No, but there are more potent AA like S-300, Patriot. They are better against aircraft and could probably destroy them before they can be in range for the really high volume weapons. Which is why there is stuff like AGM-88G and cruise missiles, carried in smaller amounts but longer range
It literally is, however, the most common tank in 2024 was the Turm 3 (probs the same last year and will be this year too from how OP it is)
very outdated stats as @Bruce_R1 hasnt made a new post about things for this year as far as i know but still gets the point across

No single aircraft can do standoffs with the new Pantsir via overwhelming. AGM-84 lofting being fixed would be a plus, also JSOW RCS being modeled.
SPAA was balanced as is. I’d suggest keeping a binary of close range and long range, making sure each nation has at least 1 of each at top tier.
We’re reaching pretty modern things at this point
It’s fairly low to medium end stuff. Haven’t even touched modern stealthy cruise missiles even though theyve been around for a while. Nothing like the AGM-88G too
If a Pantsir brought a typical 6+24 loadout, an F-15E/I with 28 GBU-53 or 28 SPICE-250 could get very close to it, might be able to break through because of the delay in firing and the chance of shooting the same target twice/the missile missing for some reason
rn, that’s all u can do, Gaijin won’t remove Pantsir SM-SV in the first 3 days of it’s release.
and just like quartas said, they don’t remove vehicles when they exist irl (even the ones that don’t, like Ho-Ri Production), so expect it to stay here for a loooong time till they give other nations similar SPAAs.
The issue is documents are heavily classified for this kind of stuff. It’d be nothing more than guesstimations which would be way too arcadey. We are reaching a critical point where most American things are classified (see the horrible implementation of the aim120d).
The public numbers for the things I mentioned are still high enough to be very strong
SP difference, youd have to unload an entire Strike Eagle for a “maybe” on something that can just deploy smoke and move. What if there are two? What if it respawns when you rearm?
So, let me get this straight, your solution to the current problem is to basically ignore the actual problem and add ARMs, more cruise missiles and even longer range anti air?
@ULQ_LOVER should probably be in this discussion, and I’m honestly surprised he’s not.
CAS shouldn’t be OP, CAS shouldn’t be a main thing we see in matches.
So any SPAA that deters CAS spam is good at the end of the day.
And this only impacts those that choose to waste spawn points on CAS to begin with.
We do have tanks, and honestly I don’t need to deal with the new Pantsir cause it existing isn’t helping the team. Pantsir is only useful if an enemy team spawns CAS, and CAS while hurtful isn’t the meta to winning matches.
Honestly, if Pantsir’s addition gets people to think about their spawn costs and team spawn point availability so people become better at spawn point management in matches, that outcome would be the best possible outcome.
Cause after hundreds upon hundreds of losses due to people being CAS-focused on my teams, my patience has run out.
Who knows how many people one death left because they didn’t get enough spawn points for their CAS…
The main reason why Brimstones were introduced in a SAL only form is that it doesn’t have an IR seeker mode.
Gaijin didn’t want to add mmW weapons, as those couldn’t be countered through smoke grenades.
The amount may also have been a factor, but it never was the main problem.
Exactly, russia has the best counter to CAS in the game, and the best CAS to use. It is blatant that theyre trying to boost russia’s stats, first with bmpt and now this.
Only played it 6 times and already doing so well…18 K/D Granted I need more games, but…😂 Better mobility, extra missile to counter ammunitions, Fast 1700 m/s missiles makes this thing just…deadly OP.
Personal opinion. USSR didn’t need this, but ill take it since Helis spam is a threat and this is perfect for them and hated the slow mobility on that big Pantsir Truck. Other nations need to be priority for sure…

Im surprised I havent died to this thing or other spaa once. The only times I died to player were 1 death from su30 (which I killed) and 1 death by z19e (wallet warrior got mad I landed his jh7a with aim9l and spawned full aam z19e lol). Rest were results of touching mother Earth
The only real heli that is an issue is the Mi28… which won’t face Russia.
Russian top tier now has the best SPAA, two very potent other SPAAs to back it up, okay tanks (good armor, okay stats in everything else), two BMPTs, the best heli, and the best CAS ordinance. Hmm
Srly, I have no problem using chally2 to kill Abrams and Leo ever.
This doesn’t quite line up with the reality of this latest update.
CAS used to be 600 points and you had the chance to get that many via A2G missiles.
Now it’s 600 points and you are shut out by a single 70 point Pantsir SM-SV and they get second “Free” BUK
The points don’t add up, me pulling a jet is sandbagging my team versus I could have scored ONE KILL as 2 different additional tanks.
Now when I take my 900 point hornet with 4x AGM-84s? That math is even worse.
Da, comrade! We have to take extra cautions adding top tier NATO weaponries
Now then, Enjoy getting blowed up in 4 different BR for the sake of gameplay balance
trash tanks.
except BMPT, russian MBTs suck.
I find them to be a bit tankier than NATO MBTs. I got a test drive for a high tier T80 a little while back. In 12 games I managed to have a ~1.8 KDR after not playing ground for a few months. They also keep up pretty okay, speed wise, on rough terrain when I play the Abrams. I’ve been specifically watching this because everyone says T-tank mobility is abysmal. Reverse gear is the only issue I’ve had. Gun depression is fine if you have good positioning. Restricting, sure, but what tank do you not have to play positionally? Their reload is limiting but unless you find yourself in a crowd or you dont take out the loader on the first shot youre generally okay. Survivability is bad, but most of the time youre dead anyways in top tier if you get penned. Their tanks are adequate, and I’ll leave it at that.
