I’ve got a replay that I’m sure would be of great interest to you actually, I’ll post a youtube link and @ you sometime later.
Yeah sure, very OP then don’t fly straight at 10 km. The Pantsir SM-SV is complete trash. First of all, the radar randomly switches between targets depending on star and and planetari position. The only two anti-air systems that are manually guided and targeting system switching on chaf and is pantsir.
As soon as the target starts dropping bombs or, God forbid, chaff, you won’t hit anything because the system just starts jumping all over the place. GG.
I think the missile switching is the least of anyone’s concern, we are still talking about one of the best SACLOS AAs in the game with the most ludicrously fast and maneuverable missile ever. The missile is still being guided, your camera switches to a different target during that time.
This isn’t as good a point as you think it is in this situation. Look at the numbers on top tier SAMs and you find the worst performing ones among non-russian systems are the Type 03, Spyder (pre-buff), and both NASAMS. America for example also almost exclusively faces russia, so your explanation falls apart.
Regardless of what you want to say regarding the system, you HAVE 24 datalink channels, you can theoretically support all 16 of your ready to fire missiles. Other systems can’t.
“non-russian” → brings up russian systems???
Your lack of experience with other SAMs is showing… I’ve had multiple 9X’s lawndart into the ground on drones 0.5-1.5km away. I’ve had AMRAAM-ER’s spin out and do nothing (they arent even thrust vectoring). I’ve had SLM’s miss easy targets entirely as well. I reiterate, jank missiles are not unique to the SkySabre.
I watched a SkySabre swat multiple out of the sky sometime in the last few days, and last night I watched an HQ11 drop 3 in a row while my AMRAAM-ER’s got chaffed off at the last second, and its missiles have functionally identical seekers to those found on the CAMM-ER, so potentially anecdotal, but I’m pretty sure the CAMM-ER has better odds of hitting LDIRCM helis than something like AMRAAM-ER, and everything has more odds of doing so than SLM.
The point you are missing here is not that I said SkySabre is “good” or “works properly”, its that all the top tier SAMs are struggling hard, and of the bunch, SkySabre struggles the least. You don’t have it as bad as you think you do.
End of the day though, literally nothing holds up to the SM-SV
this is called skill issue also target switching is not much of an issue when it can autoguide MULTIPLE missiles at the same time
Barring having multiple aircraft coordinate and attack one SM-SV from multiple directions simultaneously, there is no reliable way to defeat the system.
Atm I’d say you just outright should not spawn CAS vs russia if you want a chance at winning the match. You can still fly around and do CAP though I guess.
In another bout of pure unfiltered idiocy, Gaijin has added a system for russia that is so beyond broken it has functionally rendered all other nations aircrafts, and all current in-game munitions irrelevant, destroying whatever semblance of balance the game may have had.
ARMs will not fix this either, as they are carried in small numbers, have hyper limited engagement options, aren’t notably faster than Kh-38M’s, and will still suffer from gaijins “no LOAL” and comical munition RCS.
I’m guessing in ~6-12 months, gaijin will have had enough of russias 75%+ winrate and will either stop being lazy for a second and rework munition RCS, or will just add LOAL for munitions for CAS to be able to strike ground targets from behind cover.
You didn’t understand. This isn’t about missiles switching targets it’s about the fact that this “amazing” missile you’re talking about has to be manually guided all the way to the aircraft.
But how are you supposed to do that when, out of nowhere, the system switches your aim to another aircraft or even to a missile somewhere else entirely???
So the missile is basically useless if you can’t hit the target, because the game itself is countering you so you don’t land the shot.
ARAAM-ERs are thrust vectoring, that is why they do spin out. As they apply a high torque from the sustainer. If it didn’t have thrust vectoring then how would it be able to apply torque when it is spinning out and have no meaningful airflow for the fins/control surfaces.
But I absolutely agree, The Brits have it really good, compared to some other nations.
This is an issue with like all TWS-based anti aircraft system, because the track can be sloppy sometimes and switch track.
Solution is to use TRK IR (IRST)
The target switching is an issue but not one to negate this system entirely, you are still sporting the best SACLOS missile in the game. Any aircraft under 10 km is dead in less than 6 seconds if they are not paying any attention.
My mistake, ty for the correction. Point still stand though TVC missiles miss shortrange targets just like the CAMM-ER do
And worst case, they still have a get out of jail-card. If you cannot kill the aircraft, intercept all the munitions with your superior tracking radar and superior search radar.
Well, you’re taking things out of context. The TKB-1055 is guided automatically, and it can be used in automatic mode against up to 4 targets. Most of the time it targets missiles or bombs, which I can understand, but…
The 95Ya6M is unusable in automatic mode, so you only use it manually and that’s where the problem is. It constantly keeps switching to other targets. I’ll record a video and post it here; I’m curious what you’ll say about this “OP” thing.
Or pop smoke.
Him saying that the system is bad says more about him than the SM SV. Ive been playing with it for a fair bit now and this thing is busted.
thats not true.
If he droping chaff not is true i cant hit him becos lock doing shit
You can switch to IRST to skip locking onto chaff, IRST also has the bonus of just not giving the enemy a spike on their radar warning receiver.
the issue regarding radar switching targets its common with all TWS radars, it comes down to how gaijin calculates refreshrate on radars and stuff like CS-SA5 suffer it aswell, pantsir isnt the only one with it
pantsir missile its so fast that majority of planes wouldnt be able to do anything about the missile if they were under 15 km, it takes around 3 seconds to travel 8 km and 5 to travel 12, and lets not forget the fact that the missile has the capability of ignoring multipath because u can manually guide it
it can be used against more than 4 targets, and i say it cuz i’ve tried them and they dont struggle to follow more targets at once, in fact even Pantsir S1 is capable of doing this and i say it within my own experience, idk if this is a bug or if its the wrong stat or what is it but it def can handle more than 4
its even better than that because its distance activated, previously if you were very close almost hugging the ground in a plane a pantsir missile had the chance of just not proxy-ing at all. Especially annoying against helicopters on some maps just sitting on the floor like on Test Site for example. But this thing does not have that issue, it will activate and just burst it down
Game stopped being about skill when a player can destroy 16 tanks by pushing space bar.