if we talking about LMURS you forgot to mention gaijin nerfed roof armor of some vehicles same update like merkavas and if im not wrong leclercs
can we like, go back to the Pantsir topic and not the tanks guns and such?
Again the latest pantsir isnt controlling lobbies, merely able to shoot down munitions
Hell, it gets worse when you remember that the 2S6 was always 10.7 while the ADATS was 11.0 (at that time, 11.0 was top tier). We complained for years that hey, the 2S6 was the best AA because at the time it had the highest range of any AA in-game. Yet it was lower BR than all top-tier AAs. Well, Gaijin did move it to 11.0, only for a month later to hit it with the SACLOS nerf. Every missile-equipped ground vehicle in the game was destroyed by this, but the 2S6 was hit the hardest. It was like this for one full month. By the end of the month, its BR was sent back down to 10.7, and the Panstir was added. Furthermore, it was unerfed back to its former glory too. All Gaijin did was a physop to replace it with the Panstir and keep it at the inappropriate br of 10.7 when it is an 11.0 vehicle.
As well how could Gaijin think that the Buk was underperforming enough to add this when SPYDER miles behind its nearest peers in terms of preformance.
I’ve seen enough. Nerf the EldE
A Interesting things
The additional Ahaid prefabricated fragmentation part of 95ya6m directly provided 3500 fragments. The fragmentation range was 200 meters, each fragment had a penetration depth of 25, a damage of 20, and the damage of each projectile was 70,000. The fragmentation quantity coefficient was directly set to 1

What level is the 20-point kinetic damage? According to the kinetic-to-harm conversion table in the game 20 points of damage correspond to 45kj of kinetic energy, which is already at the level of a 20mm cannon. Assuming that all the pre-made fragments fully inherit the missile’s speed of 1700mps, the mass of a single fragment would be approximately 30 grams. 30 grams, 3500 pieces, this is already very problematic
Compare with the normal high-explosive fragmentation warhead: The theoretical number of fragments is 2560, the theoretical penetration depth is 8mm, the damage is 14.2, and the radius is 45.9m. Since the total quantity coefficient of the general fragmentation template for anti-aircraft missiles is only 0.505, even if we use the parameters of the maximum energy sector on the side (1.5 times the radius, 1.5 times the damage) to estimate the total damage of all fragments, it is only 27,600 points of damage, with a radius of 69m and a penetration depth of 12mm.
In terms of the amount of fragment damage projected, a single shot from 95ya6m is much stronger than two shots from the old ammunition. Even the BUK M3 (with a total fragment damage of 56,812) is no match for it.
Some questions, if I wanted to get rid of the radar signature of rival’s SPAA’s missile, do I just check the SMALL and if I do that, do I also filtered out some smaller ammunition types that I could intercept from enemy CAS?
Wasn’t SPYDER buffed in the last major patch ?
Still weak
IIRC I saw it hold M1.0 at like 25-30km away in some devserver thread, so we will see how good it really is in a month or so.
If you check small it will only show small, and won’t filter aa missiles or rockets, only small bombs i think. also it doesn’t really ‘filter’ them it only hides them, you can still lock on them, which is very stupid imo. especially while using tws or the track radar like a pantsir, you are still able to lock onto friendlies even when its set to only show enemies.
Anyway I recommend to only hide your own friendlies, leave the rest on
I can dogfight nicely in Su-27SM which doesn’t have TVC, i won half the duels i fought with somebody using the Rafale in my Su-30SM2
If Russia doesn’t have something, it’s braindead players.
and idea to counterrest Pantsir SM-SV would be, at least for Germany and France (maybe Sweden), to add HFK/KV for FlaRakRad and ItO.
The things that are needed are buffed SHORADs/mobile CIWS vehicles and a nerf for all helis
Better SACLOS missiles won’t solve the actual problem
my man do you understand the HFK/KV its a fla rak rad thing only, and it had to overcome massive improvements such as FCS and radar to have a proper working missile for it, its not as easy to add it to the ITO
so the new Pantsir is not an actual problem tho it uses better SACLOS missiles.
i’m pretty sure that, for the current enviroment toptier has rn, it would help a lot to have more than 1 nation with a hypersonic missile, after all CAS is what ruins GRB cuz it’s so good.
can the ItO carry Roland RM5?
You must be ragebaiting, this can’t be serious. “How can u prove the one ingame is not a later variant” It is legit the first produced T-90M variant (proryv-3), the later ones have other names.
“Dawg somebody’s a little too angry cuz i want something he doesn’t want.” Dude it doesn’t exist on it, whats so hard to understand
I think these giant turret baskets shouldn’t have been added in the first place, they ruin the top tier experience, one penetrating shot, boom youre knocked out. But the thing is, when it is added to every western nation except 2, then russia should get it as well. Most of the parts that are modeled have nothing to do with the actual turret rotation system
Every western tank except the leo 2a7 are glass cannons
“Tell me what points i’m mistaken, since u’re so smart.” You didn’t read this huh