The SU34 Is EXTREMELY OP In Ground RB

You’re saying most of strike aircrafts have a chance against the Pantsir, and most of SPAAs have the same perks to negate air superiority and CAS.

This Alvis, is a clean example of how your narrative is not exactly convincing.

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Pantsir loses to F-16C/Su-34/Mirage 2000/Tornado GR4 100% of the time.
I know this cause I used the Mirage 2000 and Tornado ASSTA against Pantsirs both in random battles where Pantsirs are more likely to be distracted by spawn pushers, and in 1v1s where the Pantsir can give me 100% of their attention.

I’ve been arguing for good SPAA since 2022 when Harrier GR7 easily out-ranged everyone.

@PyroAddict
CAS being OP is a known reality. Go look at videos from OddBawz and other content creators complaining about how unkillable CAS is; the narrative I’m using is clearly correct with all evidence gathered. I have the full force of the WT playerbase opposing CAS’s impunity.

Also, Morvran, that’s a criticism of air spawn [which is optional] range to the battlefield, not SPAA.

The more accurate statement would be:

"Pantsir loses to F-16C/Mirage 2000/Tornaado Gr4 100% of the time if the aircraft is flown optimally and the weapon systems are used to their maximum performance. You must be actively defending against the Pantsir throughout your attack and often have to utelise multiple weapons simutaneously to avoid them being fully intercepted. "

vs

“Su-34 simple has to spawn in, locate the target and fire before heading back to the airfield to rearm. Little skill is required to defeat an ITO, ADATS, Tor-M1, Type 81, Imp C or Otmomatic. Throughout the entire attack, the Su-34 is only in danger if the pilot makes a notable mistake or becomes overly confident. The only thing they really need to worry about is the enemy spawning CAP whch costs 700+ SP”

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So to sum up CAS are OP , SPAA suck. The only nation with good enough SPAA now have the strongest CAS in the game. I don’t know why you guys keep arguing about it when we all agree on one thing , that every nation need better SPAA and CAS should get nerfed across the board.

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The issue is while Pantsir is the “best” it’s the best of SPAA that’s incapable of fragging CAS.
And many wanting Pantsir equivalent SPAA are CAS mains wanting to remain unkillable, cause the real solution is SPYDER equivalent SPAA.
War Thunder has needed 20 - 25km since January 2023.

I don’t know if CAS should be nerfed, but the time of ARH-based SPAAs has arrived, and said arrival is necessary for most if not all countries.

ARH SPAA is likely too powerful, however War Thunder does need Python-5 based SPYDER at minimum as well as other 20 - 25km based SPAA solutions.
If and when we see the results of Gaijin fixing 20km limit on CAS, we can see if more is needed.

Agreed. But I think we can all agree that KH-38s should have been added with or after those new SPAA were added (and in fairness, probably other weapon systems like the PGM-2000 and later AGM-65 variants)

Instead as you said, we’ve needed new top tier SPAA for at least 2 years now and the fact we’ve gotten nothing is deeply concerning, especially for the 7 nations with very weak top tier SAMs and the 2 with absolutely none.

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CAS should be , cause top tier isn’t the only BR in the game. Low tier BR have no way of countering CAS beside spawning in their plane, It will benefit ground battle as a whole not just top tier , while I agree that if artificial nerf might be too much. Then increase the cost of SP for CAS weapon should be enough but that should be left for another thread I guess

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They won’t be, their range will be significantly hindered by the lack of any initial speed, the most powerful aspect will be the opportunity to completely negate CAS capabilities for way more time than nowadays (now that i think about it, we were talking about SPAAs right? They would actually do their job 🤔)

And everybody in the middle is just
IMG_2492

Testing would confirm or deny that suspicion.
And I apologize for any combative language my previous posts have, we have to work together.

could not agree more

The issue is that early ARH SAMs wouldnt be strong enough. I think the early SLAMRAAMs had a range of about 15km. But the later ones might be too strong with a range of about 40km.

The issue is the lack of SAM options in that 20-30km range mark. So either they would need to nerf them a bit or jump SPAA ahead notably and add weapon systems like ARM alongside them.

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Nerfing them to that 20-30km range wouldn’t be a bad idea.

I would def agree with this compromise, it follows the same principle of the counterfactual addition of a weakened R-73 to the MiG-29 some years ago.

Yeah, opens the door for things like Sky Sabre (if they figure out a solution for external radars) that normally have about 50km rang (or 100+km range depending on the missile used)

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Nothing in-game has a range that exceeds 20km currently due to the game limitation, and even when that limitation is lifted, there’s still the fact that ALL IR guided air to ground weapons are using the AGM-65D/G seeker limitations.

We don’t know what PGM and KH-38 ranges are supposed to be for IR lock, anything we think up will be purely speculation.

One of my problems with higher tier AAs is that they can’t engage multiple enemies at the same time, which would be solved by these new systems.
That’s definitely an addition we needed yesterday.