Speaking of which. Ironically they are very inaccurate due to their placement.
But that goes for a lot of gun based SPAA, which I don’t think Gaijin pays much attention to in terms of spread, because I’m pretty sure these have a fair mount of saturation within 1km, but I could be wrong.
Gaijin could pull a DCS and ethier add an artifical chance they miss, or make it “worse” if the track radar and AESA radar get yellow’d or damaged.
But that also means they’d have to make this consistent across the board with all SPAA because being seletive about it with 1 and not all would be dumb.
and that also means they’d have to do this with planes too and munitions. Because what’s to say the F-15 should be able to hit this target everytime without a chance of failure. (as an example)
(trying to keep the forum on topic since it’s veered off lmao)
What is Russias current Winrate? If i play 13.0 GRB against Russia i lose about 7/8 games out of 10. It is not fun at all. Thought about playing 10.3/10.7 but i always getting uptiered into BMPT games. So that is also no option. The game is not in a good state atm.
People keep asking for things that either shouldn’t be added to the game or would only work, if Gaijin actually put any real effort into the implementation of said things (FnF on helis, long range FnF CAS on planes)
On the other hand way too few people are asking for actual gameplay improvements (or the bigger part of the community rejects changes that might improve the game). Maps are terrible, the game modes need a lot of changes for higher BRs, as the game is generally designed with WW2 to early Cold War vehicles and combat in mind and the BR system needs to be decompressed, etc
10.0 and below is a lot more bearable, because it is (generally) not nearly as powercrept as top tier.
Up to 11.3 it can be fine, but it highly depends on if you are lucky with the matchmaking or not (this has nothing to do with the vehicles you meet, it’s just the way a game without skill based matchmaking works lol)
Honestly, the state comes from people complaining about realism. If they stopped catering to balance and focused on realism, top tier would just be nato minus some nations that really don’t care for war in todays time as much.
they need to balance realism so russia shouldnt be dominating and neither should nato.
for example they need to fix minor nation vehicles (chally for example) but not to a point where russian vehicles are completely useless
With the new pantsir they did the exact opposite of balance they took something that has almost twice the range of the competition (and most amount of missiles )and gave it new and more missiles
that’s exactly what I’m biching about. I can’t play russia cause the game feels unrealistic and I can’t play anything in the air that isn’t either russia or russia on my team. Now they’re adding infantry before they fix the bread and butter balance.