The MI28NM problem

They’re stabilized my guy. Good luck with that. Might as well add the fact your loader broke the switch to the blast door, or the door has become jammed no more reloading ig.

There’s many more layers to the “realistic” onion

Sure”.

There is the commander’s override, and the manual bypass as well so its not like a inoperative knee switch is irrevocable. It’s definitely a reason to have the tank go down(unavailable) for maintenance (corrective), but it’s certainly not a mission kill.

Depends what exactly jammed, if it’s a hydraulic issue you can seal and vent the system to relive pressure and proceed with manual loading procedures. Or just access the rounds stowed in either the Semi-Ready rack, or hull stowage (105mm M1’s only).

6 Likes

Wish people would talk about the helicopter in question instead of some incredibly off-topic stuff, who cares about how tanks are loaded, it’s a video game, it’s like arguing that crew don’t immediately abandon their tanks when they see the driver and commander get turned to mist.

The game is centered around the vehicles and not how the crew would interact with them in real life.

The Mi-28NM should have its LDRICM nerfed to represent its ACTUAL real life coverage.

3 Likes

Or outright removed, because according to gaijin that is “unfair”. I mean that’s exactly why brimstones were nerfed, right? That’s exactly why PARS and SPIKE missiles were nerfed. Why neither Mi-28nm or kh-38 are being held to the same standard? That smells, you know

I’m okay with LDIRCM being in the game because it gives helicopters a saving grace against munitions, and that’s okay. What’s not okay it is the madness that Gaijin is currently allowing. The borderline undefeatable force field is total BS, as long as they can make it behave like it should in real life, I see no issue with it.

1 Like

You know what I want to check? If the only SPAA with fnf that can reliably kill mi-28nm is the new chinese one, because the window in 28nm’s force field weirdly resembles the flight pattern of that chinese missile. That would make an insane conspiracy theory.

Are you advocating for the same in case of Apache and Z10 ?
Or double standards again ?

1 Like

Oh… Here we go again with the rigmarole.

Its a proven fact the T series is poor when firing on the move.

Yes they are stabilised

Yes I do, the chinese one is less annoying because it’s not as wide spread. Apache is less annoying because the missiles suck. And both of them are fine, because their damage output is 0.1 per 1 lmur missile.

3 Likes

I’ve not died to a single JAGM since release, and the C502KG, whatever its name was on the Z-10ME was a complete joke of a missile. BA-11 is at the very least somewhat better, but I have yet to die to one as well. LMURs completely wipe the floor out, the loft is too strong, SAPHE warhead from hell that one taps everything, heli that can’t be touched, even by other planes, if you don’t have Brimstones or other laser guided weapons, good luck taking it down.

2 Likes

Quite a few cases of it being untouchable for brimstones too xd

So double standards, got it.

You were part of the little testint we did and saw yourself, that the force field on the other helis was even better, why you only cry about Mi28 ?
Z10 also has TY90 which also makes it very fun to engage with a plane.

1 Like

What’s the thread about again? The uh, uhhh, Mi-28 problem? Not the Z-10 and AH-64 problem. Quit saying the double standards, it’s not a “gatcha ;))))” moment.

When we talk about the Mi-28 and LDRICM in general, we encompass all the helis that have it. Like come on now, get that brains of yours working.

If you have time to test, go to assault ground arcade and feel the difference between JAGM hits between 1KM up and 800M or below. The missile just clicks when you have that height and the hits actually destroy tanks.
Not like anyone actually will do that in a match…

Back to the MI-28NM problem
LMUR + LDIRCM bubble + full missile reload makes F&F not fun to play against.
This also encompasses the other factions too, but from a less impactful sense due to missiles with incorrect loft profile and/or subpar kill potential.

This game is entering the missile age and it will need to come to terms with this.
Maybe longer spawn invincibility, maybe C-RAM/NPC SHORAD in each spawn. Who knows.

1 Like

It is though.
In old forum fashion there is only an outcry about the “Russian Bias” and Mi28. Same with Pantsir and IRIS, which was indefinitely more broken as Pantsir ever was. At least pre nerf, haven’t tested it since.

Yes LMURS are broken and the force field is stupid, but so are the AH64 and Z10. And before that was the Jewhawk with 16 spikes and even earlier the Tigers.

In the end it was a mistake to add things like KH38MT and Hammers, which led to the addition of giga broken SPAA, which then led to the shitshow we have today.

2 Likes

Yeah because firstly there are just much more MI28NMs around and secondly neither the JAGMs nor the CM502 correctly loft compared to the LMUR and while the LDIRCMs on the 64E and Z10 overperform at least they dont bend the laser through space time to affect missiles through the fuselage of the heli. So once again we have a situation where the 64E and Z10 are too strong but the only reason why russia can keep up is blatant unrealistic bs. Also youre very much welcome to make your own “the AH64E and Z10ME problem” thread.

3 Likes

From reading up on some of the AH-64E literature I don’t think LDIRCM itself as a tech is a “silver bullet” vs missiles type of tech right now.
I think it works in conjunction with flares to accomplish a missile defeat.

I could see LDIRCM requiring flares ingame to fully defeat a missile. But alone it might not fully work. The system itself is in essence a constant flare source.

yeah thats what i mean with they are all overperforming, they also shouldnt be able to affect multiple missiles at the same time. But only one of the 3 is such a gross violation of basic geometry that its impossible to justify why it got added to the game that way

What does it matter for the game ? AH64 and Z10 are still more survivable than the MI28 ingame.

Why would i, i can handle all of them just fine.

1 Like