You can keep adding capzone, but what I feel that make the game boring is after the cap. Most player will just go spawncamping after capture the zone because this is the easiest to win and also this is the only thing they can do
And now Britain 10.7 is one of the best lineups.
Once Chally 1s got better optics they really became MVPs, cause the only thing holding back Chally 1s for me was the 10x minimum zoom they had.
Ready rack would be nicer, though I’m patient.
Thermal generation sadly does not impact me inside of 1km range.
Had an issue on one of the big maps cause 2km near dead tanks, but that was me just looking for sniping shots on a good camo map.
I have the Chally 1 Mk3 in my top BR lineup permanently as well. Partly because Type 90’s now 11.7 with a similar round, and partly because it’s funny when I get near a nuke with a 10.7 on maps I hate.
The current map pool is straight up not designed with 8.7+ in mind, Gaijin should start making some modern maps asap. Billion dollar company yet cant add more than 2-3 maps a year lol
The vickers also works extremely well at 10.7, as you are fast and you have a good round with a good reload for the first few shots. The t90 is unfortunately not great in urban combat as you have a horrible reload and you are wide, allowing others to peek you and get a shot off on your large hull without you being able to reliably damage them in return.
Is quite occur to facing urban warfare, but their design didn’t expect facing armoured unit in urban warfare, the only tank that had consider facing armoured unit in urban area is those Japanese tank (type 90 & 10).
Discourage not impossible to do, and this only applied when the tank have physical gun barrel and enemy on top will shoot ATGM on you and etc situation. But in WT due to lack of those element there don’t really have the different between a Leopard 2A7 in a urban or open field, they can just simply ignore the physical and let their barrel pass through a building to shoot you so is really quite the same