The Pantsir SM-SV is Simply Too Strong, Russian Bias as Clear as Day

The fact that it only lost 1.73 Mach at 36 km against a jet at that distance is questionable. It either has 0 drag when turning, or this thing is made out of Stalinium. Which then begs the question, why is it only rated to 40 km if it can go way past that? It could easily reach 70 km or more, and realistically 50 km, since the radar could continue to guide it at that distance. It just seems that it is overperforming bigly. The dart does not have a sustainer engine in it, just a booster.

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Even without ammo boxes, the original Pantsir still had the most amount of missiles AND all of them were ready to fire at once on top of being one of the 2 top tier SPAA at the time with guns as well (and don’t forget, the ADATS was originally classified as a tank destroyer and had an increased SP cost). It also had the best radar with the ability to have 4DL targets at once, giving it the option to engage munitions with a drastically easier capability.

Given that the most FNF ordinance you could see from a single jet at the time was 6xMavs, you could still engage 2 sets of Mavs before running out, but you still have 4x30MMs that can still kill aircraft and chew through tanks (which again, only the ADATS had a similar option).

While it’s obviously less effective now due to FNF helis, so is every other SPAA from the same timeframe. Outside of the gun SPAA like the Oto and LVKV (which trade off a drastic amount of range to have a better time engaging close range targets), the Pantsir S1 still remains top dog at defending against helis compared to what the other nations had - especially since you can DL the first missile at the heli and then continue going for munitions while all the other SPAA truly did have to choose what to go for.

The bottom line is that Russian AA has generally ruled supreme over the years, especially with the inclusion of FNF munitions and the SMSV is just another step up in comparison. Given that it also sits with the same nation that has the most dominate CAS options, it just becomes that much better. One other small advantage it has over all the other top tier AA - if the enemy team doesn’t end up spawning any CAS, the SMSV can still be active in the game.

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tbh its def time for harms what i am looking foward to is the aargm-er even tho ik they wont add it

Which tells me they are going to add certain vehicles and mechanics regardless, because obviously they have to keep money flowing somehow and they aren’t going to stifle content like for the reasons some people may list here

Overperforming? Have you seen the model of it’s fragmentation btw?
There’s no such thing as overperforming ru weaponry. Baloney.

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The type 625 is pretty good at intercepting ammunitions, only issue is they decided to unload everything on it then it gets overwhelmed quickly due to low ammo count.

I am not an SPAA expert, so far I hadn’t find anything aside of Pantsirs this good at intercepting ammunitions. Hadn’t really played the IRST/NASAMS/BUK so I don’t know if they can do better.

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Are you refrencing a video or something I said related to 1.73 Mach at 36km? I thought I was following but I’m not sure what you’re referring too unless you’re just talking about flat values.
You’d have to do some research on the missle. From what I’ve seen, it uses a more powerful booster stage that allows this. I wouldn’t doubt the missle capibitlities right off the bat since it’s purpose is to intercept hypersonic munitions. I’m not sure if it’s set to self-destruct at 40kms, as that could be the reason for the cap. I mean there’s nothing stopping the 10km missles on other SPAA to keep on going, as far as I know they all outright self-destruct once they hit max range

BUK wasn’t designed for that so it’s a lose, lose situation in that regard. CS/Sa5 was a piece of doggone s* when it first released. Not sure if they fixed it’s missle since then, but it seems like they have.

Overwhelming? (I really don’t think it is, I’m just asking)

All I know is that it lags the living hell out of protection analysis

I don’t play ground RB because of the CAS ordeal and because of how much it it favours russian ground-cas-spaa combo. The russian bias is blatant and has been for a long time.

In Air RB things are more balanced but not perfect.

I main 8 nations except italy and sweden, russian/soviet tree is mostly quite good and in some places the bias is VERY real.

There are more nations with a few OP vehicles here and there, even in israel or great britain, but soviet tree is one of the strongest for a reason, where double standards commonly happen to favour it.

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The penetration (if the Starstreak is the standard for hollow pre-fragmented darts at high speed) is also overperforming significantly. (Or Starstreak is underperforming significantly)

For the time being you can choose to only spawn when the matchmaking team you up with ru lol it’s bearable when you have 8 nations to crew lock. When I play NATO’s/Israel I has been LMUR/KH-38’d to fark like I was there to become a target practice for CAS degenerates. The ones that pissed me off the most is those heli sitting on helipad the entire match.

uhu, my aim9x are duds 80% of the time

“queue circus music”

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it isnt though, there is no advantage a medium range system like the pantsir gets from being saclos or at least there shouldnt be, something like the starstreak still makes sense as its a short range beamriding missile, but ingame the only advantage pantsir should have is ammo coun.

It is no where near 70 percent mate lol. Russian winrates are high right now but over 70 percent is just not true.

It’s not been hard to fight them since it was added. The BMPT is what’s massively skewing win rates.
While I do not agree with the addition of the newer pantsir as the old one could manage the intended job of this one in a balanced manner.

Acting like this thing is again some hyper OP entire game swinging piece of kit is a bit much.

The extremely one sided games are not coming from the SMSV they’re coming from the swarms of broken IFVs knows as the terminator.

lol most my games I’m against russia dude, hence why I’ve lost as many. I’m also playing Italy and France, france of which I use the super etendard as cas at 12.7 cause I’ve nothing better yet.

Hence why ramming more broken bad ideas into the game isn’t the way forward.
We straight up need two or three patches of pure fixes and balance.

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It’s not been hard to fight them since it was added. The BMPT is what’s massively skewing win rates.
While I do not agree with the addition of the newer pantsir as the old one could manage the intended job of this one in a balanced manner.
Acting like this thing is again some hyper OP entire game swinging piece of kit is a bit much.
The extremely one sided games are not coming from the SMSV they’re coming from the swarms of broken IFVs knows as the terminator.

While I don’t think the SMSV is so broken that it swings the entire game, its existence does help skew those wins pretty heavily. The BMPT isn’t as strong against NATO 12.7-13.0 lineups compared to its standard 11.3 sitting (still very strong obviously), but the existence of the new SMSV does bring things back to when the S1 was running the show - Not only does Russian CAS get more freedom, enemy CAS is much less of a threat. I’ve had numerous games where a solid non-Russian CAS run can wipe out those spawn-camping-W-holding BMPTs and turn the tide of the game when they’re locking your team into spawn, but with the SMSV being as strong as it is, especially being able to sit close to the front line as well, the Russian side is much more protected from all of ground’s biggest weakness - aerial threats. Regardless of how strong NATO MBTs are, a KH38 or LMUR to the dome generally doesn’t care about how much armor you’ve got. SMSV can keep CAP/CAS away and Non-Russian teams generally don’t have much that can deal with MI28NMs from the ground.

Just as with the S1 originally, this definitely causes enemy teams to drop like flies when there’s no hope/reason to respawn or jump in CAS because the Russian team is sitting on your doorstep and you’ve got nothing to challenge them with.

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I just watched 2 BMPTs and a BMPT-72 take out my entire team in a matter of about 4 minutes xD on fire arc mind you.
These things while are killable by the high BR rounds are still absolutely broken in their damage models.

SMVM hasn’t managed to keep my CAP away, it’s kept a couple of my AS30Ls away but that’s aboutit.

The original one was no where near as good as it was made out to be, it was good don’t get me wrong. But the newer ones capabilites as you say to take down munitions is what makes it such a benefit for the ground forces.

Sadly even if some NATO teams had tanks with 2000mm APFSDS, they’d still find a way to only hit the taillight on the BMPT and then die to it. As I mentioned, the BMPTs are still strong at 12.7+, they’re just a bit easier to deal with while in a top tier tank.

I will note that with FOX3s existing, CAP can play a bit safer/away from the battlefield, but even if the SMSV can keep you away for a couple extra seconds/make you go the long route around, it gives more freedom for the KH38 deployers to do their thing.

I heavily disagree with this. I’d actually say that the S1 was better than the SMSV when it was king of the SPAA. It existed prior to FOX3s, so all CAP was much more limited in range (aside from the R27ER) and had to stay closer to the S1’s bubble, FnF munitions were limited to extremely slow Mavericks, and other munitions like dumb bombs and LGBs meant the CAS jet had to go slow which was a death sentence against the S1. Jets also spawned at ~17KM then, meaning that enemy jets were already in-range of the S1, which no other AA could even come close to, nor did any jets have the ability to detect the S1’s tracking radar.

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Aye , though i will say their damage models are so random sometimes they die one hit then others they soak DM53 like it was a 90mm AP

It depends entirely on map TBH, if you’re slinging ARhs but they got terrain or cover it’s a kind of moot point.
They can lift up fire the 38s then drop again , if I can do it in a Jh7A or a Super etendard a Su30 or such can too lol.

Oh it was still by far the best SPAA when it was the top dog, not arguing that, just not by such quite a large margin as folks made out.

most SPAAs were limited, then they added as well these radar screens which was a huge buff to them all as well.

the LSGB I used to use on teh F15A as CAS and was fine, on any other platforms it was not an easy task to do though.

yeah in range of it but at those ranges the Pantsir was extremely easy to dodge, only if you flew straight wouild it hit reliably.

I personally believe we’ve spammed too much modern kit into the game wayyy too fast.
And it’s let to this sort of super compressed, power crept mess we have now.

Air BRs should or could be up to 16, GRB up to 14.0 without issues.

so my opinion on teh SMSV, while I don’t have too much issues with it, it was not a necessary addition by any means.

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