if things like Aster-30 are this exageratly bad coded ingame, then it should get modelled correctly.
as i said many times, i’m against the idea of having a single nation with OP things, it makes it less fun for others and especially for me if i want to play a different nation that isn’t the well treated one.
The SM-SV finished tests in August 2024. Hard to say if it has been deployed to Ukraine since then or went to serial production.
The SV is just a Pantsir SM but on a tracked chassis. The Pantsir SM finished testing in 2019 and has been deployed to Ukraine.
SM means Seriynaya Modernizatsiya or Serial Modernization. Truck AAs are mostly used by the aerospace force in Russia. SV simply means Sukhoputnye Voyska or Ground Force in English. It’s made to go with the Army with a tracked chassis.
Played a few matches against this thing and it is as toxic as they say, it’s borderline impossible to play against. The hypersonic missile needs to be removed, it simply has no business being in the game. I can see this AA being good at intercepting munitions with its subcaliber one, but the hypersonic missile is completely overkill and not ready for the game.
Equally CAS shouldn’t of powercrept everyone and should lose some of their munitions that they have also, along with helicopters as well. There was no buisness for players to advocate that end ethier.
Also it isn’t impossible to play against. I’ve run a few matches and noticed that CAS pilots have significantly increased in aggression. And like I said before, if you’re a single person facing it, you will have issues. If there multiple planes coming in from different angles, it can only focus 1 at a time within it’s 90 degree scope.
It doesn’t need the hypersonic missile, it should be played as an interceptor with its TKB missiles. It’s just not fun to play against, especially in a helicopter.
The chassis doesn’t matter much in this case as the mini-missles were the main stig of the upgraded system and are used on multiple variants, tracked, wheeled or stationary.
Well, it’s not fun when a helicopter peeks for roughly 20 seconds and wipes everyone out ethier.
Or can just hug the helipad, reload, sling, etc.
There’s no true way to balance that dynamic, as the closer you are, the more risk of you dying, versus the farther away you are, the better your chances are in the helicopter.
Just like I can say it isn’t fair that on [Domination] Middle East, helicopters can peek from the canyon walls on the map for just a few seconds, send it and then duck. Or that jet pilots can commit to low level strafes since most of the Anti-airs can’t move anywhere safely on that map and exploit their positions and since most don’t have a gun anyways.
The hypersonic missle changes the dynamic quite a bit, but not enough that it’s going to change the overall game.
I guess I should not play helicopters in 90% of maps that are flat, I think we need reworks and better helipad placement, because as of now, most maps do not provide enough cover from AA fire. But yeah, Russia did not need this at all; playing CAS is borderline impossible these days or just too exhausting or map dependent or dependent on who you are playing against. There are too many variables to make CAS viable now. I do not enjoy it as much as I used to.
IIR missiles should have never come to the game, nor hypersonic ones. Russia is the only country that can effectively cope with nearly all threats, it just makes playing against them a lost cause.
There’s no IIR missiles ingame tho, python 5 and aim9x are modeled as regular IR missiles with kinda stronger IRCM, but stil IR. Thats why its useless against LDIRCM.
The fix would have been to nerf LDIRCM against IIR missiles and increase the radar signature a helicopter emits so an ARH missiles can hit em at 20m or higher from the ground. Doing so, would make helis to spawn further and to dodge the IIR missile flying to the airfield to make distance between both, in case of ARH just go so low (almost landed) that mountain peeking wouldnt be meta anymore
I accidentally deleted my post… but yeah, I just wanted to say that IIR missiles cannot be balanced, which results in broken features like DLIRCM. I don’t find it fun or engaging, and I don’t think it would be fair for pilots either. So we end up with this situation where state of the art anti-air is reduced to nothing. Most Western nations don’t have the tools to dispatch the new Pantsir or deal with IIR missiles at long range.
We are entering an era of the game where CAS is favored to only one nation, and that being Russia, they are the only ones that can effectively deal with all threats.
I honestly don’t know if HARMS will even matter when this new Pantsir can delete everything out of the sky or even something like ASTER-30 also, HARMs won’t help as much as I thought. We really just need a ground only mode at this point, the dynamics of CAS vs SAMs are all over the place and too skewed in favor of Russia. I just don’t see the point of flying a helicopter without DLIRCM or having to deal with this new Pantsir, it’s not fun to play against.
We really need Russia vs Russia mixed teams in all battles, screw their “asymmetric battles.” It is not when one nation is a one-man army and does it all. It’s like fighting an uphill battle you can’t win.