Just because Pantsir SM SV can used 4 of its 30mm to engage ground targets don’t automatically makes it OP, but it can take out bunch of munition that are thrown at it at once for sure.
But also note that half the people is going to take around 16 of those small missile and the rest are big missile to counter air, so its not really that OP if you ask me.
But if they truely want to nerf Pantsir SM SV they can add Pantsir S2 instead, use the same munition and use a slightly weaker radar and its on a truck so its slower and bigger target unlike the SM SV
Theyre only so strong because their lofting is properly modeled. JAGMs do not have this luxury.
Theres a forum on here somewhere that shows WRs only became heavily imbalanced after Russia recieved the Mi28.
I bring them too, but APFSDS is usually the better round for tanks so I keep that chambered. My point isn’t that I don’t bring HEAT-MP, it’s that I’d have to get rid of my sabot round first which gives them more time to target me
VT = Variable Time. You’re thinking of chemical rounds (HE/SAP-HE/HESH/HEAT/HEAT-FS/HEAT-MP)
The issue is the winrate, not me personally.
The M247 has no AP belts and still lolpens heavy tanks due to overpressure stacking
Huh
No need to come at me, and let’s not bring this off-topic
Lofting is the path of the missile. Good lofting means it flies higher and hits top-down better, which is thinner armor. The JAGMs don’t have this modeled, and being HEAT projectiles, the missile usually just gets all of its damage soaked by ERA or tank breeches. The LMUR is also SAP-HE so it has better overpressure power.
Definitely for the LMURs/LDIRCM.
So they got one OP thing after another?
Youre misunderstanding me. It’s easy to kill when exposed, and even still I’ve had many survive 3+ shots to the side because of the crazy amount of crew and spall liners. The thing doesn’t have blowout panels and still survives being ammo racked.
WR is a good indicator of balance + you get extra rewards for winning.
The difference isnt as big as you’d expect. 30/35mm can also still pen things just fine, and I’ve killed heavies with 35mm HE via overpressre stacking.
Go back to arcade, your clownshoes are no good here
Ground RB includes planes and helis at top tier. Saying don’t use the vehicles I spent my time earning in the game mode that they are allowed in is absolutely midwit tier.
Neither the new pantsir missile or Aster-30 have long sustainer burns afaik
In fact on the pantsir the terminal dart doesn’t even seem to be propelled, while Aster’s upper stage is 4s, relatively close to what is known
For some reason however, Aster was given quite a ridiculous drag along with an incorrect loft trajectory, making it unable to reach certain scenarios (half the speed it should have for a target at 30km, 11km high (M1.3 instead of 2.6)
i mean, the only SPAA that got added to the game in this update was the russian Pantsir SM-SV, not a single other SPAA for any other nation, and they just added more even more broken planes like the J-15T with like +2000kgf each engine than the Su-30SM2 and PL-12As.
Wrong, I just tested myself, even if you enable irst mode, they still get a launch warning, they only don’t get a track warning, you don’t even have to lock them with either radar or irst in order for them to get a launh warning.
With irst mode enabled you also still get search pings, as the search radar itself doesn’t have IRST, that’s only for a few ground radars, such as the ozelots radar. they only have IRST search.
Conclusion: irst mode only makes lock warning go away, the rest stays
I think the more advanced RWRs are able to detect the command guidance transmissions from the SPAA to the missile
Spoiler
I would not be relying an the search radar to find helis given they will mostly be hovering and filtered out by the PD filter, which is why Gaijin need to fix the rotor PD return, you might be better off turning it off to not give away your presence, or at least only using it in short bursts.