The reason why Naval is dead

The dead Naval you are still playing ?

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Is naval really such SL printer? I haven’t played any game in it, as the whole idea of arcadish ships are boring, but maybe i should try it to get SL for crates? I even have some random prem ship from some lootcrates

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So don’t need to care about RP and grinding tree because lots of money?

Great you saids there are no problem in game because you just forget it!

“Hey man, this car has unlimited fuel. Don’t worry about your tires popping every few kilometers though!”

I already wrote some information. What more interests you?

The balancing is found in the right bottom of the ship plates.

Personally, I find that coastal grind works like a charm with most frigates. RP grind requires staying alive or using a backup to do so. With frigates, staying alive is much simpler.

The main SL drain is crewing and experting.

Learn more about air pressure.

Thanks for the edit Stona :D
Idk why but when I tried to use naval tag it didn’t let me

I believe the tyre comment is due to the original comment not understanding that not everyone plays naval purely for sl and some actually play to earn rp, to which there was a sarcastic response which led to this little misinterpretation

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What??? It’s a metaphor

If they had their realistic rocket fuzing (SBUs have to hit water first to arm) the SKRs wouldn’t be that dangerous at all. Just one of those cases, like PG 02 or Douglas, where they added stuff to coastal for the “looks cool” factor but it warps the mode and now they don’t want to anger the remaining naval players further by fixing it.

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How do they tell water and ships apart tho?

So, since you asked…

The primary fuze is either time or impact. The initiating fuze that starts the timer or primes it for impact has to hit something else first (like water, or in the case of the current war where they’ve been used on land, earth will do). That releases the safeties on the primary fuze. This makes sense for an anti-sub weapon where you want it to explode under the water.

If you were ever to use SBUs antiship IRL, you would probably do it with the short (1.5s) time fuze (also what they do in land combat with SBUs btw). So it hits the ship, bounces or sticks, and (maybe, if the impact was enough to prime it) detonates 1.5s later, same as an aerial bomb with a 1.5s fuze. If it hit the water around you it would sink a while before exploding. Either way, aggregate damage from an SBU rocket salvo IRL would be lessened quite a bit.

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You only recognize your own metaphors? Mine was too.

rank does not matter and skill matters are flipped

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WAIT I JUST NOTICED THATS THERES AN AUTOMATIC MINE LAYING MODE
WHAT???
image
(just hold the key down)