Well, it’s not fun when a helicopter peeks for roughly 20 seconds and wipes everyone out ethier.
Or can just hug the helipad, reload, sling, etc.
There’s no true way to balance that dynamic, as the closer you are, the more risk of you dying, versus the farther away you are, the better your chances are in the helicopter.
Just like I can say it isn’t fair that on [Domination] Middle East, helicopters can peek from the canyon walls on the map for just a few seconds, send it and then duck. Or that jet pilots can commit to low level strafes since most of the Anti-airs can’t move anywhere safely on that map and exploit their positions and since most don’t have a gun anyways.
The hypersonic missle changes the dynamic quite a bit, but not enough that it’s going to change the overall game.
I guess I should not play helicopters in 90% of maps that are flat, I think we need reworks and better helipad placement, because as of now, most maps do not provide enough cover from AA fire. But yeah, Russia did not need this at all; playing CAS is borderline impossible these days or just too exhausting or map dependent or dependent on who you are playing against. There are too many variables to make CAS viable now. I do not enjoy it as much as I used to.
IIR missiles should have never come to the game, nor hypersonic ones. Russia is the only country that can effectively cope with nearly all threats, it just makes playing against them a lost cause.
There’s no IIR missiles ingame tho, python 5 and aim9x are modeled as regular IR missiles with kinda stronger IRCM, but stil IR. Thats why its useless against LDIRCM.
The fix would have been to nerf LDIRCM against IIR missiles and increase the radar signature a helicopter emits so an ARH missiles can hit em at 20m or higher from the ground. Doing so, would make helis to spawn further and to dodge the IIR missile flying to the airfield to make distance between both, in case of ARH just go so low (almost landed) that mountain peeking wouldnt be meta anymore
I accidentally deleted my post… but yeah, I just wanted to say that IIR missiles cannot be balanced, which results in broken features like DLIRCM. I don’t find it fun or engaging, and I don’t think it would be fair for pilots either. So we end up with this situation where state of the art anti-air is reduced to nothing. Most Western nations don’t have the tools to dispatch the new Pantsir or deal with IIR missiles at long range.
We are entering an era of the game where CAS is favored to only one nation, and that being Russia, they are the only ones that can effectively deal with all threats.
I honestly don’t know if HARMS will even matter when this new Pantsir can delete everything out of the sky or even something like ASTER-30 also, HARMs won’t help as much as I thought. We really just need a ground only mode at this point, the dynamics of CAS vs SAMs are all over the place and too skewed in favor of Russia. I just don’t see the point of flying a helicopter without DLIRCM or having to deal with this new Pantsir, it’s not fun to play against.
We really need Russia vs Russia mixed teams in all battles, screw their “asymmetric battles.” It is not when one nation is a one-man army and does it all. It’s like fighting an uphill battle you can’t win.
I confirm that heli’s vs Ru are almost impossible to play. That hypersonic Pantsir missile is just too good. The distant helipad also mostly won’t save you.
The question is just: Why? Whats the point of nerfing all non russian nations with this thing? All these air toys and they’re totally pointless.
anti tank its nonexistant for later variants as far as i know but early A1 can carry apfsds, late one carries frangible ammo wich is the closest to gepard’s 30 mm API, imagine the gripen’s PELE-T but on a 30 mm
Welcome to the world of modern warfare basically. Nothing is inhertenly fair, and at the cost of trying to make it fair, you butcher something at the others expense, vice versa.
And I already said what can dispatch the Pantsir, that’s there being more than one pilot attacking at the same time. It’s a very basic concept ironically. As I said, CAS isn’t a solo operation, and trying to make the game slot into that 1 aspect won’t work.
Just like SAMS don’t work solo and work with more to prevent being overwhelmed.
The game currently funneling all these new advancments and features into very small maps makes natural strengths and weaknesses slot into a meta and present no stakes.
It only benifits the vehicle(s) or playstyles that are good for the general map design.
What about all the years prior before this Pantsir variant when F-15s and other planes (along with helis) snuffed out basically everybody. I didn’t hear the ground or SPAA players saying it’s time to retire. They quite literally just dealt with it, for a long time.
Is CAS supposed to remain dominant for another 3 years or something, I’m lost.
I mean, if they add proper terrain following and LOAL to munitions that have them like SLAM-ER I feel like they would do pretty well on countering things like the new panstir. As of now SLAM-ER is another example of gaijin piss poor modeling when it comes to NATO munitions. Plus I feel like HARMS won’t be too bad as long as you don’t fire them from super far ranges. AGM88 is a Mach 2+ missile, so reaction time will play a big factor but we have to see how they model it. Though it is funny seeing how bad the panstir has performed irl in current events, meanwhile in-game it’s a legit iron dome.
I certainly hope so, but my hopes are really low. The game is just buckling under the strain of all the modern equipment being added. We really need better game modes that can actually handle these systems in a somewhat balanced manner.
That statement is very subjective and I keep telling people they can’t rely on videos of something being destroyed as an accurate source of preformance.
Tons of Shermans got destroyed in WW2, but that doesn’t mean it was a bad tank. But when you mass produce a machine and field it in large numbers, there’s a high probabilty lots will be destroyed.
I’m pretty sure the forum is AA is too op, can’t play CAS against russia and their overwhelming new SPAA that they didn’t need.
CAS is always dominant towards anything on the ground that’s why Air Superiority is extremely important for any military. My grump is I want a broken AA too for all other nations at this point, why does russia get all the fun stuff?
Either way, this thing needs to get nerfed. I am having to sweat a bit firing my IR missiles from my 64E apache at top tier and that should not be the case. russia shouldn’t be the only one with an extremely overpowered SPAA.
It’s true though, Russia didn’t need another Pantsir, let alone a missile that denies all air. Remove the 95Ya6M, it’s completely overkill. Pantsir SM should be an interceptor. Pantsir S1 was already the best SACLOS AA in the game, along with the best medium-range SACLOS guided missile. Either move it to 13.0 or remove the hypersonic missile. It’s not what Russia needed.