The Pantsir SM-SV is Simply Too Strong, Russian Bias as Clear as Day

Considering the max speed and the not fire and forget nature of VT-1, the average time needed for a KH38MT has to travel from 15-12km, that is mathematically impossible.

The only way this scenario is possible is if the launcher decided to go 20km and beyond, which considering the spawn range at the time (14km if memory serves) would be a deliberate (and quite frankly not very smart) action from the enemy player.

You are aware KH38 in its F&F variant does not exist either, right ? Best we have is a mock up and a brochure stating they planned on putting a Gen 1 Seeker head inside (you know the blurry ones and not the ultre HD 4k you can enjoy in game while carrying KH38’s…)
By counter i was also talking about SPAAs
Regarding SEAD missiles, i’ll let you know KH38 was added a few years ago already, so excuse me for laughing at the “shouldn’t be long in arriving” part.

As seen above with a full salvo of KH38MT, neither could other nations. Should they ? That’s a question for the CAS balance topics

NATO doctrine also does not imply bringing your entire SAM battery 750m to a front line, i will also let you know one entire battery is usually 4 to 6 launchers, not limited to 2 like in game. NATO doctrine also does not include, among other things : fox-3 failing to lock helicopters, multipath, and drag chute integrated to their missiles

The NATO equivalent of Pantsir is having air superiority. So realistically in game it would translate by : giving SEAD weapons + giving first spawn with full AAM loadout to NATO only countries. Sounds fun yet, or can we drop the “doctrine” argument already ?

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The conversation has taken a different turn; the issue is no longer whether Panstir is a strong air defence system, but rather that NATO countries lack certain capabilities.

It depends on the attack; if he fires the 6 in quick succession at 15 km, you can destroy the 6 in 10 seconds

Of course this topic is relevant, because if you’re going to argue that a system that was already in the game was strong and that the new one wasn’t necessary, we need to discuss it, but I don’t think it’s convenient.

The same applies to Buk.

That’s a good idea, but we need to make suggestions rather than just complaining about a vehicle

They’re already in the game, modelled, and just need a few tweaks here and there, so I don’t see any reason why they shouldn’t be added to the game soon

With the new pantsir they’re DoA

Nope
10s is barely enough to reach the first KH38. VT-1 just isn’t fast enough to do what you describe, let alone Adats missile

And instead of fixing it for all AAs including Buk, what did Gaijin do ? Pantsir SM SV : one nation fix only

Even if they arrived in march 2026 (last patch), they would have been 2-3 years late

Apart from the fact that I wanted to make an unreasonable argument to point out the flaw in the “doctrine” logic, suggestions and bug reports usually stay dead for years, so it won’t fix anything anyway.

I did not say it was irrelevant.

All i said is :

  • KH38 volley could not be shot down or countered => Gaijin lets it rot for 2 years
  • SPICE volley can not be countered => Gaijin add a SPAA that can counter it for russia only and let the rest rot.
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The nation with the least ground-attack armament; the Gaijin has never been particularly well-balanced overall. The thing is, the Panzer SM is killed off relatively easily you just have to adapt and play.

I don’t disagree I think it should be in the game, just as the original panther was added

I think you’re overreacting, but everyone’s entitled to their own opinion

Actually they’re not DoA.
I introduce you to a new conspiracy theory.
The main reason for the addition of the new pantsir is the immanent addition of SEAD missiles.
Because the only nation that would benefit from this addition right now is rusia, lol.

They were never lackluster.

You’re forgetting that Ka-50/52 were ruling the battlefields through those years with broken damage model and firing multiple vikhr’s at the same time, no one was safe during that time and they’re still quite competitive with Mi-28NM.

In fact LMUR is the only AGM missile that has correct loft profile fired from helicopter, meanwhile SPIKES,AGM-179,BA-11,PARS-3 and CM-502KG still suffers from trash lofting projectile.

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Can you put like a comparison to surviving a LMUR / Kh-38 and getting killed?

survived 1 , died to 999

On the note of NATO not having a KH38 Analog may i introduce you to the AGM-142 Popeye. Which in every measurable respect is the KH38MT with the minor caveat that it actually exists and has exited since 1984. Top speed of 2.2M, warhead weight of 300kg+ blast frag, range of around 100km or more, IR+IOG+GNSS, carried by the following platforms and likely more
F4, F16, F15, F111C, F18 (tested in the USA never adopted) and the SU30MKI

You’re forgetting that Popeye is not NATO standart munition and even Israel jets can carry very limited amount of them.

In terms of capabilities it matches but in quantity side its still falls behind.

initially.

I mean after everyone got F&F in the form of Spikes, they were kind of weaker.

But considering the fixed wing CAS and the fact that pantsir S1 would already somewhat deal with the spike spam, it was fine and LMURs were still unjustified anyway

They became weaker until recently.

Even when Spike missile was added to Italy,France and Israel Vikhr was still superior due to its speed,range,proxy mode and bein able to precisely target the enemy units.

Only with the addition of multi launcher SAM systems and LMUR made it them bit weaker, still at 12.0 Ka-52 still doesnt have any proper rival.

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Only for good player. For average player any FnF missile is much better than any manual guided one.

ah mk1

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Vikhr didn’t required any special skill up until the recent additions, any person that had more than two braincell could make it work quite effectively.

With Hellfires? Lmao.

And If you think you can hunt Any semi decent ka-52 player with those starstreaks I got bad news for you.

Even before new spaa it had same stat as bvm which is pretty sad for its cost. Either it was weak or it was difficult for the average player.

Hellfires are pretty good missiles when you use them only vs mbt/ifv and have other missile vs any other threat (plane/heli/spaa).

Map dependent. And since when is the strength of a helicopter determined solely by its strength in a duel with a helicopter?

Hellfires are pretty trash compare to vikhr missiles due to their flight path and speed, not to mention single smoke render them useless even if the enemy lost its mobility.

Overall package is still superior in Ka52 if you want to talk about that.

It offers better laser guided missiles, can carry unguided rockets,A2G munitions and A2A missiles at the same time.

30MM cannon offers superior balistic and penetration while it has more countermeasures has advanced IRCM and similiar flight performance.

So what were you saying again?

Bad news for the Ka52 pilot. Starstreaks are the strongest anti heli missiles on any of the BR12.0 range helis in game. Twice the speed of the vikhrs which are really hard to hit at ranges where their booster is out and the target is below proxy fuze height. Until you have scored a direct hit with the vikhr at >6km range youre dead 5 times to the starstreak.

Still doesnt make the Ah mk1 better than the ka52 overall, since as you said correctly, it just has a way better loadout vs ground, can defend itself better vs jets bc of laserbeam 30 mm and vikhrs and has better a2g loadout. But in heli vs heli combat with skilled pilots i bet on the ah mk1 every day of the week. They just shine in different aspects and both are simply dead if they face any 13.0 heli with very slim chances to at least trade. (But even there id give higher chances to the Ah mk1 because of the vastly superior speed of the starstreaks, before it gets downed itself)

Compensated by damage and ability to spam missiles without 3sec window. Again vikhres are better missile overall but when we look only on heli vs mbt perfomance then they are ± on par.

I want to say that you greatly underestimate starstreak that turn useless longbow apache in one of best helis in game. At least before they introduced ldircm helis. Now pretty much every heli useless except 13.0 ones.

First and almost Starstreaks looses ranged engagements against Vikhr missiles (10km vs7km at best) second unlike Vikhr that has proxy fuze starstreak requires direct hit on enemy air unit which makes it inferior overall.

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Damage? Lmao.

Both missiles has similiar damage output while on paper Hellfires penetrates more but because of its flightpath most of the time it doesnt make too much difference.

If you need more than two missiles to kill single ground unit I have bad news for you.

I also have ah mk1 with starstreaks and I exactly know its weaknesses, if both pilot has same skill levels Ka52 will win the engagement 8/10 times.

Due to their nature starstreaks require higher skill ceiling.