which should be disabled on top tier sams(or lowered to like 10 meters), learn to notch or die should be the rule
How about helis?
Well, as you said before. Notching isnt going to matter much if the SAMS missles were as effective as you said they should be.
10 meters is abysmally low, youre gonna hit the ground at that point. And mightaswell be non existsnt on maps with trees
ESPECIALLY for helis, theyre literally invulnerable right now
notching should be harder to do not impossible, i was talking insofar as real life, although notching should be outright disabled if the missile is gettinng Costant datalink as that implies youre either exposed on a attack run or flying like you have multiple lives
Gotcha, gotcha.
and because it seems to be missed, i never intented or said that saclos should be nerfed, i like saclos systems, i just find it absolutely insane when things like samp-t or type 03 get outperformed by a pantsir in pretty much every practical scenario
Would be nice to get spaa radars nerfed then because currently they just ignore trees and can send their missiles right to helipads. Died plenty of times on zulu on helipad to ir sam casually seeing me through trees before I can see them. On maps like eastern europe, fire arc or poland you are pretty much cooked if you dont have ldirccm heli (and removal of mp would make those much weaker too).
that would be easily fixed by just repositioning helipads on certain maps
Where would you put helipad or volokolamsk? Entire map outside of tank battlefield is just huge forest.
Heli, AA and Air all need re BR’d and decompressed. Fighting top tier AA like the SMSV or the IRIS-T in my 12.0 F-14B in GRB is one of the most gaijin moments ever.
the entire top tier range is extremely compressed
The functional difference between Tanks at 11.7 and 12.7 isn’t insane.
But the same can’t be said for planes, AA systems, or Heli’s at all.
its one of reasons SMSV feels so ridiculous and just well it plainly is.
Issue is they weren’t played much so they didn’t meet the data cut offs. I’ve lowered the cut off for the data below, but just know the fewer data points a vehicle has the less accurate the stats will be.
K/D to CAS
Cut off: 100| Vehicle | Ratio | Data points |
|---|---|---|
| Pantsir SM-SV | 4.04 | 1744 |
| Sky Sabre | 3.15 | 166 |
| FSAF SAMP/T (Mamba) | 3.11 | 259 |
| FSAF SAMP/T | 3.05 | 328 |
| HQ11 | 2.30 | 588 |
| IRIS-T SLM | 1.96 | 1245 |
| Pantsir-S1 | 1.61 | 2456 |
| OTOMATIC | 1.56 | 182 |
| “BUK-M3” | 1.52 | 858 |
| NASAMS 3 | 1.51 | 559 |
| CLAWS | 1.48 | 323 |
| ▄ItO 90M | 1.40 | 168 |
| SPYDER | 1.37 | 199 |
| ItO 90M | 1.32 | 220 |
| EldE 98 | 1.26 | 190 |
| 2S6 | 1.15 | 170 |
| CS/SA5 | 1.15 | 698 |
| FlaRakRad | 1.11 | 1119 |
| Type 81 (C) | 1.08 | 100 |
| ADATS (M113) | 1.07 | 124 |
| ADATS | 0.99 | 936 |
| Type 03 | 0.93 | 108 |
| HQ17 | 0.83 | 139 |
| Tan-SAM Kai | 0.77 | 230 |
Weapons destroyed to CAS deaths
Cut off: 100| Vehicle | Ratio | Data points |
|---|---|---|
| Pantsir SM-SV | 6.33 | 2537 |
| FSAF SAMP/T | 4.83 | 472 |
| FSAF SAMP/T (Mamba) | 4.57 | 351 |
| HQ11 | 3.44 | 790 |
| Sky Sabre | 3.23 | 169 |
| Pantsir-S1 | 2.54 | 3336 |
| NASAMS 3 | 2.02 | 674 |
| “BUK-M3” | 1.86 | 973 |
| OTOMATIC | 1.70 | 192 |
| ItO 90M | 1.55 | 242 |
| CLAWS | 1.45 | 319 |
| ▄ItO 90M | 1.44 | 171 |
| CS/SA5 | 1.27 | 738 |
| SPYDER | 1.18 | 183 |
| Tan-SAM Kai | 1.12 | 275 |
| Type 03 | 0.89 | 106 |
| 2S6 | 0.86 | 147 |
| IRIS-T SLM | 0.81 | 759 |
| FlaRakRad | 0.76 | 932 |
| ADATS | 0.63 | 767 |
| HQ17 | 0.41 | 107 |
| EldE 98 | 0.29 | 108 |
“BUK underperforming” my ass
Sums it up pretty good.
Now would be a good point to remove the Pantsir from the free SPAA pool though.
Or just get rid of that ridicoulus mechanic all together while at it.
Tor should be their free SPAA, same with China imo.
Especially considering the other nations either have 11.7 or 11.3 SPAAs such as the Flarakrad, Otomatic, ADATS, and the 9.3 Imp Chaparral…
ITO would probably be the best free SPAA then but it’s miles worse than the Pantsir.
Honestly, I’ve never had a problem with the free vehicles you get, it’s just that they should’ve never added the free SPAA along with it. Anything else, sure, but pretty much any SPAA can be used stock.
The truck one? It is one of the most spammed SPAA mid game and they actually indirectly increases the probability of opposing team reaching nuke requirements by feeding the mbts lol
The total mass of prefabricated fragments (105kg) has far exceeded the total mass of the projectile body (32.5kg).
The 95ya6m charge is 770g, with a total damage of 70,000 fragments. The BUK M3 charge is 50kg, with a total damage of 56,000 fragments
The fragmentation generated by the 95ya6m far exceeds its missile mass and even has higher damage than that of the 9M317MA
He only needs four missiles to destroy an aircraft carrier
Doesn’t anyone think the fragmentation of the 95YA6M is beyond common sense, or did I miss the discussion
wheres the sky sabre?




