The Pantsir SM-SV is Simply Too Strong, Russian Bias as Clear as Day


What were you saying?

Definitely Russia suffers and needs more buff s/.

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And despite the entire community rising up to point out that there is a balancing issue with Russian vehicles… The developers continue to actively ignore the problem… I wonder how Russian players can even think that there is no “Russian bias” in this game…

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according to lampainfo there is no information about the vehicle yet either…

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Spoiler



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can you tell me where you have these pictures from?

1st from forum Otvaga, second is from video https://x.com/AndreiBtvt/status/1791522374300381190

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so there is footage of it. nice

i also want to bring up the fact that the radar on the vehicle behaves rather interesting

it can detect (and thus successfully shoot down) aircraft flying low through a forest

but at the same time fail to lock aircraft openly in the sky

that’s an issue with every singe TWS radar currently lol, pantsir isnt exclusive, that you only play the pantsir is another thing

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i dont play only the pantsir sm sv i play other saclos aa idk how u came up with that nonsense. i never had this happen on ito90, pantsir s1, tunguska, etc

tunguska dosent use TWS, ITO90 dosent use TWS and i’ve had this issue with Pantsir S1, CS-SA5, and TOR M1’s and HQ11, other vehicles that use fully automatic missiles like SARH or IR, dont have this issue as badly marked as saclos, but they still have the issue, its bad on the IRIS-T SLM cuz it looses track inmediately and the missile dosent update the datalink anymore
example of tws:


Example of “track”:

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personally i never had this issue and i cant replicate this issue in game so i cant comment. worst i have had happen is the radar lock changing to a different target in pantsir s1, and the issue is still present with sm sv

if you look in a game replay of pantsir sm sv, you can see the radar beams are not aligned, completely offset compared with its radar modules

Thats because both Pantsir trackers have a very limited number of targets they can detect, so when a new one appears, the old one is replaced. Once the one you are tracking is replaced, you are forced to switch to a different target.

That is the search radar, and its exactly the same on all other AAs, search radars dont move with the turret.

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yeah that issue happens to all TWS radars from ground to air, its just more easy to notice on these ones because they have faster scan rate than normal 360 TWS radars

yeah and this basically

However it will switch the lock of a jet to a munition that the jet has dropped off

huh?

Read what I wrote

How nice of you to attach a completely different picture, only to get mad, very nice.
The radar beam of the tracker is just put inside of the turret, instead of being offset to the front, it still scans like it should.
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Im sure you can see the difference between the 2 images, right?

yeah it normally switches to the newest target, that’s a known issue with all TWS radars like i’ve said

so what is the point of a turret then, if according to you, radar beams not rotating with the turret is correct? the radar beams stay in the line you have spawned in

you dont even play pantsir smsv?

Its not correct, its the same with ALL OTHER SPAAS IN THE GAME

Search radar stays in the same origin point, it rotates normally, searching around.

No, i dont.

Now let me ask you a question


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This seems to be an issue to you, if it is, please tell me, how else is it supposed to scan 45 in azimuth to the right of the turret LoS, if not by looking to the right of the turret?

Pantsir tracking does not work in the same way as tracking of most other SPAAs, but you probably know this.