros they would get stomped on consistently.
The MM was also restricted back then and not open like it is know.
Zero is definitely overperforming during a dive, not the speed limit nor the acceleration, they should be suffering from a control stiffness. It should be scripted, or otherwise zero should not suffer from it linearly, since its control stiffness is tied to the wings bending. The control stiffness should be a non-linear effect only affecting the plane past 460~470kph. Completely off-topic but it’s weird A6M2 doesn’t have the historical 250kg bomb, they literally said they would added one, claimed they did in the patch note, but ended up giving the same bombload for A6M5 or A6M3 whatsoever.
This is even worse if you want to do some CAS as your only option in A6M3s and A6M2s is 60kg bombs. 250kgs are only available on A6M5s.
I want to see this, but I think it won’t reduce their BR at all and 99% of the time won’t even affect gameplay.
What do u actually do in a high tier zero? I remember them being not really that good in 2015ish when almost all the time u could not catch anything… and triying to kill a b29 in a a6m5 was gambling…
Nowadays the only nostalgy i have is with the very early zero’s, and in 5.0 its just… climb a bit and wait for your adhd to trigger and get u into energy trap… also wtf is with a7m being 5.3 while a6m reaching the 5.0…
Zeros are essentially guillotines if you ever find your self below them. They have high rip speeds and can manage being just fast enough to remain in gun range while you ever so slowly extend away from them. Make no mistake, using the P-51 as an example, there is nothing you can do in this situation besides praying that they have such bad aim that they miss every single shot in a 20+ second firing window.
There is no maneuver to get out of that, they will pull into any turn and will happily pull 12Gs to start landing hits. I find this quite ridiculous and zeros having their historical compression would do wonders for some measure of counterplay.
Also, zero players who have some modicum of energy management can make themselves very annoying where hitting them is more down to luck than skill. Especially since fires are the least damaging on zeros for some reason. It requires a stupendous amount of effort to bag a A6M who knows a bit more to their plane than hold S.
I do recognize that they are essentially ‘rat’ planes and requires certain circumstances to make up for their slow top speed. But these circumstances go beyond some random US pilot getting into a slow speed dogfight where they should be punished. They have plenty of tools at their disposal with just a bit of altitude and a broken flight model.
EDIT: can I also mention that most advice against a zero is passive as hell that requires the other player to get bored?
Counterplay maybe, but they wouldn’t go down in BR at all lol
Zero FM won’t be so annoying if Ho-103 wasn’t over performing. Right now Ho-103 just outclass every 20mm plane gun in this game even THE M61A1 where sometimes 2 second burst just crit someone while 1 tap from Ho-13 disintegrate literally anything that comes in contact with it.
Nerf the gun, not the FM. It’s the only good thing about that plane apart from the over performing gun since it can’t accel beyond mid 500 kmh.
There are no Zeros with Ho-103s. You have no idea of what you’re talking about.
The Ki-43. The Army Zero 😄
These misidentifications are getting out of hand, now we even have the Army and Navy working together…
it is type 99, I got the 12.7 and 20mm gun mixed at times, haven’t been playing low tier for quite some times, mb.
But I played like 500 games in this plane since it was still 4.7. It’s a very restricted plane when you’re almost going to fight against Yak-3U, Ta-152 and Mustang H. I am always gambling on the fact that they are stupid and will make mistake that I can capitalize, and be graced with good patch for type 99.
Lucky for me those idiots always seems to underestimate me every single time and almost always exclusively try to turn fight me. Their idiocy doesn’t constitute BR raise in my book. Just normalise the gun.
Still hits less hard than Hispanos, AN/M2s, or ShVAKs, and has lower RoF than any of them.
Bullshit. It one shot everything. Hispano in spit that I flew just yesterday doesn’t have the same kind of punch, nor does Shvak that I use 3 day ago on Yak 3 early. They just doesn’t have the same oomph like Type 99.
Speaking of which is MG-151 on a bad state these days?