The MI28NM problem

Spikes loft decently well when i play the AH129, the problem is that they do abysmal post damage, you either hit the ammo and insta kill things, or what happens more often is that the breach eats the entire missile, and you just kill the commander and/or gunner

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they do loft, however the impact angle is much lower than they should.

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Uhm. USA???

Aim-120C they didn’t need
Aim-9M THAT IS LITERALLY THE MOST BROKEN IR MISSLE IN THE GAME. Especially in SIM

The USA has the best heavies in the game, bar the Obj.279 which is 0.7 br higher than the next closest heavy tank.

The 9.0 spaa M247 is extremely good…

Do I need more examples?

Aaaand that 1% is here with us?

Impact angles are something War Thunder has struggled with and I do wonder if that’s on their next to address for quality of life changes when using these munitions.
Could happen with fuse control among missiles.

@UniqueScorpions-live
USA best heavies?
Tiger 2 105, Tiger 2SLA, Tiger 2s in general, T26E5, T32E1, Maus, IS-7, IS-4M, IS-3, IS-1, KV-85, Object 248, KV-1 Zis5, KV-1E/B/A/German premium, Black Prince, Caernarvon… seems to be a mix of tanks there.

This has never been true, LMUR has an extremely aggressive impact angle right off the bat, close to 45° sometimes 50°, they’ve had more than enough time to fix it if that issue was true to begin with.

Ofc but Russia need R-77-1 others don’t need sht right?

Can be dodge and flare like any other IR missile most broken my a*s

dont forget that 120C is worse than 120B

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120c better in bvr.

The flight path on AGM-114 and AGM-179 (witch is practicly the same) is wrong. I dont argue with that. As for the dmg on the S1 in the clip… its a problem with warheads with “smaller” TNT charge. I have similar issues with Tor and other light vehicles. There was a discusion in some thread that it might be caused by the new internal moduls - they’re incorrectly “eating” the blast.

Will be fixed in the next major update.

Seems pretty damn good when I use it, and things don’t get moaned about on a community-wide scale without a hint of excellence, people wouldn’t be complaining about the Pantsir if it has Roland 3s would they

I think yeah that’s the brunt of the issue currently, the new SPAA are so incredibly large and packed with electronics that those electronics eat all of the relatively small HEAT charge of most heli AGMs, the case before was that the warhead would get quite far into the SPAA and overpressure it, whereas now components absorb that damage.

It’s a negative for both parties tbh, since for the helis it delays the inevitable kill, and for the SPAA it takes them out the fight for a good 30-40s while denying a kill, and it’s pretty problematic when considering some new SAMs don’t need their TADS anymore

The video here shows how the SPIKE (light HEAT warhead) struggles to kill Pantsirs (applies to other SAMs too, this isn’t russian bias whining) due to these modules

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this is really nothing new and has been a thing for ages. Because FnF weaponry picks randomly where itll guide in instead of center mass of what you are aiming at youll end up hitting parts that just dont have anything important in them.
In case of pantsir, its super common for PARSes (or Spikes, land fired or air) to hit the engine+transmission or just the drivers cabin and do no damage. Same thing with a lot of other SPAAs.

If things were actually somewhat competently coded to where FnF missiles would fly to the center mass of a target, they would be much more usable. Alternatively if gaijin gave them the correct lofting profile akin to LMURs where they strike top down instead of just at an angle, this issue would be less common, for against both SPAAs and MBTs

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There is a mix, but the USA has by far the most.

R-77-1 really isn’t all that good, nor was the R-77, they are very easy to counter.

Aim-9Ms, I’ll hit you with every time, meanwhile you’ll miss a lot of R-73s

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That screenshot doesn’t show any context.
All I see is something I’ve seen from my own playing of Apaches and Rooivalk.
This is why I can’t trust a no-context screenshot:

R-73 is the best at verry close ranges.

If it’s not over g’d still. Pretty much the “going to guarantee kill range” is touching the enemy.

Even then pre flare and your good. NATO planes around that br have 240 or more cms

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Its literally a worse amraam than A and B. People that parrot “WHY DID USA NEED C5 AMRAAMS” all just think bigger number = better missile. Its got worse off-rail performance than both A and B (which are essentially the same) and its acceleration is abysmal compared to both A and B. Its literally a worse missile.

Because Archers released at close range arent just going into the 4th dimension to strangle whatever you fired them at? What are you even talking about, 9Ms are great, but its not like Archers are any worse as what the russians get, thats just lying.

Yea and? After that “extremely good” SPAA you have a radarless SPAA thats better TD than SPAA, a roland PoS and then an ADATS and CLAWS. CLAWS is good and ADATS exists (tho atleast it got better now that you can get a lock via IRST from 3rd person but the missile is slow, prone to getting out of the beam, doesnt have an IR strobe and has only 10km range, which effectively is more around 8km)
And before that “extremely good” SPAA you got PIVADS, which is an ass of an SPAA. Atleast now USA did get their own “gepard” but that is at around that same BR so you still deal with PIVADS for a while.

I dont really disagree there atleast, T26E5 and T34 are probably the best heavy tanks ive touched in this game. Tho russians do have T10M and ofc the obj279 you mentioned

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