The fundamental reason is that CAS is too strong, which leads to AA being strengthened and competing with each other militarily. However, due to the different military assets of each country and the laziness of gaijin’s work, an extremely unbalanced environment is created.
The strength of CAS and AA should be limited to this range, rather than CAS randomly killing more than half of the team and AA shooting down flies 15 feet away, which is torture for both sides.
Absolute peak.
Holy sympathy
Damn, I’m out of luck in both my IRIS-T and FlaRakRad, first can’t hit a missile going at M2.2 and the second one has to reload every 2 missiles…
I’ll just hop into my EF with laser brimstones, that will rain death upon the enemy team, for sure
The pantsir 2.0 is seriously fun to play lol I’ve also kill migs at 22km which is the longest range ive ever reliably hit any jets, the missile with 1700ms seriously moving as quickly as apfsds and I do actually felt sorry for helicopters as they don’t have chance in hell. Not to mention this thing also has like -14 degree gun depression if you mess with the suspension, and then some maps you can troll enemies by spamming bullets from your spawn to their spawn via bullet arc and I’ve killed their SPAA without even seeing their hitbox it was stupid
No you’re wrong, an su-30 has larger dimensions and is harder to effectively multipath in
Incompetent player, he could even just fire TKB’s and you would have been dead
0-1 is normal bro as long as your stat isn’t in the negative.
I don’t think it’s normal to spawn an SM-SV first, fail at trying to take out CAS with best AA, and then leave the match. Also, in my opinion, one-death leavers are the worst thing that can happen to this game.
Gotta protect that precious KDA
with the nonsense you said there really isnt much to engage with.
it doesnt need to, pretty much every top tier anti air is better equipped than pantsir to take out aircraft in real life, yet ingame theyre all gimped to hell and back which means nothing you shoot at dies and you have to fend off barrage after barrage of munitions, the situation is COMPLETELY artificial.
and this isnt even getting into the conversation regarding how sm sv gets its capabilities modelled perfectly after the marketing material yet we got a laundry list of issues with every sam at top tier.
aster datasheet as an example:
this is just some of the reports about the aster 30 kinematics, this is ONE of the many top tier systems, and its kinematics are completely wrong, this isnt even getting into the seeker perfomance.
and its clear theyre not being honest about this whole thing either, when you look at things like ESSM sources being used to fix AMRAAM-ER and you get absolute geniuses replying “not the same missile” when its the same exact missile with a different guidance section
I’ve done worse things lol you lucky to find me even spawn once as I would straight up not spawning in maps I disliked. And your SPAA can die to enemy tanks 1 minute into the game without even seeing a scout drone bro that happens I about 3 out of 10 matches where there was no planes to shoot.
A russian game makes Russia look the strongest… how suprising
I stopped trying to fix things, if anything, the DEVs just decide what they want since everything going to them is a suggestion
i want it for true air denial, allowing to counter multitude of missiles without spending much ammo, short bursts or even 5 shots at most are enough to take down a missile or a bomb, now imagine an ammo pool of 300 with 4 ready to fire air to air missiles and full TWS capability, on the hands of someone skilled its a really rewarding vehicle
Yet you haven’t quoted or even tried to prove what you consider nonsense. You just spouted a lot of random nonsense yourself, than only backtracked with reports on the Aster 30, that’s it.
Because clearly fixing the Aster-30 will fix the overarching problem of CAS, heliopters, and small maps that all contribute to the problem as a whole.
The only thing I’ve noticed is that people woefully expect SAMS to preform well on small maps, get mad when they surprisingly don’t, then think that fixing the missiles that SAMs use is going to change the fact they’re SAMS fighting on small maps.
Read the list of shells it’s able to fire.
Very rewarding indeed.
ahead?, u know ahead has been consistently getting buffed right? and now its actually a pretty good shell specially now that is capable of intercepting missiles just like the CS-SA5




