One team needs to be the power team, and the people most likely to stop playing because of a bad game/people Gaijin feel have had a hard enough time and may contemplate abandoning WT will be placed on it to make them think it might still be worth it. In other words; the coddled team.
The other team is the whipping boy team, where people least likely to disengage because of a bad game are placed. In other words; the team mostly populated by people who haven’t exhibited a history of bailing on the game just because a bunch of matches sucked.
Each team is configured by matchmaker to strongly encourage a better EXPERIENCE for the coddled team.
Everyone, at all times, no matter what your individual skill level is, is playing a crafted and curated experience that was already determined before you even spawned in to the match.
Whether to try to keep up an imagine of “randomness” or whether it’s another layer of typical F2P progression control, people who don’t need coddling will be placed on the coddled team anyway, and vice versa; people who aren’t going to bail on the game will still find themselves on the whipping boy team often in streaks.
…like me… Because Gaijin knows I play obsessively lately, knows I have done all the recent grind events and am doing so now, Gaijin knows I’m not bailing any time soon, so it’s safe to put me on team whipping boy a lot.
This is also why Gaijin refuses any changes to how matchmaking works and always drags out that “queue times will be longer” argument. Pfffft. No. That’s not what the issue is. The real reason is because they have matchmaker configured to do a very specifically narrow thing (this EBMM I described) and that is its primary function. They can’t alter it in any way, because EBMM is core to their business model, which is infinitely more important to them than what a vocal minority on the forums think.
What is being called a “flaw” is in fact working as designed.
The science of data analytics is quite advanced and outliers are not in any quantity to make such a system not worth it to an F2P like War Thunder. And they don’t need to employ math nerds and number dorks; it’s entirely automated (hence why outliers will exist because no abstracted automated system will ever be perfect).
As well, data analytics are advanced enough to be able to account for and mostly negate people trying to “game the system” by purposely tanking their own performance or thinking they are smart by intentionally acting braindead for a period of time hoping to get the coddled team. Even if that actually worked perfectly, so few people are ever doing that compared to people who aren’t that it’s not a factor in the grand scheme of things. So there’s no risk to this system.