The best way is probably spamming GPS bombs in the spawn trying to take the pantsir attention and going close and trying to kill it, since it will always have the advantage because of the radar and amount of missiles that it has. Even if it doesnt kill you, you are not going to hit it at long ranges.
No, the Shrike-A(AGM-54A)'s Mk. 39 motor is based of the AIM-7E Sparrow’s Mk. 38 motor and is about the same weight as a Sparrow so Performance can be considered to be similar (Shrike A AUR’s is ~10kg lighter), though it may loft at longer ranges(depends on which mode is modeled).
The AGM-45B’s Mk. 78 is in game already on the AGM-123(Shrike is ~180kg, Skipper is ~600kg). Both Shrike’s should be supersonic capable out to a fair distance.
ST-ARM (AGM-78) is an Air Launched Standard missile so can be assumed to be somewhat similar so should be about Mach 3.5
HARM(AGM-88) is rated at Greater than Mach 2 , so who knows.
And the AGM-122 Sidearm is literally an AIM-9C.
In short they are far faster than the Maverick, Harpoon & Glide bombs that sit at about Mach 0.8~0.9.
Also if we really needed it there is also the SRAM (AGM-69) on the F-111, B-52 & B-1.
I mean the Pantsir SM SV is not that broken, its missile is something we already have in game, in by your logic 2K22 AKA 2S6 should be more op as it is faster and lighter and smaller with the same 4 30mm, and you are talking about spawn camping, that just means your teammate are to blame lol just because they left the game after 3 death.
In all spaa right from all Br, Gepard and Itpsv is the most broken lo. Just got it like 2 days ago before my game decided to break, I got a nuke with it
An actuall good SPAA for shoebox maps
The missile is new by the way
yes indeed, but the smaller ones is only good for taking out munition, talking about the actual Pantsir missiles like the 9k something one
Only recently. Russian 10.3/10.7 is still a strong lineup.
Matchmaker issue, happens to many BRs and every nation
The LMURs are most effective due to their success rate
What are you saying
All FnF helis are OP, the Mi28 more so because it carries LMURs
Lower SP cost to basically none then
Most players dont drive around with HEAT/HE/HESH loaded
VT is for air, HEAT is NOT for the BMPT but rather soft targets
I was talking about BMPT players. I catch them sideon most often. Nothing to do with US mains.
Virtually all 8.3/8.7 SPAA is overpowered and should lose their AP belts
You misunderstood my entire post
Wrong, I’m a mixed nation air main. Ground-wise I enjoy 6.7-7.3 heavies because top tier is cancerous.
my fault it is indeed new, i forgot and didnt see the M on the 95Ya6
well you can have like 48 missiles to counter munitions + the ammo box. Thats at least like 2 apache with FnF
Thanks. I hate that I have do drop half my ordinance as nothing more than a distraction
Again you misunderstood literally everything. Scroll up or don’t attack me.
Have to copy and paste your question cuz IDK how to do it like yours
Only recently. Russian 10.3/10.7 is still a strong lineup.
Its a strong line up with mid to ok ish tanks, wouldn’t say op if you don’t own assad’s T-72
Matchmaker issue, happens to many BRs and every nation
That is indeed totally true, I mean Leo 2a4 get uptier a lot too but I do think the 105 Abram need to be move down to 10.3
The LMURs are most effective due to their success rate
Well that’s because no one shoots them down, and also players like me usually spams at least 2 LMUR on one target so you chance of killing enemy is high when your missile is built to destroy bunkers and other defensive targets lol
or even vtol jets
I was just yapping about how VTOL jets can rearm there too but thats just me yapping, ignore that lmfao
All FnF helis are OP, the Mi28 more so because it carries LMURs
I wouldn’t say its the most OP, but I would say it perform very decently, and I did say the Chinese missiles are way stronger, and also do note that you shouldn’t compare it with Euro tiger and the Israeli black hawk, they really do suck along side their missiles lol, and btw like everyone including me says, all FnF missiles are OP
Most players dont drive around with HEAT/HE/HESH loaded
That sounded like a YOU problem instead of game problem lol, I bring VT shells for both my Leopard, and Abram, btw I can even use IFV like namer to kill BMPT, its kinda easy also just says that I have no life
VT is for air, HEAT is NOT for the BMPT but rather soft targets
Well, the purpose of VT shells is to disable them and not to kill, but yes it can be very hard to disable them if you are not a close or point blank range even with range finders
I was talking about BMPT players. I catch them sideon most often. Nothing to do with US mains.
Oh well in that case IDK why you are complaining then lmfao nexttttt
Virtually all 8.3/8.7 SPAA is overpowered and should lose their AP belts
Well gun spaa is kinda hard to blance ngl, I mean if you nerf them with no AP belts is gonna be a sitting duck and no one is gonna play anti air which leads to the other team getting grape by CAS, but if you add them its a problem again, but current meta I think its alright, is just annoying sometimes, and its only good when 30/35mm gun spaa gets a full uptier because most uptier tank you face are light and MBT which can be easily pen from front or side and back ofc
You misunderstood my entire post
No I did not, the last half is just me coping thats all, I love to larp and I am sure you do to or else you wouldn’t be here like me
Wrong, I’m a mixed nation air main. Ground-wise I enjoy 6.7-7.3 heavies because top tier is cancerous.
explains a lot and I have guessed, and btw top tier is quite hard to balance I did say, there is always some vehicle that is extremely broken in this couple years and is complete dog shit in coming years, like any top tier Leopards, they used to be the meta but now they are nerfed to the floor lmfao
do understand that you can always dodge and get low to avoid the missile, and also you can always spam your whole salvo on one anti air until its destroyed, if one salvo is not enough, rearm and keep spamming, that what I do with my MI-28nm against IRIST and other Nato spaa (again both American ones don’t count, they are actually ass)
Just because Pantsir SM SV can used 4 of its 30mm to engage ground targets don’t automatically makes it OP, but it can take out bunch of munition that are thrown at it at once for sure.
But also note that half the people is going to take around 16 of those small missile and the rest are big missile to counter air, so its not really that OP if you ask me.
But if they truely want to nerf Pantsir SM SV they can add Pantsir S2 instead, use the same munition and use a slightly weaker radar and its on a truck so its slower and bigger target unlike the SM SV
Theyre only so strong because their lofting is properly modeled. JAGMs do not have this luxury.
Theres a forum on here somewhere that shows WRs only became heavily imbalanced after Russia recieved the Mi28.
I bring them too, but APFSDS is usually the better round for tanks so I keep that chambered. My point isn’t that I don’t bring HEAT-MP, it’s that I’d have to get rid of my sabot round first which gives them more time to target me
VT = Variable Time. You’re thinking of chemical rounds (HE/SAP-HE/HESH/HEAT/HEAT-FS/HEAT-MP)
The issue is the winrate, not me personally.
The M247 has no AP belts and still lolpens heavy tanks due to overpressure stacking
Huh
No need to come at me, and let’s not bring this off-topic
They’re only so strong because their lofting is properly modelled. JAGMs do not have this luxury.
IDK I don’t any missile are modelled correctly, Lumr hits harder just because its suppose to destroy bunkers and other fortified positions so mostly just over pressuring, war thunder fire and forget missiles are is weird, includes Ground atgms as well like spikes.
Theres a forum on here somewhere that shows WRs only became heavily imbalanced after Russia recieved the Mi28.
I think thats just because bunch of people going over to play Russian tech, because I remember after the MI28nm hype died down the BMPTs where out which leads to bunch of people bring it into top top tier. Player numbers problem I did say
To the whole VT shell thing part, thats true, but BMPT is easy to kill for me, idk about you, I don’t have fuse time set for my keys so I just used them like HE and lowkey works lmfao
The issue is the winrate, not me personally.
Why do people care about win rate that much lol, I personally don’t I care about my KD more, but Russian tech sits at around 50 ish percent I think, you should play the GOYIM tech tree, they really win alot
The M247 has no AP belts and still lolpens heavy tanks due to overpressure stacking
I am talking about 30 and 35mm spaa like the xm246 lol and btw m247 has 40mm, thats different, 40mm does hit a lot harder, and 30 and 35mm are kinda buggy I did say, they are rather really good or really ass
Lofting is the path of the missile. Good lofting means it flies higher and hits top-down better, which is thinner armor. The JAGMs don’t have this modeled, and being HEAT projectiles, the missile usually just gets all of its damage soaked by ERA or tank breeches. The LMUR is also SAP-HE so it has better overpressure power.
Definitely for the LMURs/LDIRCM.
So they got one OP thing after another?
Youre misunderstanding me. It’s easy to kill when exposed, and even still I’ve had many survive 3+ shots to the side because of the crazy amount of crew and spall liners. The thing doesn’t have blowout panels and still survives being ammo racked.
WR is a good indicator of balance + you get extra rewards for winning.
The difference isnt as big as you’d expect. 30/35mm can also still pen things just fine, and I’ve killed heavies with 35mm HE via overpressre stacking.
this is waaaaay off topic now
Go back to arcade, your clownshoes are no good here
Ground RB includes planes and helis at top tier. Saying don’t use the vehicles I spent my time earning in the game mode that they are allowed in is absolutely midwit tier.
Neither the new pantsir missile or Aster-30 have long sustainer burns afaik
In fact on the pantsir the terminal dart doesn’t even seem to be propelled, while Aster’s upper stage is 4s, relatively close to what is known
For some reason however, Aster was given quite a ridiculous drag along with an incorrect loft trajectory, making it unable to reach certain scenarios (half the speed it should have for a target at 30km, 11km high (M1.3 instead of 2.6)