The quality assurance issue nobody talking about

Among recent wave of videos of concerned WT YouTubers I was amazad to see not a single one of them bring to light one of the core issues that plagues War Thunder - lack of quality assurence on the content that is being released.
I want to clarify, I do not think that game is completely left on it’s own by developers, some of the newer issue I will mention bellow are already fixed. However, considering the magnitude of the issues, and how often they occure, I feel this needs to be brought to light and talked about, not to harm developer’s reputaion, but to alert of the issue.
Almost every update something breaks, and not just something, core/significant mechanics. For the past two years different updates caused following issues upon release - missile damage dissapeared, APFSDS damage dissapeared, APHE shells ignoring armor on moving vehicles, not being able to configure/use chaff/flare, fuel amount configuration. And thats only what I can remember, now lets see how the very recent update went -

  1. M829A3 - new APDFDS for entirety of top tier US MBTs, upon release failed to do damage to modules almsot making it unplayable.
  2. TUSK kit on Abrams downgrading M829A3 to M829A2.
  3. GBU-53/B - new guided glide bomb for US top tier CAS, constantly misses/phases through enemies making it fail to do any damage. Literally unplayable since day 1. Report
  4. Wheeled vehicles don’t get damaged wheels back upon repair. Significant borderline gamebreaking bug for entire class of vehicles. Report
  5. Planes being able to fly through trees.

Again, thats only what I know of. As you can see, the very new things that are the spotlight of the update, that people will be getting their hands on the first thing, some even paid out their way to get their hands first - are not working from day 1 of the update.
Not even premium vehicles are safe, the following example is infinitely less significant compared to what was listed above, but nontheless, is very showing of the magnitude of the issue :
New Rank VI premium tank M60A1 Predator has set of addon tracks on hull and turret, but only the one on the turret have been moddeled.


As I said in the beginning, many of those issues were/being fixed quickly after thre release of updates, but many of those either being forgotten about/lost in pile and fixes for those come after months. Like for example the wheels repair bug I mentioned, thats a very significant bug, update dropped a week ago, as of time of writing this post, the bug report still not received even “Accepted” tag

Again, I’m not trying to blame or judge anyones work, if you ask me - the bug report team is clearly understaffed and could receive some help.

The second part of this issue that I want to expand on is technical inaccuracies and technical bug reporting. Developers make their own research into the capabilities, armor/module layouts, looks when prepearing to release new vehicles. Naturally, developers are not omnipotent and don’t have access to all/secret documents and thats completely understandable. But when additional information being provided by pationate players in the first months or even days following the vehicles release, and it left in “Accepted” or “Open” state for months or years, it honestly makes people give up on reporting and seriously damages will to play.
Special place in this case are top tier vehicles, the very things the grind exists for, things that many players focused to accquire. There are dozens if not hundreds reports on top tier tanks (helis and planes probably too) sitting for years waiting to be implemented or addressed. I get it when old/middle of the tech tree vehicles get their fixes in “low priority”, but when it’s top of the line vehicles? People put hundreds of hours to get those.
In my opinion new vehicles should receive high priority for fixing, and top tier ones should get constant high priority, reports for those should not be waiting for years.
Another facet of this issue is when in the patchnotes for the upcoming update you see vechicle that has bunch of technical reports, waiting for implementation, gets something removed or changed, while the entirety of mentioned reports being unaddressed. That happened to me this update when I saw thermals being removed from BTR-3E1, while ATGM fire on the move, spall liner coverage, Hunter-Killer capability, telescopic commander sight(yes, minor thing…but very crucial!) being left unaddressed. If you gonna make a touch us on the vechicle, why not make a considerable one? We are not expecting you to fix everything in one go, but please, don’t streach it in tiny pieces over the years.

As a closing note - I understand that War Thudner grew into a huge and extremely complex game with thouthands of vehicles and hundres of mechanics. Dear developers, I appreciate the game you have created and keep developing, and I only want it to keep succeeding. Thats why I want you to see and address this issue.

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Id say thats because the quality of warthunder youtubers isnt the highest in the first place, because this is definitely being talked about here

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Yes, but unfortunately for things to get tracktion or at least developers response (like with copypasta “issue”) only YT coverage matters it seems.

This is nothing new though.

Bug Thunder is the common name for 2-3 weeks after every single major update.

2 Likes

Thats why we need keep talking about it.

Yeah, but QA costs money and why invest when people still play the game? The Bugs you mentioned are relatively calm compared to for example the A4 crashing the entire match when it crashed. Or the fact that the devs used an existing missile as the base for the Future Warfare event and backported the BF4-esque controls into the actual game.

The name of the game is maximum greed. Why use the dev server for QA (as that would require them to give everyone all new vehicles) when you can just fiix mayor bugs after the update went live?

happens to every game but some fix faster than others

Yeah, new stuff the Devs like gets fixed during what I call “the honeymoon period” (so usually soviet stuff)

Everything else gets forgotten.

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war thunder content has become a copy paste one creator makes something then everyone makes it saying the game is dieing and slop its become ez views i see nothing new with creators they say salt the snail and vote with wallets but they just ask gaijin

maybe they should test longer

also most recent dev patch is all NATO except j22 fix

Nuclear thunder is picture perfect example of bad QC. Tho gaijins QC is the players themselves. But sucks that they dont listen.
The issues with the mode were pointed out in dev server but gaijins response basically was that they dont care and nothing will be done. I.e. BUK M3s sniping blue team right after they take off while SAMP-T doesnt do anything even if you fly above it. Not to mention the absolute mass spam of short range air defence meaning you cant really do much.

they keep updating the BUK and USA anti air in that is just as annoying

There is no US anti air that mode. The BUK was and is extremely op, locking onto you and firing right after taking off, seeing through terrain, etc.
SAMP-T just doesnt do anything, I have played hours upon hours on both sides and red side is just extremely easy.

usa gets anti air in that mode and no anti air fires right after take off stop making things up and on each side the other team is red

Blue side gets ITO-90M, Otomatic, SPYDER, SAMP-T and Gepard. None are american.

BUK-M3 will absolutely lock and fire on you after taking off, have you even played the mode? Doubt it.

Not to mention EVEN when the SAMP-T RARELY fires at something, the BUK M3 systems will instantly start intercepting the aster missiles.

there isn’t a blue side or a red side it’s enemy and not enemy

google-what-is-this-v0-7bedo0lip4qg1

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must be shocking huh well now yk:)

Hate to break it to you but NT has Soviet team (red) and NATO team (blue), the only interchangable nations are Sweden, China and another one I forgot. The Soviet team has fixed set of AI vehicles, which are all of USSR/Russian origin, and NATO team has fixed set of AI vehicles, which all are of NATO origin.