F16/F15 cannot pick up track/launch ping from Pantsir because its tracking radar uses K Band while F15/F16 RWR can only pick up E - J Bands
If we’re talking nowadays, probably most aircraft have been upgraded to detect the K band. But obviously not every aircraft in war thunder is in it’s most modern iteration.
Thats what the statcard says or?
Basically none of the missiles of any Spaa in game reaches that far. Ive launched an uncountable number of missiles from different top tier spaas that i have and play at targets in custom battles to test. Most of these launches were at sea level (or barely above) and targets were props and mostly slow moving prop bombers at ranges between 30 and 40 km, targets were also below 1 km alt above sea level to be fair. In all kinds of aspects. Targets slow moving (AI Bombers moving in wide circles). While the BUK and type 03 did manage to reach that far, it took ages with the missile visibly slowing down insanely towards the end at launches which reached around the 38 km mark at impact that must have been quite close to the maximum engagement range under these conditions. With none of the “Long range” spaas tested (Type 03, BUK or Samp/T) any launch at more than 30 km was a guaranteed hit (If i had to gues id say roughly 80% hit probability at more than 30 km). On slow moving ww2 bombers that didn’t maneuver mind you. Fastest time to target and most reliable was BUK, then Type 03 (which still took ages to reach around 30 km distance, upwards of 1 minute, with missile basically falling out of the air the closer you get to 40 km or struggling to catch up to the ww2 bomber in rear aspect) and the worst of those the SAMP/T Aster. While insanely quick to 20 km its slowing down like crazy after that, while going in a straight line basically. IRIS-T struggles to exceed 20 km. Didnt test with my Pantsir SM-SV yet tho but if i had to guess its range might be hard capped through guidance/battery life (35 second guidance time).
To sum it up: Its absolutely impossible for any SPAA missile in game to reach 100 km distance, let alone exceed 40 km, at least in these conditions (launch at sea level, target at sea level), basically the worst launch conditions, but still. Which conditions if not these should the statcard refer to? Optimal ones would be even harder to judge? launcher at sea level target at 10 km alt? But thats not “optimal” since the launcher could also sit on top of mount everest^^
Is that just at the moment the missile self detonated? Not entirely sure what im looking at (thats sensor view no?)
Well anyways theres 0 chance any other missile (besides buks maybe) are even going close to mach at these distances. To exactly no ones surprise all the other ones are basically falling out of the air at 40 km distance. (Not that it matters tons for how ground rb plays atm and what the common engagement distances are) But still…mach 3 lol. They really went a bit crazy with the sliders on the 95Ya6M :-D
Well, i guess the devs think this is supposed to be comparable to the dumpsterfire that is the Type 03 which cant reliably engage anything closer than 6 km but also (especially compared to this) has so much drag that while supposedly reaching mach 3.5 has probably slowed down to below mach 2 at the 20 km mark. How these are at the same Br idk but i also dont know how the Type 03 missile is supposed to reach 80 km. Maybe if it sits on top of Mount Fuji launching at a satellite??? whatever…
All this reminds me of when the S-1 was first introduced and players were asking why the Tor M-2 wasn’t added instead.
To my knowledge, the S-1s missile mainly rely on inertia, and while it’s launch range is 20km, it has the guaranteed launch range being 18km, not including if any manuevers kill the missles speed.
Compared to the Tor, it’s guaranteed to reach it’s maximum range everytime without having to worry about losing all it’s energy from just a few manuevers.
SM-SV is still not enough. Helis will still shit on anything that moves by spamming 16 fnf and then landing and then doing it all over again.
We need even stronger spaa for all nations.
theres also AMRAAM ER which maxes out ~1.5 mach less than it should, and even the statcard range is too low
should have ~50% more range, and ~40% faster top speed (and thats a minimum for the speed because the sources say Mach 4+ so probably closer to 50% faster)
But you can overpressure the ADATS by shooting the external 25mm ammo container and the bug report I made got denied on “not enough information” even though I explained what was wrong with it and gave them the .clog ( ADATS 25mm gun ammo rack overpressures the tank // Gaijin.net // Issues). But I promise,