If CAS as a whole isn’t going to get a rework (most likely never will) than I personally don’t see why this variant of the missile should be removed for the benifit of CAS that’s virtually dominated the game for years now.
Well before this you guys weren’t sweating, ya’ll were pretty much wiping out teams, so now from a personal opinion- I don’t see why that should continue on for years like it already has.
The game shouldn’t devolve into: “I have the fastest missile in the game, I win lol”. SM has access to 48 sub missiles that are perfect for intercepting incoming top tier munitions, which no other AA in the game has or come even close to. It should’ve been introduced as an interceptor and denial of munitions in the airspace, with traditional S1 missiles as backup and to deter incoming aircraft.
Gaijin overreacted to BUK’s stats, and gave this thing a missile it did not need to be competitive. What’s the point HARMs now? Everyone is on the Russian meta right now, top tier battles are filled with mixed Russian lobbies because nobody wants to face this thing.
I don’t remember a single instance where the top tier meta was so defined by Russia that you start getting mixed lobbies, not even when LMUR or Kh-38 was added.
The Base Pantsir Missile can still deal with HARMS, matter of fact, anything can…
Well, the game has already devolved in a lot of aspects with helicoptes and planes as I’ve said before, not just with Russia, but with all nations. Russia is just the biggest offender right now.
Like I said before, if balance was of the upmost priority, Gaijin wouldn’t of listened to the playerbase wanting more CAS stuff and let them powercreep on everybody.
What if they listened to them day 1 the new SAMS came out and CAS players were already asking for HARM stuff because they apparently have to stay on top, even though they still rock the skies without them once they figured out how to cheese most of the SAMS anyways.
Like I’m not saying you’re wrong, but I also don’t understand at the same time why CAS should get the benifit of the doubt, and be granted new things to stay on top as they always have been for all nations.
Bigger maps is your answer probably, to this forum and probably one million others with top-tier related issues tbh.
At this point, one problem is caused by another, and another, and another, that all leads back to the core game design tbh.
I’ve outright exhausted myself (for better or worse) on this topic that’s caused by an issue due to the playerbase and Gaijin.
Next question should be what’s the next modern thing they’re going to add in the taco rolled maps we have and then everyone blames the mechanic or thing for being powerful or outright useless instead of criticizing the games design lol.
The HARM would act almost exactly like the Kh-38MT. Mechanically it’s the same thing, one locks onto thermal the other onto radar. Both are mach 2+ speeds. Both have large explosives.
IMO The SM-SV as a platform has some really good advantages over other AA and also the pantsir s1.
First is the tracking radar, it’s damn near impossible to notch and it WILL see you through trees. Russian designs excel at this.
Second is the hypersonic munition. Helicopters are slow and even if they are in trees and 20m off the ground you will be shot. You have a near 0 chance to dodge as a heli and if you just spawned in as a jet you need to immediately notch and hit the deck on the first rwr hit. 10km in 4-5 seconds off of the first rwr blip.
Third is smoke. AFAIK it’s the only top tier AA with smoke?
Fourth is the RWR signature. It shows as P1 even though it’s a different radar system. You can’t gauge the “immediate death” threat vs the “you have time” threat at 20km.
The fact they give a Pantsir SM-SV user a free BUK + free daily respawns of the vehicle + ammo crates makes CAS really difficult. Ground radar is so bad and finding AA through trees to take the AA out is difficult enough on misty or cloudy days. Compared to AA having glowing identified tws targets in third person.
CAP is nearly DOA now, I used to be able to fly and intercept and have goodfights vs fellow pilots while dodging AA with chaff and notching. It’s very very difficult now.
So, took a break from WT, decided to come back in today.
FIRST match, 12.7 France against Russia => pulverized by swarms of BMPTs, first 3 russian dudes got respectively 13/10/9 kills each.
I snapped, uninstalled. This game allocates nearly 90gb of my drive for nothing. I realized if you DO NOT play Russia, you are MOST LIKELY to loose big majority of your matches.
I think I’m gonna come back once the infantry mode is released, it might be the only solution to finaly balance the game.
You can actually notch by basically prechaffing before it locks onto you, because then it doesn’t lock, unless you switch to optical-tracking (IRST) but at that rate it’s pointless since they’re already diving away.
Pretty much top tier when it was just the Phantoms and everyone was complaining on how not to die to Aim7f/E2 Dogfights and the answer was simply to pre chaff to spoof lock attempts or you’re pretty much dead. Same applies now although it’s much more complicated than before in terms of air battles. Which I’m assuming is what lead to nerfs of the Sparrow down the road or something.
Eh… kind of shortsighted thinking but I mean… just push Gaijin to uncompress the maps and not make it a cqc fest that favors vehicles like it, just a thought.
They’ve been advantaging russian vehicles on purpose for years now, it’s not today that they’re gonna change their mind. This game is kinda doomed ngl.
Bet they gonna think outside the box to, once again, give the absolute bias in infranty mode somehow.
“Oh nooo they have 7.62 and we only have 5.56” or something, I dunno know lmao."
I think what I do have a feeling though is the desparity in chemical protection with Abrams and Russian tanks is gonna be some complaint. Not sure what RPGS they’ll get access too but I do believe they did chose the T-90A on purpose since it lacks Relikt and only has Kontakt-5, which isn’t effective against tandem charges… granted the Abrams Composites aren’t ethier, even with it’s add on ERA package.
The AH-64D gun accuracy is more or less accurate to real life on full fire rate, the AH-64E should have far better accuracy as they enhanced the mount (actual provable via documents). It should also have gunshot detection in the pilot’s HUD and broadcast it to all nearby vehicles (helis) with link.
Now if we got bigger maps, the S-1 would be pushed into disadvantage since a 20km max engagment distance is abysmal (most notable on large custom maps), and the SM-SV would makes miles more sense in that envrionment.
As far as I’m aware, the S-1 used and F band radar and the new SV uses an I band radar which is much more sensitive and pickup things at a much more effecient rate, especially smaller things.
As I know the Pantsir S-1 had trouble pickiing up Brimstones, this does not.
It’s still very competitive due to the engagement range of most IR A2G missile systems being 10km or less for IR lockons depending on weather and it being 12.3 where it still faces 11.3 jets. The system reaches out to ~16km without many problems even if the jet is notching. That’s already well outside of the heli spawn locations. The tracking radar is still VERY good compared to other nations at 12.3.
The system is good enough to force most jets away from higher than the deck by itself.
If the map size is increased for top tier the pantsir won’t be left out. All that means is it’s able to play hide and seek better vs cramped maps.
It is still very dangerous in the hands of an average player due to how it functions. You still get a free one if your BUK dies. You still get a free TOR if your pantsir dies. You still get a free daily respawn of it.
LMAO I wasn’t planning to drop this nuke so I ran to edge of map (see mini map in video) long story short this SPAA got me in literal seconds and people saying it’s not broken and needs a nerf is BEYOND ME. I am not big on nukes after getting so many its really not worth it over getting more kills but man they all spawned that broken SPAA and the missile traveled to the edge THAT FAST.
The 95Ya6M is quick, but it needs to lock on you first and if you are low enough hugging trees as far as my experience goes it simply cannot lock, if it can’t lock it cannot hit.
Yes, as far as I know the radar doesn’t fail to pick up the signature of ammunitions even from rival’s SPAAs. I do however fail to shoot down some if they launches 8 at a time, because I could shoot 8 missiles at each one within 5 seconds but some actually fails to detonate them and when swithing locked target it sometimes switch to my own teammates drones or jet then too late to switch back to enemy’s. AGM is way too easy to shoot down though they are like so slow lol