The Pantsir SM-SV is Simply Too Strong, Russian Bias as Clear as Day

But Puma 30x173 KE-TF/ABM getting its historical 162 fragments was too much to ask for apparently.

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They are the only AGMs capable of mach1+, have no release speed limit and the highest explosive mass. So according to your “wAr tHuNdEr PlAyErS jUsT wAnT mIsSiLeS tHaT aRe ReAlLy FaSt AgAiNsT gRoUnD tArGeTs” only one missile actually fits the criterium of being stupid easy to use. And its coincidentally the main missile used by the tech tree with the by far best SPAA coverage against subsonic AGMs.
The problem is not that russia has a stupid amount of SPAA coverage, the problem is that they get a stupid amount of SPAA coverage combined with the most braindead, fictional CAS strength in the game.

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Yeah, and? That’s the problem people want things that are easy to use, ignoring the fact that these days the issue isn’t even the KH-38 anymore, but other weapons that, funnily enough, don’t even have rockets. I’ll say it again: people don’t know how to play; they want things that are easy to use and keep complaining about the state of the game while ignoring everything else.

Bruh, you don’t even have 1 of KD in your tanks. Quite a few of them in fact are closer to 0.5K/D.

Bold of you to call other players bad. Not sure this is the hill you want to defend.

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are we talking about planes and CAS, or tanks? And first of all, do you really think I care about the KD in warthunder

Are you being obtuse on purpose or do you actually not understand what i wrote?
Youre saying yourself that the people dont know how to play and just want things that are easy to use when that is precisely what russian CAS is atm. Everyone else has some form of caveat in their fixed wing CAS that they have to play around and now russia gets a new SPAA that they didnt need that is perfectly suited against the playstyles of non russian CAS (bar the Jap SU30)

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got a genuine question, how do you know its 105kg worth of fragments?
I assume that the 32.5kg refers to the second stage of the missile as ingame its listed at 92kg which id think incorporates both the first and second stage of the missile altogether

Just finding it quite ironic that like 9 times out of 10 someone call skill issue on a valid issue, the guy in question is himself a trash player that shouldn’t be talking about other people’s skill.

3500 * 0.03kg = 105kg

It would also be the same for Russia facing other nations with SAMS if the playerbase wasnt stupid and kept asking for smaller maps…

Artifical problem

Yes, I know that only the Russian CAS fits the description I gave, and that was on purpose because, generally speaking, top-tier Russian anti-aircraft systems didn’t have the missiles to stop a decent attack from a NATO aircraft. Russian aircraft are limited to six missiles that can easily be destroyed in the air, whereas a simple F-15E carries 6 Mavericks, bombs and more bombs; Russian aircraft generally cannot overload an anti-air system, but aircraft from other nations can. You don’t need to be a genius; you just need to understand that it’s a matter of firing 6 Mavericks or Brimstones amidst 6 or 8 GBU-39s or SPICE-250s, and the Russians can’t do that, whilst the Russians can only fire 6 Kh-38 missiles to destroy an air defence system with 16 missiles.

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is fragment weight unified ingame?

Holy moly, someone understands design and doctorine!!

No it wouldnt be? Bigger maps would make russian CAS even better due to the speed advantage, rn other CAS can maybe catch someone off guard. Try doing the same with a SPICE 250 on double the range.

Yeah and now russia gets a new SPAA that can perfectly counter even Gripen Es with 16 SPICEs without breaking a sweat eliminating the only advantage western CAS had over russian.

Its just a tiny bit unfair if design and doctrine only get properly implemented for one side

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Bigger maps would allow allow range SAMS to properly engage before they reach thay threshold or use their advantage of long range standoff… while the Pantsirs focus on close range…

There is a dynamic

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Playerbase would still complain even if Russia never got the kh-38s, so what difference does it make.

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I’m not saying it isn’t difficult for the NATO side right now, but you have to understand the Russian players’ perspective: a barrage of bombs and rockets that they can’t destroy before this new anti-air system comes on.

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are you daft? 6 missiles that are going at mach 2.2 (~750m/s) with 3 times the TNT filler vs a maverick that is literally SUBSONIC past 3km of distance when released at M1.0 with HEAT warhead that is unreliable.




*forgot to add AGM65D, but performance wise it is effectively the same as AGM65G.

You have to be genuinely malicious or stupid to actually say that.
“OOOOOH but they only have 6 near guaranteed kills… you dont get it bro, the F15 has more extremely slow missiles and glide bombs… they are so OP… GRB is completely dead bro…” like grow a brain

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I dont think it is.
These are the only mass related values I could find:

As far as I can tell (note: this is a sole assumption, do not take it as fact!)
The only thing that matters for PFHE and/or KE-TF/ABM fragments is penetration (I assume fixed value, maybe for all ranges, cant find anything that indicates it would go down) and max distance (i.e. how far the fragments fly).

Ofc then there are CountPortion, which means that the fragment amount is not multiplied if set to 1.0 and penetrationscale which is the same but for penetration (i.e. if it is 1.0 then the penetration value set prior is valid)

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