The Pantsir SM-SV is Simply Too Strong, Russian Bias as Clear as Day

radars are like cameras they actually have an FOV and can slightly steer their own anthenas towards some angles, either mechanically or electronically, the radar is not always alligned and the beam moves dozens or even hundreds of times per second, some even reach thousands, and the same goes for here, you dont see it alligned but its working properly its just too quick for you to see, now taking all that with the way gaijin simplifies physics will ofc be confusing but gaijin has simplified it a lot so it dosent put all that much load on the game

Cant be bothered to record it myself, just watch this, explains perfectly
I guess it does not want to upload itself in watchable form.
https://youtube.com/shorts/kTyDOdhDc18

This one works

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and thats exactly what im trying to tell you! the radar beams are not aligned, and in the pictures case, it would go even further with the search which would be almost behind the car itself, its not centred to where it should be, i dont have a replay video at hand now tho

i dont know how i can explain this because of my shit english but a replay video will explain this well

And that is
THE SAME FOR EVERY SPAA. Its Gaijin choice to make it that way, EVERY SINGLE SPAA suffers from it, there is nothing you can do, not reportable, NOTHING.

i dont see this issue with pantsir s1?

Look again then, as it is there.

look again where? the video? to see where the radar is pointing, there is the beams? sm sv beams are in a zone you are not looking at at all, and where you are looking, ther is no search

Read

so you still dont understand the issue

Point at the problematic beam on this image.

It’s not. Your sp pool will be lower.

Mostly Sky sabre

Usually people who say similiar things don’t play cas or they subjectively estimate their effectiveness when they remember only those games where they killed 6 tanks in one go and forget the other 4 games where they couldn’t kill anyone and their actual stat show pretty poor perfomance.

You don’t need to be a good player. There is no skill floor for new spaa.

It seems you don’t want to point it, so I’m going to go by “what I understand”
Your issue is, that tracking radar beam is not looking in the direction of your turret, but that’s not how track of vehicles such as Pantsirs or Tors work.
Intsted of sending the beam directly onto the enemy plane, it is constantly scanning an area covering +75 -15 deg in elevation, and +45-45 deg in azimuth in a raster pattern. This happens once every second. That means the beam that is much smaller flies around the whole 90x90 zone in a span of a second. There is also a second, invisible beam, that does the same thing in 0,05s, but unlike the 1s one, it can’t detect new targets, only update the ones that the 1s one detects.
So, if you pause the replay at random moment chances the beam from your tracking radar will be on target are small, but not 0. In your example the beam is very far to the right, and it is either going to the left, or it is about to hit -45 mark, and it will go back left.
Thats how it works, there are no issues there. This system allows it to track multiple targets at once, unlike stuff like ItO, that can track only one

If you do not believe me, try this.
Create a custom game with plane bots, spawn a pantsir and lock one for a few seconds. End the game and watch the replay in a very big slow motion, you will see the beam do a raster scan.

I have an idea, use helis and/or the Bradley M3A3 to do indirect fire. For helis, the rockets may be intercepted the first few tries, but eventually either:
-The Panstir fails to successfully intercept munition(s)
or
-The Panstir exhausts it’s supply of missles

If you wanna know how the Bradley one works go watch @Loner1512 on YT.

This is just a creative idea I thought of to counter SPAA, feel free to comment your thoughts.

(act like this is pantsir sm sv in picture)

i hope you now understand the issue

i forgot to add, it is not always like this, it can be a gamble

some matches it behaves normal and some matches it doesnt

or just use spike missles, as these dont show up on radar and literally cannot be shot down, speaking from own experience

Then upload a video showing that behavior.
Or provide server replay of such thing happening in a battle, the screen you provided shows nothing out of the ordinary.

Must say drones also counttowards the kill count on statcards for A2A kills, the SV SM is far, far better at taking down all those little pests than the IRIS -T so it will also contribute to it’s KD.

Still of the mindset of it wasn’t a necessary addition at all.

games jumping too far tech wise and soo much stuff is being left half cooked and half done even a few BRs lower :(

Uhm how can it successfully shoot them down?
I’ve only died to the new pantsir once so far, yet the standard one a few times.

The Long range capabilities of it aren’t what make it great, it’s the fact it can shoot down you’re entire payload before it gets within range, which has happened to me a number of times with my JH7A.
The best way to deal with these now is to use the James strat or whatever it is called when you fly low then pull up clean over their spawn and dive down dropping guided munitions on the top of them.
far easier said than done though

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I’m not sure about that but SM’s hypersonic missile are better than SLM’s missiles in many cases in practice.

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The missiles are faster sure, but the issue with them is they’re quite easy to get off. IRIS T at ranges, at least in my experience is far harded to get that missile off your back. Especially if they are using both the IR ones and the Radar ones.

Though my point is it’s far harder for the IRIS T to shoot down scout drones which are found usually floating around compared to the Pantsir as it has both guns and a shedload of those smaller missiles for shooting down ordinance as well as small targets. E.G drones.

the amount of times i’ve lost my scout drone at top tier due to a fkin SM shooting it down has got me to the point I don’t bother to use them.

Lie to yourself

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