The Pantsir SM-SV is Simply Too Strong, Russian Bias as Clear as Day

The more you think about it the more disgusting it becomes

You take something that is already outclassing everthing and adding something else that outclasses the previous thing

Its like bringing an AIM-174B slinger during the f15c / su27sm era against aim120a and r77

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With the new pantsir they did the exact opposite of balance they took something that has almost twice the range of the competition (and most amount of missiles )and gave it new and more missiles

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Russian bias at its finest

that’s exactly what I’m biching about. I can’t play russia cause the game feels unrealistic and I can’t play anything in the air that isn’t either russia or russia on my team. Now they’re adding infantry before they fix the bread and butter balance.

Yea now NATO has both bad cas bad cap(depending on were the French are) and bad aa

also nice missiles the pantsir sm-sv comes with so does the Apache longbow guess 3 times who is still missing something after several years

gaijin is fully capable to ignore accuracy wen its about balance

i know what kind of person are you

lol the claws couldn’t eh? Now you’re speaking some non sense.

And the pansir only “dominated” in range. You could over G the pansir missile so easily

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Just a reminder to everyone here this was from Gaijin a while back (in case anyone forgot)

& AH-1W ( &-1T, and -1J)


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keep in mind with that last paragraph, people were already asking for ARMs. At a time where CAS didn’t even need it, which again, supports my point of CAS players always wanting to be on top lmao.

Like what were the need for ARMs then versus now.

So USA and russia having the toxic CAS but they said buff russia fk Japan, Britan, Israel, China, France, Italy, Germany, and fk Swedish meatballs. Fk the africans and the austrailians, the venezulians, the spanidards, the thailand etc.

Well remember, this was at a time multi-vehicle SAMS were just being added and the whole BUK craze was going on until people realized it wasn’t good on the current maps it had to operate in.

If i can get CAS more than likely I’m clapping cheeks already. They can increase the spawn points but really a good player will get their plane in the air eventually meanwhile someone not helping cap or defend is spawning a broken SPAA beginning of game with 70sp and a dream.

ah I see

Well like I’ve been saying. Gaijin acknowledged then CAS was an issue, but you can see by their last answer in that Q&A CAs players still didn’t care about the health of the envrionment if they were already asking for ARMs.

So it’s a snap back to reality moment when they discover something challenging that

The most “advanced” SAM system they’re referring to (in late 2024) is the Pantsir S-1, which they’re pretty much saying got powercrept over time. So if it got powercrept, everyone else was just suffering at that rate.

It’s untrue about helicopter as minimum. Their stat on statshark was pretty bad before ldircm and new FnF. And I’m pretty sure only rafale and su30/su34 had really good stat vs ground vehicles.

I 100% agree, this is a game first and a semi-realistic simulator second

Gameplay and balance should have a higher priority than historical accuracy
The game isn’t all that realistic anyways and Gaijin loves to leave out functionality of modules, parts and weapons in a lot of cases:

  • No leading/ranging assistance for non-radar SPAAs (WW2 SPAAGs had optical rangefinders and sometimes additional tools to actually hit planes somewhat reliably)
  • No ACLOS for most SAMs (not to mention a lack of leading assistance to off-set the fact that a lot of SACLOS and beam riding SAMs love to waste energy because of them being basically MCLOS with mouse aim)
  • No dual-plane maneuvering for missiles
  • No regenerative braking
  • No proper ECM on planes (closest thing we have is very basic IRCM)
  • No proper implementation of Electro Optical seekers on missiles or EOTS on planes

Those are just some of the more obvious things that have been skipped or maybe even deliberately left out and there are hundreds, if not thousands of issues regarding historical accuracy of a large portion of the games vehicles

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Could also be the fact of Dagor engine limitations for some of those. (I think that’s the engine they’ve been using since 2013?)