The Pantsir SM-SV is Simply Too Strong, Russian Bias as Clear as Day

Practically not. What does 0.5 secs exposure time help you? Some maps have terrain features which greatly benefit CAS and make any SPAA to autolose.

Plane must still expose themselves to fire.

even then, evading an ARM is as simple as turning your radar off for less than a second since they do not have inertial guidance

This is only considering if it’s 1 plane up and a 1v1 situation.

Most times there are always more than one air asset up a time, turning off your radar in moments like that is not advisable.

It’s either that, or get smited by an ARM.
I’m gonna shoot off missiles at targets, then turn radar off and turn it on again quickly

Only way to deal with it unfortunately

It is far more common to have several sam per plane than several planes per sam.

Don’t be like this^^

Pretty much conditioning at that point. I’ve seen for myself ARMs used in conjuction with Mavericks for example.

Maybe they’re within 5kms and you see the smoke trail of an ARM, sure all well and good, but now they’ve mixed it in with infared weapons. You’re cooked.

Russian pilots have done the same thing. Kh-31s mixed with Kh-38s once they noticed people shutting down their radar

Precisely, multipathing exists and absolutely nothing changes.

So why all this talk about a sam struggling against multiple planes, when the situation is usually exactly the opposite?

Multipathing, map design and terrain that doesn’t care about how many SAMs you have up when it’s not hard to close the gap, with the exception of just a select few maps that aren’t even that popular amongst ground players.

Why do you think it’s much harder in Nuclear Escalation to pull this off with how the map is designed. All of a sudden anti-air is more effective in a gamemode that’s not Ground RB? Math isn’t mathing and it’s not “cracked” AI.

Imagine deploying a multi SAM unit on maps like 38th Parallel. One of these pit maps, surrounded by high cliffs. Very small with nowhere to go, except the spawn base area. You have zero line of sight nor radar arc to somehow fight air targets. While jets suddenly pass and drop ordnance. Or simply stay away and shot F&F with almost no exposure time. If you dare to somehow show your radar dish for some kind of return, you get shot by a tank.

Would prefer saclos + gun combo every time. Unfortnately just Russia got these at top tier.

It would have sounded more convincing if you’d tried doing cas yourself. But even so, it really does make a difference. For example, it’s often quite difficult to deal with ARH and IIR anti-aircraft guns at the same time, because what helps against one probably will leave you vulnerable to the other.

Yeah, yeah, It was basically no different from GRB… For example, the ItO were fully aware of everything happening in their area of work even with their radar turned off. And there were plenty of other things like that that the players couldn’t do, but the AI could.

Good place to farm soviets with zulu

Players turn off radar in Ground RB and are pretty much well aware of what jets are near them regardless… The ITOs aren’t restricted to needing a radar to fire and engage targets with optical.

The only major difference is most systems had early warning radars to use and connecting radar systems to stay aware of the threat.

Plus we have t-6-1 cmd which spots jet no matter what, even through terrain

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I love guys like that. They’re usually guaranteed to die from any ammunition that’s coming their way. ц

“near them” is 2-3 km, where they can hear these planes?

Optic/irst lock became useless a long time ago. Who cares that the target doesn’t see a track warning if it still can see launch warning.

I’ve been playing the SU-30 with KH38s and I can tell you turning off your radar and turning it back on is a gamble for any nation not running the greatest CAS in GRB today. I can fire my KH38s and in my thermals I can see lots of enemies turning off their radar but the problem is it doesn’t help them one bit. It has personally made it a lot easier now to kill spaa in any nations because of that.

I find a good opportunity faking it, allowing my once intercepted missiles in other nations, make it to them and their teammates.

I know SM-SV is not strong when going up against HARMs due to the speed and agility of the missile from my experience but I think at this point Gajin is just struggling to keep up with balance as they continue to churn out more and more content. As long as you fly around and fire your HARM from a sensible spot vs spawning and launching right away any SPAA is usually caught by surprise even SM-SV, this imbalance is to encourage GRB players to grind for top tier jets vs just spaa

Other nations just need more defense against missile similar to the SM-SV than what is currently available I personally run F16 when not playing in maps where I can use radar spaa effectively and it works very well.

You only have few options in top tier that are very effective:

  1. Play aggressively that your enemy cannot spawn their CAS
  2. Play in a squad to ensure better win rates and communications
  3. Grind a fighter which are cheaper to spawn with only A2A loadout and counter the enemy
  4. Move cover to cover against helicopters if possible if not, just J out. Not worth your mental health seeing 3-4 helis fully loaded on any nation wipe out your entire teams momentum and spawning spaa just to die. There are maps where it is simply impossible to do anything against helicopters without Jets.
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Yep

When I say near them, I assume Gaijin doesn’t have it to where the only thing they can see is the radar. A pplayer can spot a plane 2-3kms away visible if they’re looking in that direction, so I assume the saem curetosies are given. There’s also the early warning radars that assist them in this.

Is anyone here arguing this point? Of course it’s broken what a stupid addition to the game.

There are some, who do argue it

Need multivehicle sm sv. You spawn 2 more sm sv and they retain nuclear thunder aa ai while not used by player and act on their own. And drive in near spawn zone to avoid getting hit with gnss stuff.