The Pantsir SM-SV is Simply Too Strong, Russian Bias as Clear as Day

I confirm that heli’s vs Ru are almost impossible to play. That hypersonic Pantsir missile is just too good. The distant helipad also mostly won’t save you.

The question is just: Why? Whats the point of nerfing all non russian nations with this thing? All these air toys and they’re totally pointless.

anti tank its nonexistant for later variants as far as i know but early A1 can carry apfsds, late one carries frangible ammo wich is the closest to gepard’s 30 mm API, imagine the gripen’s PELE-T but on a 30 mm
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Welcome to the world of modern warfare basically. Nothing is inhertenly fair, and at the cost of trying to make it fair, you butcher something at the others expense, vice versa.

And I already said what can dispatch the Pantsir, that’s there being more than one pilot attacking at the same time. It’s a very basic concept ironically. As I said, CAS isn’t a solo operation, and trying to make the game slot into that 1 aspect won’t work.

Just like SAMS don’t work solo and work with more to prevent being overwhelmed.

The game currently funneling all these new advancments and features into very small maps makes natural strengths and weaknesses slot into a meta and present no stakes.

It only benifits the vehicle(s) or playstyles that are good for the general map design.

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What about all the years prior before this Pantsir variant when F-15s and other planes (along with helis) snuffed out basically everybody. I didn’t hear the ground or SPAA players saying it’s time to retire. They quite literally just dealt with it, for a long time.

Is CAS supposed to remain dominant for another 3 years or something, I’m lost.

I mean, if they add proper terrain following and LOAL to munitions that have them like SLAM-ER I feel like they would do pretty well on countering things like the new panstir. As of now SLAM-ER is another example of gaijin piss poor modeling when it comes to NATO munitions. Plus I feel like HARMS won’t be too bad as long as you don’t fire them from super far ranges. AGM88 is a Mach 2+ missile, so reaction time will play a big factor but we have to see how they model it. Though it is funny seeing how bad the panstir has performed irl in current events, meanwhile in-game it’s a legit iron dome.

I certainly hope so, but my hopes are really low. The game is just buckling under the strain of all the modern equipment being added. We really need better game modes that can actually handle these systems in a somewhat balanced manner.

That statement is very subjective and I keep telling people they can’t rely on videos of something being destroyed as an accurate source of preformance.

Tons of Shermans got destroyed in WW2, but that doesn’t mean it was a bad tank. But when you mass produce a machine and field it in large numbers, there’s a high probabilty lots will be destroyed.

Yes

Lmao, then you’re just going to press the problem.

“AA is too op can’t play CAS” (well this is a lie outright but benifit of the doubt)

“CAS is too op, can’t play ground”

Which is it gonna be

I’m pretty sure the forum is AA is too op, can’t play CAS against russia and their overwhelming new SPAA that they didn’t need.

CAS is always dominant towards anything on the ground that’s why Air Superiority is extremely important for any military. My grump is I want a broken AA too for all other nations at this point, why does russia get all the fun stuff?

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Well, your other nations AA would be better if they weren’t forced to wait until pilots got withinn 20-25 kilometers just to shoot at them.

Or on some maps just literally be denied any right to anything

Either way, this thing needs to get nerfed. I am having to sweat a bit firing my IR missiles from my 64E apache at top tier and that should not be the case. russia shouldn’t be the only one with an extremely overpowered SPAA.

It’s true though, Russia didn’t need another Pantsir, let alone a missile that denies all air. Remove the 95Ya6M, it’s completely overkill. Pantsir SM should be an interceptor. Pantsir S1 was already the best SACLOS AA in the game, along with the best medium-range SACLOS guided missile. Either move it to 13.0 or remove the hypersonic missile. It’s not what Russia needed.

I’d say move it to 13.0 then

If CAS as a whole isn’t going to get a rework (most likely never will) than I personally don’t see why this variant of the missile should be removed for the benifit of CAS that’s virtually dominated the game for years now.

Well before this you guys weren’t sweating, ya’ll were pretty much wiping out teams, so now from a personal opinion- I don’t see why that should continue on for years like it already has.

The game shouldn’t devolve into: “I have the fastest missile in the game, I win lol”. SM has access to 48 sub missiles that are perfect for intercepting incoming top tier munitions, which no other AA in the game has or come even close to. It should’ve been introduced as an interceptor and denial of munitions in the airspace, with traditional S1 missiles as backup and to deter incoming aircraft.

Gaijin overreacted to BUK’s stats, and gave this thing a missile it did not need to be competitive. What’s the point HARMs now? Everyone is on the Russian meta right now, top tier battles are filled with mixed Russian lobbies because nobody wants to face this thing.

I don’t remember a single instance where the top tier meta was so defined by Russia that you start getting mixed lobbies, not even when LMUR or Kh-38 was added.

What exactly do you mean by this?

The Base Pantsir Missile can still deal with HARMS, matter of fact, anything can…

Well, the game has already devolved in a lot of aspects with helicoptes and planes as I’ve said before, not just with Russia, but with all nations. Russia is just the biggest offender right now.

Like I said before, if balance was of the upmost priority, Gaijin wouldn’t of listened to the playerbase wanting more CAS stuff and let them powercreep on everybody.

What if they listened to them day 1 the new SAMS came out and CAS players were already asking for HARM stuff because they apparently have to stay on top, even though they still rock the skies without them once they figured out how to cheese most of the SAMS anyways.

Like I’m not saying you’re wrong, but I also don’t understand at the same time why CAS should get the benifit of the doubt, and be granted new things to stay on top as they always have been for all nations.

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Bigger maps is your answer probably, to this forum and probably one million others with top-tier related issues tbh.

At this point, one problem is caused by another, and another, and another, that all leads back to the core game design tbh.

I’ve outright exhausted myself (for better or worse) on this topic that’s caused by an issue due to the playerbase and Gaijin.

Next question should be what’s the next modern thing they’re going to add in the taco rolled maps we have and then everyone blames the mechanic or thing for being powerful or outright useless instead of criticizing the games design lol.

10+ years and nothing seems to change…

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The HARM would act almost exactly like the Kh-38MT. Mechanically it’s the same thing, one locks onto thermal the other onto radar. Both are mach 2+ speeds. Both have large explosives.

IMO The SM-SV as a platform has some really good advantages over other AA and also the pantsir s1.

First is the tracking radar, it’s damn near impossible to notch and it WILL see you through trees. Russian designs excel at this.
Second is the hypersonic munition. Helicopters are slow and even if they are in trees and 20m off the ground you will be shot. You have a near 0 chance to dodge as a heli and if you just spawned in as a jet you need to immediately notch and hit the deck on the first rwr hit. 10km in 4-5 seconds off of the first rwr blip.
Third is smoke. AFAIK it’s the only top tier AA with smoke?
Fourth is the RWR signature. It shows as P1 even though it’s a different radar system. You can’t gauge the “immediate death” threat vs the “you have time” threat at 20km.

The fact they give a Pantsir SM-SV user a free BUK + free daily respawns of the vehicle + ammo crates makes CAS really difficult. Ground radar is so bad and finding AA through trees to take the AA out is difficult enough on misty or cloudy days. Compared to AA having glowing identified tws targets in third person.

CAP is nearly DOA now, I used to be able to fly and intercept and have goodfights vs fellow pilots while dodging AA with chaff and notching. It’s very very difficult now.

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So, took a break from WT, decided to come back in today.

FIRST match, 12.7 France against Russia => pulverized by swarms of BMPTs, first 3 russian dudes got respectively 13/10/9 kills each.

I snapped, uninstalled. This game allocates nearly 90gb of my drive for nothing. I realized if you DO NOT play Russia, you are MOST LIKELY to loose big majority of your matches.

I think I’m gonna come back once the infantry mode is released, it might be the only solution to finaly balance the game.

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You can actually notch by basically prechaffing before it locks onto you, because then it doesn’t lock, unless you switch to optical-tracking (IRST) but at that rate it’s pointless since they’re already diving away.

Pretty much top tier when it was just the Phantoms and everyone was complaining on how not to die to Aim7f/E2 Dogfights and the answer was simply to pre chaff to spoof lock attempts or you’re pretty much dead. Same applies now although it’s much more complicated than before in terms of air battles. Which I’m assuming is what lead to nerfs of the Sparrow down the road or something.

Eh… kind of shortsighted thinking but I mean… just push Gaijin to uncompress the maps and not make it a cqc fest that favors vehicles like it, just a thought.