Go back to arcade, your clownshoes are no good here
Ground RB includes planes and helis at top tier. Saying don’t use the vehicles I spent my time earning in the game mode that they are allowed in is absolutely midwit tier.
Go back to arcade, your clownshoes are no good here
Ground RB includes planes and helis at top tier. Saying don’t use the vehicles I spent my time earning in the game mode that they are allowed in is absolutely midwit tier.
Neither the new pantsir missile or Aster-30 have long sustainer burns afaik
In fact on the pantsir the terminal dart doesn’t even seem to be propelled, while Aster’s upper stage is 4s, relatively close to what is known
For some reason however, Aster was given quite a ridiculous drag along with an incorrect loft trajectory, making it unable to reach certain scenarios (half the speed it should have for a target at 30km, 11km high (M1.3 instead of 2.6)
You’re right! “Gaijin meta boy”
These players don’t know any better to win the game lol.
i mean, the only SPAA that got added to the game in this update was the russian Pantsir SM-SV, not a single other SPAA for any other nation, and they just added more even more broken planes like the J-15T with like +2000kgf each engine than the Su-30SM2 and PL-12As.
Like you said, just follow the meta lol
idk if u’re mocking me but just to be sure

That’s just wrong, it only doesn’t notify them of a being tracked, searching and launching still gives a warning.
The radar mode does, the IRST doesn’t.
Wrong, I just tested myself, even if you enable irst mode, they still get a launch warning, they only don’t get a track warning, you don’t even have to lock them with either radar or irst in order for them to get a launh warning.
With irst mode enabled you also still get search pings, as the search radar itself doesn’t have IRST, that’s only for a few ground radars, such as the ozelots radar. they only have IRST search.
Conclusion: irst mode only makes lock warning go away, the rest stays


I think the more advanced RWRs are able to detect the command guidance transmissions from the SPAA to the missile


I would not be relying an the search radar to find helis given they will mostly be hovering and filtered out by the PD filter, which is why Gaijin need to fix the rotor PD return, you might be better off turning it off to not give away your presence, or at least only using it in short bursts.
Sadly I don’t have as much time to play the game, espcially top tier to get the proper vehicles and talk about them.
Can agree on that.
Helicopters do this to everyone lmao
I’d say the AMRAAM-ER is pretty nice too
It would though, because it would give the US Tree a Long range system to backstop the NASAMS & eventual M-SHORAD to form a properly layered defense.
???
Just because Air Defense Artillery Brigades & batteries don’t field much in the way of short range systems, doesn’t mean other units have no bespoke capability organically, that are better suited to tackling the drone threat.
DCS also has many more options to perform SEAD / DEAD than WT does, and has the capability to just leave the threat area and still impact a Mission. Aircraft in WT won’t find any way to progress match objectives anywhere else on the map outside intercepting other aircraft in a CAP role so the impact of doing so is minimal.
Because it outstrips every other system that has so far been implemented in utility by a massive margin due to having a confluence of ground breaking systems that counterparts for are still yet to turn up;
For example the ADATS(No tracking radar), LAV-AD(No radar, No missiles) & NASAMS / CLAWS(No Gun) each only has arguably one of each feature (and even then the argument that the Pantsir is far superior in each category is arguable)
Well, they are. The issue is that there is no Russian equivalent to the Shrike or SideARM(Kh-28 is too big and only tracks specific static Radars that are not going to be implemented). And their options tend not be be widely available; where as, a pair (or two) of Shrikes can be carried on basically every single Airframe above 8.7 / 9.0 with few exceptions. And SideARM’s provide an option to Harriers and Helicopters.
The M-SHORAD has an AESA radar array with Hemispheric coverage out to 30km & 200RPM 30mm HE-VT sorts all potential issues with intercepting stores, giving other longer ranged systems space to breath. And Stinger / Hellfire provides IR-SAMbush & Anti-tank capability.
So why was it added if there is no counterpart? And if we’re going for dissimilar balancing where are the other systems with a specific edge over other systems as the majority of other relevant systems are pretty evenly matched with few if any novel capabilities. And it’s not like NATO gets reduced cost CAP loadouts or some other form of compensation to account for doctrine, either.
Not in game apparently, We’ve got a number of examples now of how L-DIRCM is modeled, and DEWs are basically the same thing (Basically is doing a lot of very heavy lifting here) in principle.
Helis can do this to pretty much everyone, though I will say it also depends on the skill of the enemy SAM system too I would wager (IE moving around when not engaging).
meanwhile, against more “conventional” style gameplay for the BR (also, gl ofc if you want to use brimstone lol)
https://www.youtube.com/shorts/vKH7-6wZFTw
I do wonder… would a good pantsir sm-sv player be able to do a similar defensive operation against a rocket attack? The rockets have to climb pretty high to arc over, giving the SAM a lot of time to detect and fire?
Zulu has 76 hydras so it will either fail or its ammo will get stripped off really quick. Also at short ranges (4-5km) they dont need to climb high. Best strategy is to change position. Even slight movement can save vehicle because hydra doesnt have much explosives. Good thing spaa players sometimes forget they have movement keys. Zulu is fed.