Indeed Pantsir also suffers from same issue.
I don’t wanna be that guy, but the whole “1v1” mentality seems a bit dated. There’s already people in Air RB who hate when you interrupt a 1v1 in a team-based game.
Yeah it was fun in the air, but not so fun for people on the ground is the problem, that’s why all these systems got added, granted how CAS just kept on gradually getting stronger. And I don’t know what you mean by “downtier seal clubbing.” AA isn’t really sealclubbing low tiers. And the br brackets don’t do a good job of representing an individual aircrafts potential.
A-10 and Su-39s are still very viable if you know what you’re doing, but of course everyones going to want the supersonic strike aircraft.
If they just fixed the angle of attack than that’d be good enough. Adding the NLOS guidance would effectively ruin everything lol
The issue is, not the same. When it comes to pantsir, track radar gets too many targets, and they start overwriting old targets, meaning it jumps around.
When it comes to SLM, more targets causes the radar to, well, im not sure how to diagnose it. Other than the usual TWS jumping, it starts sending poorer DL updates, making the missile fly in a erratic way, or sometimes even miss, as the DL causes it to look with its seeker elsewhere.
no you cant, lol. Thats exact reason this topic exists - because there is no counterplay against it.
Sorry but you are that guy. I played CAP not CAS. Those 1v1s, 1v2’s or 3’s were in defense of my team from CAS while dodging AA. It WAS good fights, but that’s not the primary reason I played.
-10 points for assumption of intent
I spelled out what I meant by seal clubbing in the same sentence, please re-read.
11.7 jets facing 12.7 AA is seal clubbing. Point and click spreadsheet adventure AA is not skill versus spending hours learning how to fly, notch, use the weapons etc.
We have this entire 2700+ post complaining about a 12.7 AA as proof.
Guess it’s time to get something higher than 11.7
The SM-SV would disagree

Well that sucks, but that just how Anti-Air operates. The more modern you get, the less technical it gets.
Maybe the game should cap itself at a certain technological point if “no skill” is going to get in the way of the game.
It’s management
I don’t remember very well. Probably they immediately started moving and break 20m rule, and I already had several hellfires in air, since I usually spam a missile every few seconds to reduce the time of hitting for a possible target.
sure 100% with you. but im also interested in understanding where they got the stats for the 95ya6m.
I don't know. It seems to me that this is a rather complex and skill-dependent gameplay:
be su30sm2, point nose at battle. shoot 6 kh39mts get six kills, invincible done remotely properly, only real danger is iris t slm, repeat
be rafale, point nose at target yeet 8 aasm250s, get 5-8 kills(or 0 if sm sv is around), either die to sm sv or survive and repeat.
spice 250 aircraft take a bit more effort to play, same for f/a18e with its crap mavs or slightly less crap slams.
cas gameplay isnt that hard, thats not a problem if SAMs were effective, as sams are even easier to play, the problem is the only effective sams are the iris t slm and the pantsir’s(both of em btw s1 is still great) and slm is Useless against helis(which are only realistically killable by aircraft and Pantsir).
top tier is abysmal. nothing is being done about nothing is aknowledged, it keeps getting worse, and im definetly taking prolonged break, and im talking as a predominantly air and aa player. game is just terrible rn
as much as we should blame players for voting against balanced/realistic APHE, I don’t see why Gaijin left something historical up to a vote.
It doesn’t sound convincing from a person who has about a zero top tier cas experience.
“Unable to overwhelm the NATO air defense system”?
KH38MT isnt in game i guess
i know how to play aircraft, and have experience with lower tier cas(against much the same anti air btw as i play at 12.3 occasionally 13.0 with the horny) if i can deal with pantsirs and iris t in an aadvark (where the rwr is worthless) and has no ability to turn i guarantee you im not going to start performing worse in a good aircraft. cas is not hard, especially not for arb mains, which are used to defeating missiles much harder than any fox 3 sam as multipathing any ground launched fox 3 is a joke, not to mention notching even buks and sampt isnt that hard.
LOS break defeats pantsirs in most situation, and pulling tight maneuvers can defeate people using manual guidance,(for pantsir s1 and sm sv both) although if theyre using radar screen it becomes Much harder(i havent succeed once against sm sv using auto targetting but maybe in a better aircraft) iris t slm is the second hardest imo if im cold its pretty easy but if im hot its usually just death if i dont have any cover to dip to(or im not aware of the slm although i keep an eye on the spawns usually, i dont remember encountering any SLS yet, and 9x i dont fight(although i imagine that it would defeat itselft like im used to most times).
if you want to believe cas is hard sure, the skill floor is very low however. you dont need to pull cob games every match to go positive in cas, and you arent convicing me it takes any effort to play a su30sm2 in cas, i know how the missiles perform and i know how to play the aircraft. its piss easy to play.
the lineup im referring to.
now add like 16 missiles from 3 different people to the screen.
edit: you dont expect most sams to do anything in this scenario though which is why youre making this bad faith comparison.
on the opposite side defeating missiles in an aircraft is often done in overlapping ways and is generally much easier, that is ontop of having an rwr giving you some information on whats shooting you. on the other hand when you’re in an anti air its extremely overwhelming to deal with a large attack to find which missiles are heading for you, let alone kill whos shooting you which isnt even an option against anyone making use of their range properly(iris t slm and sm sv have a chance in this case)
You play your f111 as 1 kill/spawn plane. You can get this stat just by yolo bombing spawn. It doesn’t say anything about your potential cas perfomance in a normal plane on 13.0.
You don’t need just to be positive. You need to be effective considering plane/heli cost vs ground vehicles cost.
I don’t know where you get that. It’s a joke video and the message is super simple.
