electronic warfare is not just something you turn on and suddently are immune to missiles. if you want to speculate advantages that have not really showed up in reality you can do so but the supposed “vulnerability to ecw” hasnt stopped ARH missiles to be the most dominant missile kind since its proliferation.
they are cheaper and allow to make guidane smaller, You still need to find the aircraft if the radar is being suppressed by ecw, youre left to IRST, and irst reduces range quite a bit in 99% of situations. its price and form factor.
SM-SV and Irist slm are the only thing that could ever hope to contest a skilled pilot in the current enviroment. and iris t is unlikely to survive the engagement.
and if a mi28nm spawns? might as well j out i youre not in a pantsir
Okay and do we have any ideas on how to balance the game out in that case, because if multipathing, chaffing or flaring arent supposed to give any CAS player a chance at survival or make it slimmer. I dont see why they wouldnt also get capibilites to counter that.
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Omarb13legends:
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You keep saying SACLOS missles are supposed to be worse but youre saying thay ARH missles are supposed to be better than them in-game. You arent making it very clear (too me) if youre saying that SACLOS need to be artificially nerfed or ARH missles need to be buffed. So youre throwing me in a loop right now.
No its not, but its less effective the closer you get to a target. How is this supposed to work of you grant ARH SAMS a very high hit rate with almost 0 susceptiblities if thats naturally going to be the counter.
Small maps wont allow for electronic warfare to be played right is what im trying to say.
Versus a radar only based SAM that doesnt use IRIST tracking if the radar is supressed, thats a huge disadvantage.
It would have a better chance if it had the advantage of range instead of being forced to wait until theyrebwithin 14kms after theyve popped over a hill.
Which is true but in the currrent envrionment as it stands, the average engagement with a plane almost always leaves them in LOS at ranges of 15-20kms long enough that SACLOS missles excel over the SAMS. Purely because everything is almost on small maps and small maps favors a SHORAD like the Pantsir.
The extended range advantages SAMS are supposed to have would mean millions more if there were actually large enough maps tonallow that kind of breathing room but that currently isnt the case
notching should be harder to do not impossible, i was talking insofar as real life, although notching should be outright disabled if the missile is gettinng Costant datalink as that implies youre either exposed on a attack run or flying like you have multiple lives
and because it seems to be missed, i never intented or said that saclos should be nerfed, i like saclos systems, i just find it absolutely insane when things like samp-t or type 03 get outperformed by a pantsir in pretty much every practical scenario
Would be nice to get spaa radars nerfed then because currently they just ignore trees and can send their missiles right to helipads. Died plenty of times on zulu on helipad to ir sam casually seeing me through trees before I can see them. On maps like eastern europe, fire arc or poland you are pretty much cooked if you dont have ldirccm heli (and removal of mp would make those much weaker too).