
And to add to that, the current ARM missles cocmpletely changed approaches. just pop up close range and lob them sincec they move so damn fast. Ignoring how it will affecct the Pantsir, it completely screws over other stationary systems.
With ARMs, it’s not really about if 1 will kill, it’s about how many you launch and will break through.
If there’s at least 2 planes up with a full load of ARMS and they both launch at you at the speed they’re moving, that’s how you get screwed over.
I know for Nucclear Thunder, a lot of people complain about how powerful the SPAA is, but it’s also powerful in Nuclear Option, the only difference is that most planes in Nuclear option can ccarry a bunch of AGMS they basicaclly just spam until 1 eventually breaks through, which requires teamplay… something WarThunder players can’t do… so everything has to be catered to “solo style”
Pretty much all rounded to 50% win rate, but the Pantsir is the problem apparantely
At this rate this thread is going to become null since everyone has ARMs.
Pantsir1 has 23 million games vs 4.5 mil. for IRIST and SkySabre and still came out with better WR. :D
Winrate is affected by many other Factors.
In Kills per Spawn & Death both the IRIS-T and Sky Sabre outperform the Pantsirs. The IRIS-T literally has the best K/D of any Rang VIII Vehicle in the Game lol
(Also notice how the M1A2 is one of the best performing Top Tier Vehicles in-Game…when its not in the US-Tree…xD)
Yeah, 5 times more games and still a better WR.
Ppl without the crew play it… :D
In all time stats. In the monthly stats since the addition of the Pantsir SM SV in march it outperformed all other SPAA at 12.7 every single month.
Its not even 1% more than the Sky Sabre has…2.6% more than the IRIS-T…
not really only some of them are fast enough for that
and guess what nation got the best by far
But it’s 5x more games, played by ppl who don’t even have a crew for it!! :D
That doesn’t make any sense. You need a Crew for any Vehicle to play them in the first place. You need to unlock just as many Vehicles to get to the Pantsir as you need for the IRIS.
It also has more Games played in total because it has been longer in the Game.
Thats true but not by an mentionable amount if we go after Kills per Spawn / Death; almost the same.
The Winrate of the IRIS etc took quite the Nosedive however.
Doesn’t neccesarily matter what’s the fastest, or who has the best, they are all fast enough and can be overwhelming.
True but its also twice the playrate of the IRIS T and more than ten times the Sky Sabre
Not really surprising, its sub 50% winrate since Gaijin added the LDIRCM Helis back in september
you clearly havent fought against 31pd then
because it is by far the fastest to an absurd degree
Ignore the ground kills only Pantsirs have…
I’m not sure how much nuclear option you’ve played but you don’t need much teamplay, you can deal with most AA on your own, and also there isn’t a radar SPAA with insane range in every convoy, SOME do have the boltstrike, but most have the IR SPAA/The gepard lookalike with AHEAD
I’ve played quite a bit, people still complain about the AA being powerful in that game regardless. You don’t need much teamplay in NO since most planes carry enough AGMS that you can kinda spam off in a salvo. 1 will eventually get through, accompanied by all the little things the game provides versus what WarThunders iteration doesn’t
that is also ture
Conviniently using all time stats which include times when those spaa were 12.0.
Would you look at that, sm sv has greatest kd (may 26). And higher sl/rp per game because on top of those kills it also scores munition interceptions. Same happens on your image as well, sm sv performs more useful actions in general, not just k/d.


