Getting kills is what I want to see. If I killed loads of AI it gets added the same. Over loads of games its equates to who knows what went down
Il find the 100% bot accounts when I CBA that look to of found a way to kill all the AI jets every game. Im curious to see their SS but it doesn’t really change the bigger picture of personal stats include AI, real stats are hidden and shark stat has to use GJs shoddy data
how does the math work then he plays for 5 games in a jet with 12 missiles and gets 80 air kills and then if he does gun kills thats 150 ammo only 16.6 kills per game but maybe he can also not use ai and get kills if he still has very exceptional player rating
Bought nuclear escalation mode without queue times and with nuclear icbms, ecm and other stuff (nuclear option). Couple easy to find tutorial missions, bimbambom, I ± understand how this game works and know all important keybinds. And single player sandbox to test things out rq.
Meanwhile war thunder: archaic, unnecessarily limiting and yea go find it in some specific tab. Like is it so bad and hidden to keep players unaware and stupid?
Upd. I checked that irccm and chaff tutorial. It doesnt even tell entire thing. If you evade arh the way game tells you, you die to iog lol. And how do I tell type of irccm for each missile? All I see is “Yes” in statcard.
Are you completely sure that it doesnt count AI kills to some degree? AI kills should while not counting towards kills per spawn still count for score, right?
AI kills in general gives much less score and doesn’t affect win rate. Players who farmed AI and have mismatched KPS to their WR and team position would have either lower SR1 or a suspicious gameplay marker.
And as mentioned by someone else above, you can scroll down to the leaderboard section. It shows the amount of ai targets killed.
Only if the KPS was counting AI kills which it doesnt i think. The important thing for suspicious gameplay seems to be early leaving.
I know im not saying that AI kills count towards padding KPS but if im understanding the SR1 rating correctly then at least theoretically a lot of AI kills should be able to pad that rating, no?
It can pad the KPS section specifically (which i don’t think it does), but remember that SR1 is based on WR and team pos as well. For example, if you have a purple (4+) kps, but green team pos and WR? That’ll result in a green SR1.
AI score is a lot less than players (it’s like 5 air AI for one player kill i think?). It also doesn’t affect WR (killing bots wont stop people from killing you). If either of those are low then your SR1 is lowered to it.
Ironically enough the best way to farm SR1 isn’t to kill AI, it’s to form a strong 4-man deathstack that can hardcarry your WR and team pos alongside your KPS. Most purples you see on statshark are squad players.
I meant in regards to the SR1 rating since that one is apparently calculated by a mix of KPS, score, WR and team position. So in theory AI kills should affect the SR1 rating via score albeit of course a lot less than KPS due to the reduced score of AI kills. Or is Statshark specifically counting out score gained by AI kills?
Sure. Im not saying that someone could be insane on the leader board via only or mostly killing AI just that in theory AI kills should affect the SR1 rating positively albeit to a small degree.
I’m not too sure about score. I’m assuming it doesn’t for monthly/overall like migoon said. Given that stat sites like statshark has access to some WT data we don’t have readily access to (like aforementioned leaderboard stats), I assume there is a filter system in place.
But yeah, I am of the opinion that if it does affect SR1, it would be rather marginal. Even if you spent all game killing AI you’d find it hard to beat someone who killed 2-3 players. And that’s assuming you lived long enough to kill all of said AI.