95Ya6M switching from laws of physics to laws of Russian Federation to maintain Mach 3 speed after travelling 40 km:

Instead of pressing this as Russian Bias because it’s so easy to do when selecctively comparing and contrasing, you should also consider there are still 3 year old bug reports still floating around for the Pantsir S-1 and other AA systems, and a newer bug report with the SM-SV due to it’s radar.
And the bug report in relation to the missile pods is very likely an oversite with the X-ray modeling since you cacn carry different loads of weaponry assorted in variable orientations.
Not to be that guy, but it won’t change the average 20-15km engagment range most pilots choose to engage from.
Nobody is engaging from 30 or 40kms away.
This is just reminiscent of everyone glazing the BUK on release for it’s crazy range when nobody engages from that far, and then everyone quickly stopped yapping.
I mean… the two you pointed out by name are both Russian xD
The issue is that it isn’t an issue for other vehicles in game such as IFVs with external rocket launchers (IE the Bradley). I have more of an issue it’s been accepted for a hot minute now and no fix has been placed yet. It’s “convenient” that when it’s a Russian vehicles being bugged, fixes take forever and a day but when it’s other nations (such as the FW 190 getting the engine heat management nerfed on a Russian player going “I feel like” with no data), it’s super quick.
Not to mention the few maps that actually permit engagement like that. But when it does… boy howdie is it rough b/c there’s no way to break lock except terrain mask (if the blast radius doesn’t get you anyway)
I have a question why is top tier so controversial, there are so many other br brackets where the soviets arent the best. France 7.7, USA 6.7 are far more powerful line ups than soviets at 12.7. Just look at the american cas at around 6.7 and it is just as insane as the 38-MT, skill is indeed required at those brs for sure to make cas work. There are 3 extreemly powerful techs the soviets have the 38MT, Lmur missile and pantsir missiles but that is where it really ends. Ahh yes the bmpt but that has been uptiered.
Valid question - Gaijin HEAVILY market top tier as almost the endgame content. Adverts, promotions, all really go full bore on selling the modern vehicles. So you’d think and hope that this would be the tier where they’d do their best to keeps things balanced… hmm…
To your example. CAS with props is notably different because a CAS pilot has to put themselves in harms way to bomb/rocket/strafe. Even a roof-mounted .50 cal can slap a wannabe CAS player out of the sky if they are not careful. You want to revenge bomb someone? You’ve got to dodge the flak first. No locking them up and splashing them from 12km away.
You can also spawn in fighters of your own and not get wiped out of the sky by a SAM within 30s. That changes the calculus somewhat. Counter-CAS is simply more prevalent at lower tiers in my experience. One side is not locked out of flying - which can very much be the case at top tier.
Sub 7.0 - balance among nations is actually pretty good. Sure, some of the German stuff is undertiered. Some of Jumbos are overtiered. However you can spawn as any nation and not really be deficient in any area (ground/air/aa).
If I up against US 6.7 or French 7.7 I feel like it’s a fair fight with a chance of doing well and having fun.
Playing top tier as any nation other than Russia? Not so much.
The bugs in relation to the Pantsir S-1 wasn’t neccesarily ones that give it an advantage so to speak. Just general bugs that have been open for a while.
Thats nothing special to S1. All vehicles have bug reports that are not actioned.
For example Centurion Mk.10 is missing 203.2 mm of mantlet armour, that was reported (oh god, the time) 12 years ago.
In my experience, I find that prop based CAS relatively have more than an advantage at those tiers, especially on the U.S side.
Since there will always be more than 1 plane up, you can only focus your attention to one plane at a time, which at some point will guarantee your death. The dynamic works if it’s a direct 1v1 with SPAA, but most times if not all the time. It’s usually more CAS than SPAA at those tiers.
looks at the Yak 9 getting a round only used in testing and literally will one tap nuke heavy tanks will into the heaviest of armor and stats based off the tank round and not the actual test round I mean… It wouldn’t be so bad if we had the old overmatch mechanic but now you just need a round diameter > armor thickness + 1mm to overmatch.
The fact remains that a prop CAS has to put themselves in range of 100% of their opponents on the ground potentially.
Whereas a FnF Helo or KH-3Fake slinger will only potentially be targetable by what, less than 10% of the enemy team mostly?
For me it is all about relative risk. Even those cursed Yak-3 pilots who fancy playing tank-hunter have to get right above the Ground Battlefield to get their shots in.
You should also consider there’s a year and a half old report on Brimstone missing ARH.
It’s not just top tier. It’s is just an extension of the GJ’s practice that began at BR 2.0, or so, but ppl got tired of fighting.
With accuracy and rate of fire making it superior to the 262s and HS
Yes they market top tier way too much, they should market other tiers a lot more I think. WW2 and early cold war era br. brackets in my opnion require more skill in terms of bombing targets on the ground. At those tiers you dont have fin stabalibzed rounds which makes it harder to 1 tap targets. I think they should also market heavy tanks a lot more, I think you will get more players interested in heavies more than artiliery systems.
You are also right about the jumbos being that high in br. They should be around the 6.0 range. I personally enjoy lower tiers more than top tier, in my opnion this is also due to maps that have not been tailord towards that br bracket.
Soviets aren’t the best at top BR to begin with, hasn’t since at least IPM1/M1A1 was introduced.
German 6.7 is better than Soviet 12.7.
Even Soviet 13.0 isn’t as good as American 12.0 for the fact it’s 1 BR higher for a worse lineup.
Worse tanks for the mobility meta, Japan & USSR share CAS capability at 13.0 that can’t win matches without skilled players on the ground, & that’s it.
People get these ideas that just cause teams are winning that means the lineup is best, when I can look at the win rates of vehicles & find many if not most of them as part of average lineups.
& in some cases bad lineups.
Because winning a match is 32 player factors in 100+ tank factors, aircraft spawning diminishes win chance for the team that spawns it, & so on.
So many factors in the ten-thousands of decisions made in a single match that will impact win rate.
Prop CAS being far easier than 13.0 CAS is a notable fact as well.
Even better is when you directly smack the helicopters with MPAT (M830A1) TWICE and they keep flying like nothing happened.
I do find it funny that it was known for being absolute dog water in real life but is God reincarnated in game with the gun capability. Also, the experimental APHE that shows up in ONE document and has no combat use records being added is insane.
That’s because 99% of the top tier Russian player base BOUGHT their way there. They are objectively better in every regard except reverse speed (and even then, that’s an issue if you’re just blindly holding W like most of players in game). Realistically, they should be handicapped in things such as thermal resolution, ammo hold type, FCS etc but all of that isn’t modeled properly (for example, the Gen 3 Russia uses right now on their newest T80s are Gen 2 equivalent for NATO).