A number of things need to be changed in this mode to make it even remotely fun to play.
Every bot - even low BR tanks seem to have stabilizers as they can one-hit kill us in a T28 while moving at full speed.
The suicide spawn-points in many maps need to be changed. Ardennes and Japan have some of the worst, but all are bad. You die, then re-spawn directly in the path of a wave of bot tanks. No chance to do a single thing - you are just killed immediately. re-spawn and repeat. Many maps have significant areas that don’t have spawn-points that should - like the valleys in Mozdok and Ardennes.
Air attacks come way too often. And they seem to single out the “smart” players - those that actually leave the base and get into good flanking positions - sometimes the only way to slow or stop a wave. But you are quickly bombed, and placed right into the suicide spawn points (see above).
Why on earth do bots get AA units on BR 6.7+? 60% of the time (or more) the AA downs my bomber long before I’m in a position to drop my ordinance. What a waste of time - not to mention that 100% of the time when I return to my tank it’s been… bombed. Yup - 100% of the time. It’s like the bots know exactly which tank to punish for having the nerve to TRY and use a bomber.
And lastly - I’m tired of players squading in a friend who only has tanks that are multiple BRs below the lowest BR in the battle range. These selfish players contribute nothing to the battle - they are there only to collect the Bonus. They lower your (already low) chances of winning the battle because they take the place of a legitimate player. If you want to play with your friends - send your vehicles to holiday and select a lower BR vehicle to play along with your friend’s reserve unit.
Most of those things are so far away from any cover there’s a huge chance you either don’t make it to the icon - or even better - get killed just after you grab it and repair. They are traps - lures to entice you to leave the (moderate) safety of the base. Only the very fast have much of a chance for success there…
You have to learn to time when you make a run for a repair icon. When there are only a few enemies left from a wave, or even better when there is just one stranded that someone has to run out and kill. Yes the bots will aim for you if you try.
To make playing more fun I have resorted to a somewhat dubious strategy: if I find myself in a group full of people who didn’t even read the first word about the game mode on the loading screen (“Cooperative”), but still pop smoke in the base all the time and/or ignore the bot planes after having pointed out to them that this will only facilitate a nasty defeat, I will leave.
Even if I get a message 15 minutes later “Victory in the [Tank Assault] XXX mission”, that’s not worth standing around with nothing to shoot (nine kills after five waves) due to getting engine/tracks shot out twice per wave, not to mention being blown up. Have the Maginot base look like Verdun or Passchendaele also is not very entertaining, especially trying to reach cover without getting a couple extra holes drilled.
Oh, and did you notice that if enough bot planes are strafing the players, everybody will get their personal flying pest assigned? That has happened several times now, shows best when you mark the plane shooting you. It will keep circling back until either you or somebody else shoot it down.
Yeah, seems this mode is being left to disappear.
Shame, I can at least enjoy PvE in crossout and some other games.
Heck, even Enlisted, the cousin (if not brother of WT) is more generous with it’s custom battles.
It just might be if things keep going the way they are. International law enforcement will come down hard on Gaijin and they’ll be forced to shut down operations.
I’d be willing to bet they’re already under investigation for espionage, “accidental” or otherwise!
Ah no. Someone choosing to be a dumbass does not make Gaijin an accessory unless they do something with it like publish or sell it. Even having “secrut dokumunts” on their sites doesn’t mean anything because of Section 230 of the Communications Decency Act of 1996.
“International Law Enforcement” can’t do anything at all besides ask politely some national authority to do something either.
As long as it’s publicly available for anyone to view, they’re considered to have distributed it. Unauthorized distribution of classified documents is illegal and can result in a charge of espionage.
Unauthorized reception of classified documents can also be considered espionage.
Feel free to actually go read Section 230. Gaijin has never solicited “secrut dokumunts” and has removed and expressly told users not to post any on its sites so…
It is a neglected game mode at least at high level.
In the air, it gives little experience and is extremely easy, the only challenge is to kill the two waves that have ground units. Moreover, as long as you use a plane that is not top tier you don’t touch an NPC.
For ground, event too long, CAS annoying. Enemy tanks will break your cannon all the time with their auto-aim, when you are reborn you will die instantly because of the poor cover.
Many times just better to SD - but - then you end up in suicide spawn. Can’t win either way.
Also so sick of the bot AA in BR 6.7+
2/3 of the time they shoot down my bomber before I have a chance to drop. Almost better to pass on the bomber and just keep shooting if ur in a decent camping spot.
Seems like Gaijin just does not want us to win in this mode.
The main obstacle is, at least I think so, understanding what the mode is about and how some things are connected. Look at the bunches of ZSU-57 clowns who blithely ignore planes and get off shooting tanks instead because that gives them a high spot in the list. The planes blow up players at the cost of 250 tickets each, and possible respawn kills due to the open field of fire for attacking tanks; again 250 tickets each.
That really hurts after a while. Sometimes I see players in the group with 15 or more deaths. That’s a loss of 4000+ tickets (total) just from one person. Since only a maximum of 1500 are added back after defeating a wave, careless players (or their “haha, my paint is scratched, let’s blow this up” cousins) make everything worse.
Maginot, the southeast spawn which swings around to approach the base from the south. They can’t be hit from the base but have a cozy place to drain tickets. Either players get in position before the other waves can hit them (not always possible) or it takes a well-aimed bomber attack to stop the bots. I did find myself in a group once which managed to lose on the first wave, but they really did everything wrong.
As for the bot AA, unlike players bots can actually fire their turret MGs in a different direction than the main gun. Also, they will all fire at the same spot with a much better aim than players. IS-2s in Kursk burning down a B-29 within 30 seconds despite the bomber being 2000+ metres up, that is a bit ridiculous. Or in the 8.3+ bracket, when all three wave spawns start shooting the same helicopter - that is a lot of MG tracers going overhead.