average nato spaa report
Huh
Imagine if the soldiers operating MANPADS Starstreaks had to guide those missiles like we do in-game lmao
yeah i mentioned that in the quote you used, how does a competent player utilizing his environment disprove my point?
Context: check out what version of the Sentinel radar the NASAMS in game has.
Now look up what versions they are shipping with the system
Hint: it’s a few revisions behind and missing about 2x the range and different tracking features.
It’s also a bad system overall compared to other possible radar systems like the AN/TPQ-53 that could go with it (for USA mains at least).

Multipath isnt a game-wide code that once changed affects all radars at the same time, its a block of code in each radar in-game that gaijin can adjust whenever they want.
They could remove MP from GBAD anytime they want without effecting air RB. They really should do so right away as a first step to bring ARH SAMs closer to SM-SV capabilities.
Oh that, yeah I’m aware of that
They sadly won’t for a while, unless they add Anti-Radiation missiles but then again, the Pantsir SM-SV would still be annoying to destroy because of the amount of missiles you can put on the thing.
The Pantsir literally won’t care about ARMs
Can confirm this is true
I dont think any of the SAM’s will really care tbh. Pretty sure the largest ARM load seen on jets is 6x, and more often than not, its 2x, so they arent gonna be oversaturating the GBAD. They arent notably faster than Kh-38M’s either, so if you’re able to deal with Kh-38M’s, congrats, you’re able to deal with ARM’s.
Might give some nations something to rifle off at close range though instead of relying on GPS bombs for SEAD
Ngl the advantage Japan had against Russia with their Su30MKM with KH38 died when Russia got the pantsir SMSV. It was a good thing before to have a check on Russia but at the same time I hate CAS in general so lose win situation I guess.
It would really depend on the BRs that would get ARMs (and which ones would be available)
I still don’t think ARMs should be added in general, as the weaker top tier SAMs already have a bad enough time lol
This is likely why Electronic Warfare will become a thing, how will they balance that however is the big question.
That so?
Well, them dropping it to account for small maps would again, only be seen as a short-sighted decision instead of fixing the issue of small maps.
I
Again, that’s an issue of playerbase asking for more CAS stuff and creating their own problems they didn’t care about until it got bad enough, so I have no sympathy for that.
“2-3 business days” wasn’t an argument before this new Pantsir was added, or before the previous Pantsir was added, there was still AA in the game that used LOS that could reliably destroy helicopters.
Tell me why they would remove multipathing entirely when it’s an actual factor when it comes to ARH missles, just beause SACLOS based sams aren’t affected by this and the argument is only brought up because of the newest Pantsir when other SAMs had these systems way before the larger SAMS were added to the game.
I don’t know why you’re trying to close the gap in capibilites by eliminating factors that effect specific weapons that defines what their strengths and weaknesses are.
The SM-SV has to maintain LOS so that is a weakness, the 40kms range doesn’t matter because you can easily break it with terrain masking or force the missle to the groun with it’s leading if you maintain high top speed.
Effectively the only thing you do is make ARHs more effective than SACLOS missles if you removed multipathing all together because acceleration and top speed inherently does not matter if you’ve just guaranteed a hit with a weapon you don’t have to maintain sight to use.
Essentialy, if you’re dumb enough to apply tactics on dodging ARH missles to SACLOS missles, and you’re killed at 35kms out, that is 100% on the player. I’ve seen way too many people doing that.
Only works if you’ve been chaffing before they actually got a lock.
Yes because back then helicopter missiles also took 2-3 business days to reach their target and you couldn’t just pop up, fire 16, and drop, making good time to target critical to having ANY kill chance.
Not for modern ones.
You are not gonna believe how it is irl…
Last time I cheked, planes didn’t spawn close enough Irl to take away the western SAMS advantage of RANGE over the Shorads advantage of CLOSE range.
They still work against modern ones, but that’s with a combination of ECCM and low level flying, we don’t have ECCM in game yet.
Before any of the Pantsirs yes, after the S-1 was added? No.
2-3 years later here we are
Multipathing has literally no effect on modern SAMs. CAMM is even rated to engage surface targets.
Are you suggesting SACLOS>ARH at long range? Or at short range? Because both of those are false.
And people rightfully complained about the S1, if you check the original post in this thread it highlights that.
Now it’s 4 seconds. You have 4 seconds on first RWR hit to drop chaff and dodge the pantsir missile.
This is at the FAR heli spawn.
Pantsirs always had an advantage seeing through trees with the radar now it’s just worse because helis are too slow to dodge the hypersonic missile.
If you’re too low the missiles don’t fuse on trees. So it just goes through trees. IF you’re too high you can’t move. Fighting pantsirs (and buks) is damn annoying.
They complained because CAS powercrept and now something got added to somewhat nullify it, and here we are once again.
Sigh
I said western SAMS. Western SAMS that rely on ARH or IR, not SACLOS…
I’m not saying one is stronger than the other outright, I’m saying one is stronger than the other in very specific scenarios. Right now multi vehicle SAMS that use ARH can’t fully rely on this. The IRIST gets the benifit since it uses IR as a combination.
If that’s the case, then ECCM measures would have to be added on most planes since that almost means a guaranteed kill every time from farther than the Pantsir can reach, that still doesn’t mean multipathing won’t work or still won’t be effective to a degree

