The Pantsir SM-SV is Simply Too Strong, Russian Bias as Clear as Day


It would though, because it would give the US Tree a Long range system to backstop the NASAMS & eventual M-SHORAD to form a properly layered defense.

???

Just because Air Defense Artillery Brigades & batteries don’t field much in the way of short range systems, doesn’t mean other units have no bespoke capability organically, that are better suited to tackling the drone threat.

DCS also has many more options to perform SEAD / DEAD than WT does, and has the capability to just leave the threat area and still impact a Mission. Aircraft in WT won’t find any way to progress match objectives anywhere else on the map outside intercepting other aircraft in a CAP role so the impact of doing so is minimal.

Because it outstrips every other system that has so far been implemented in utility by a massive margin due to having a confluence of ground breaking systems that counterparts for are still yet to turn up;

  • An AESA Tracking radar (J band, doesn’t show up on many contemporary RWRs as a secondary benefit)
  • Large quantity of Long range, fast SACLOS guided missiles
  • High rate of fire Cannons for ordnance interception in the terminal phase as a backup

For example the ADATS(No tracking radar), LAV-AD(No radar, No missiles) & NASAMS / CLAWS(No Gun) each only has arguably one of each feature (and even then the argument that the Pantsir is far superior in each category is arguable)

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Well, they are. The issue is that there is no Russian equivalent to the Shrike or SideARM(Kh-28 is too big and only tracks specific static Radars that are not going to be implemented). And their options tend not be be widely available; where as, a pair (or two) of Shrikes can be carried on basically every single Airframe above 8.7 / 9.0 with few exceptions. And SideARM’s provide an option to Harriers and Helicopters.

The M-SHORAD has an AESA radar array with Hemispheric coverage out to 30km & 200RPM 30mm HE-VT sorts all potential issues with intercepting stores, giving other longer ranged systems space to breath. And Stinger / Hellfire provides IR-SAMbush & Anti-tank capability.

So why was it added if there is no counterpart? And if we’re going for dissimilar balancing where are the other systems with a specific edge over other systems as the majority of other relevant systems are pretty evenly matched with few if any novel capabilities. And it’s not like NATO gets reduced cost CAP loadouts or some other form of compensation to account for doctrine, either.

Not in game apparently, We’ve got a number of examples now of how L-DIRCM is modeled, and DEWs are basically the same thing (Basically is doing a lot of very heavy lifting here) in principle.

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Helis can do this to pretty much everyone, though I will say it also depends on the skill of the enemy SAM system too I would wager (IE moving around when not engaging).

meanwhile, against more “conventional” style gameplay for the BR (also, gl ofc if you want to use brimstone lol)

https://www.youtube.com/shorts/vKH7-6wZFTw

I do wonder… would a good pantsir sm-sv player be able to do a similar defensive operation against a rocket attack? The rockets have to climb pretty high to arc over, giving the SAM a lot of time to detect and fire?

Zulu has 76 hydras so it will either fail or its ammo will get stripped off really quick. Also at short ranges (4-5km) they dont need to climb high. Best strategy is to change position. Even slight movement can save vehicle because hydra doesnt have much explosives. Good thing spaa players sometimes forget they have movement keys. Zulu is fed.

Doing this seems pretty fun but kinda useless ngl

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It probably is useless but I dont mind as long as I enjoy it. Fun is what games are meant for.

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It’s not entirely useless, but it is unlikely that doing it will have any meaningful impact

Killing Pantsirs (and other anti air vehicles) does allow your team to perform CAS duties more effectively, but you can’t really control whether or not your team will actually take advantage of that

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Man the 11.7 stil hasnt recovered from the bmpt plague

@Necrons31467 would u mind helping me open this guy’s mind, pls?

The AGM-65F which has way better amount of TNT sometimes will fail to kill a tank, especially if it hits ERA, cannon or a turret with a lot of composite. So yeah, trayectory at hitting the roof its very important.

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Your the first person I’ve ever seen call the j-15T broken LMAO

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The big problem with the AGM-65F is the SAP-HE warhead

When a SAP-HE Maverick hits ERA it will not only fail to overpressure, it also won’t cause any meaningful amount of spall

The regular HEAT Mavericks perform better, not only when hitting ERA, but also when hitting barrels, as they will cause spalling, as long as the jets penetration is enough to chew threw the ERA or hit things behind the barrel

Both variants have a hard time overpressuring MBTs unless they hit the roof, as they have a rather small TNT equivalent compared to other ATGMs of that size

Even the “bad” FnF heli ATGMs will deal more damage when they hit a sub-optimal spot compared to the SAP-HE Maverick

In other words:
If you have the option to go with HEAT Mavericks instead of SAP-HE ones, use the HEAT variant

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Suppose because the Russians have always been so handheld, until the F-16 the US has not had a “dogfighter” at the higher tiers. Dogging on US mains when Russian mains are just as bad is crazy work.

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So where are the counterparts for any other nation?

CAP as in an Air To Air loaded Aircraft, with no A2G stores. So it would have a limited use against non-aircraft.

No, Other nations have their counterpart systems substituted for less performant ones, or willfully undermodeled, with no seeming efforts to correct obviously erroneous modeling and then turn around and try to cover for it with absolute bullshit.

Unless you are able to fly constantly below 1.5 meters this isn’t an issue if multipathing was modeled based on known data, but it isn’t for fairness.

The entire reason for CAS existing as a thing is that Ground maps aren’t fair, and that by design it is possible to lock down a map by holding a few power positions. CAS’s role is to prevent a match from becoming static. Similar to Arty’s God’s eye view in WoT.

So then where is the distinction between Contrast & Correlation seekers, MITL guidance, LOAL, or MMW seekers, or Submuntion dispensers. There are a ton of Things that Gaijin have omitted for Game balance. Why not exercise it in this case as a gaming convention in order to better preserve balance?

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In addition to some platforms with MAWS and/or optics like the Apache being able to put weapons fire locations on the HUD + allow for target queueing.

image

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Does the apache get spectral discrimination btw? i know some aircraft ingame do but not all

AFAIK the apache uses IR/UV sensors and also the nose camera to create battlespace sensor awareness and pipes that to the pilot/gunner’s HUD and the map on their console. That’s also sent via link to other units too so their fellow helis see hostiles via their helmet HUD.

For example the RWR on the apache should put the SAM location on the map letting you throw a hellfire at it.

The the 160th SOAR have similar tech by elbit that they used for the Venezuela thing.

Missile launches (AA) often have large UV spikes that trigger the various MAWS systems. I only linked one type that was radar based, but there are other sensor / optics types all working together.

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It was about the ASQ-153 Pave Spike Targeting pod that the -2B has access to that could be ported to the US F-4E of unspecified block to enable LGB carriage if they decided not to go for the AVQ-26 due to the fact that the latter also has a thermal channel.

Rolling Airframe Missiles inherently work differently to regular missiles, so in effect are already modeled as Dual plane anyway due to how their unique load averaging mechanic is mapped onto the existing universal PID controller.

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This may actually be true tho, like if we think about it. If your teammates spawns in cas, then dies and does nothing. They leave cause they don’t have enough sp (most of the time) and then your left alone to die.

However on the other side russian cas is so easy an 8 year old could get 6 kills in 2 minutes. Russian cas actually does something, and that in turn contributes to the team winning.
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