The Yak-130 and the A4E drama

Well I haven’t seen thermals kill anyone. We have funny black and white camera at 7.3 but that alone does absolutely nothing, so no one really cares.

The horrors of us players having to face cas. Its only good when youre not on the receiving end

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yeah, if you are lucky and there isn’t a SPAA that spawns (and has eyes/ears which is a good 50/50 chance, no i’m not immune to the skill issue compressing on dive i don’t play as much as i used to maybe once every 3) but there’s also the chance of the walleyes doing nothing, i had a match where i had a walleye directly impact a IS-3 and detonate on while the roof and all it did was break the MG

and if i had to give my opinion on just the defensive and offensive capability’s of the aircraft for air, the whole AIM-9B point is kinda a nothing burger as it has been shown that the Yak-130 can turn extremely well and it would only kill it if the pilot is not paying attention, dogfight wise, i think the A-4 could win in a rolling scissors but that’s about it the yak-130 has pretty much everything else over it, bomb wise, the yak-130 has CCIP for all making it more useful if you can’t spawn in with the TV guided bombs and rockets can work well compared to the A-4s, not to mention the much larger rockets the yak-130 gets vs which the biggest ones the A-4s get, the zunis, only have 8.91 kgs of tnt equivalent, A-4s which only the A-4N has at 10.0 for GRB

TL;DR the yak-130 has the edge over the A-4 wth better overall performance besides roll rate, CCIP which it has over all in game A-4s besides the A-4N which sits at 10.0, and to pair with the CCIP bigger and more rockets (per pod), where as, yes the A-4E early’s and later get flares and chaff, theres a good mix or IR SAMs between nations that its kinda oh well, the A-4s get AIM-9Bs (besides the N which gets 9Ds and shfirs again 10.0 GRB) of which if you’ve tried to use them, you’d know that it only works on blind players, yes the A-4s get a bigger bomb load but they also have a worse engine, so where between the US A-4E early, ISR A-4E early, and the yak-130, the yak-130 comes out on top, not by much, but it still comes out on top however, it all depends on the pilot

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That happens when you have delay in bomb detonation, happens to all type of bombs, use the 0.0 time detonation.

And 3x Bullpups which can be sniped through the 14x zoom camera of the Walleye from crazy ranges

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Nah, I had a 500lb GBU-12 take out nothing but the MG with direct impact fuse 2 days ago.

It reduces the chance of it happening, but its not 0.

But in either case, its really really stupid

you’d think a 500ish pound bomb would be able to break through the roof armor of it though (had a similar thing happen with a 500lbs bomb on a jagpanther), its just kinda dumb that that’s the way it works in warthunder

Use 0.0, not direct impact fuse.

You can kill a tank even with a 50kg bomb, its just a bug

yeah, however like most bugs, gaijin refuses to fix it unless its a fun one (napalm tank tossing)

still exists afaik

This guys argument is that its SPAAs fault they cant kill the Yaks. How are you going to kill a plane that is loitering outside of any SPAAs range at the BR? If the Yak player knows what they are doing then they will never enter SPAA range since the KAB-500Kr has an insane range on them. Maybe you can make the argument the SPAA should be shooting down the bombs but to be fair radar sometimes has a hard time locking on to munitions. The only real counter are players getting in their own jets and taking them out. I wouldnt blame SPAA players who cant hit them to begin with.

huh, honestly expected that to be patched by now, i remember a few years back there was a harmless yet fun bug that was patched damn near instantly

and the 3 bullpups that you could guide through the walleye seeker from long range? did you forget about them?

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Trench rats when smth is actually flying:

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*Locks the ground and let the bomb relock by itself
“Why does the AGM62 has such a long locking range? This is clealy an american bias!”

bu- bu- bu- bu- but the seeker, it can lock a tank if it drives through the ground lock zone when it gets in range/s

(i’ve only had that happen once and even then i dropped it at such a range that it not only missed the intended target, it was going slow enough to the point it missed its new target)

I do this all the time at 10.7 to counter the best SPAA at that BR (Not gonna mention which one). Mavericks are slow but those AA players are not smart enough to move even for a bit. So this trick sometimes does the job

well i was strictly referring to the TV guided bombs (mavericks have their own propulsion so they could impact with some speed)

For TV guided, it may only work when your aircraft has high energy (either kinetic or potential). Or the safest way is to fly low and pull up when ur near SPAA so they don’t have time to react