The MI28NM problem

To dodge mav you need to have good speed and drop it from 4km i doubt Ka-50 will have time to speed up.

If it’s not something like A-10A both autocannon and vikhr can be managable at 4km range.

At best probability you going to meet VT-1 carrier which has missile with better speed and range.

You don’t have to doubt it because I’ve seen good Kamov pilots do it multiple times in SRB.

At 4km I agree, though it starts getting very difficult at 3km and especially within 2km.
If your plane doesn’t have mavericks (or if the good Ka-50 pilot dodges them) at that point then you’re toast, unlike against the Mi-8 and usually the Mi-35M.

Well, it’s not just that.
You can face the Strela, the ADATS, the Otomatic, the RDF-LT, the HSTV-L, and the Type 81 (C).
All of which are a big threat within 3/4km, let alone 6km.
The Vikhirs at least have a good chance to deal with the ADATS and ITO / Flarakrad, unlike 8x ATAKA-1s with a huge airframe, or 16x / 8x ATAKAs.

Anything that uses cannon shells can be dodged at 4km by just activley manuevering.

I can take Mi-8 and don’t worry about any IR missile even FnF ATGM.

Well from 3/4 km range unguided rockets can be option to deal with missile SPAA

Assuming you know you’re being fired at.
All of those have IRST (undetectable) and tracerless Proxy HE.

Not against Maverick Bs / Maverick As, which constitutes majority of 10.7 - 11.7 Mavericks.

Those unguided rockets are usually very inaccurate, especially if you’re exposing yourself trying to line them up while they’re shooting at you.

Well it’s not going to dissapear at 6km i will have better chances to see it in heli with zoom and thermals.

SPAA can just wobble up it’s missile and hit me with better chances to succeed at 6 km and yeah Ka-50 won’t even hear its happening.

At 6km they are much less likely to hit due to dispersion and if you tilt from one side to another – I’m saying this with tons of experience against 2S38s shooting at me in my Z-9WA.

Wobble up its missle? What?
All SACLOS / Beam-riding SPAA missiles go towards the cursor so even if they try to shoot the missile up initially it will eventually be leading straight to you or lose track.
At 3/4km you won’t really hear them shoot either…

If you want, you can show me what you mean in a custom.
I’ll be in an ADATS.

Well i have my experience in all the Mils and it’s not difficult to dodge it at 4km range.

Killing SPAA requires you to overspam it with missiles basically using proxy mechanic to destroy SPAA missile but if SPAA starts wobble around missile so it won’t activate proxy at heli missile and hit heli instead and at greater range SPAA will hit a lot faster than yours.

Again, assuming you know they’re shooting you.
I’d take my chances at 6km being a lot better than at 3/4kms.

That’s true.

The average SPAA player typically don’t do that from my experience, and the ones that do either won’t know the Vikhirs are coming until it’s too late, or the Kamov player is good enough to the point where they can shoot down said SPAA ATGM(s) with another barrage of Vikhirs right before they impact.

For me overspamming SPAA will not have any meaningful difference between 4 and 6 km range but RWR and thermals will for detecting them first.

For which Hellfire? There are at least three different Warheads that have been implemented so far that are all treated the same. and not all of them are rated for 1200mm, nor should they its an understatement of their performance.

There’s the baseline HEAT warhead used by the -114B

The Tandem(augmented) HEAT used by the -114K

and the IBFS used by the JAGM which uses a revised liner shape with significantly improved performance.

I will say it is strange that we don’t get the option for any of the HE-F warhead variants for the Hellfire considering how much light armor is encountered.


(Integrated Blast-Frag)

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That’s not the point.

It was artificially nerfed for at the time, being too op.

Post the atgm nerfs it’s still good, but is still artificially inaccurate.

Well if we went off historical accuracies, nato got them first in the hstvl, rdflt, and the T58.

The Russia just got it for the MZ auto loaders, likely thanks to the documents I sent them a couple times that they couldn’t deny despite them trying to.

I would say that’s really any low br.

But please go fly the KA-50 in a night battle, you will struggle, unless you have a monitor cranked in brightness, or a mod or something that alters the brightness, you will not see the enemy unless they fire.

Nor am I saying it should go down in br.

Just give it an upgrade modification to give its thermals

Just as tanks get them

This is CAS in general. Its ruined this entire game. Who gets to call CAS??? Normally the team with the kills i.e the winning team.
So idea is to give the team thats already winning even more ways to curb stomp and ego farm. Add in the lack of AA, AA being shit 99% of the time as in cannons against jets or needing aircraft to be withing 1.5km yet they can fire form 3+
Entire system is stupid any way you look at it. A jet carrying enough bombs to wipe the team that can drops those bombs EVEN if you engage it, knock its damn wings off, set it on fire, doesnt matter he can still drop them.

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Citation needed.

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Pars 3, Spike, AGM 179, All of these, along with the others, have completely incorrect flight paths and lack the top-attack capability that the LMUR has.

I wouldn’t participate in night battles if I wanted to play the Ka-50.

I wouldn’t be against the Ka-50 having gen 1 thermals though I think it’s balanced at 11.3 without them.

The new squadron Mi-35 uses vikhirs, better zoom, access to good thermals and is at 11.7 while having a worse gun and flight performance than the Ka-50…

If the Ka-50 had gen 1 thermals it might warrant it going to 11.7.

The Ka-52 should go to 12.3 and the Z-10s should go to 12.0 too since their capabilities are considerably stronger than the other 11.7s / 12.0s.

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Maybe, though I’d rather detect them first via rocket + spectator camera most of the time anyways since it’s the safest method.

A Gen 1 thermal isn’t the op, especially if it’s modeled right. In thermal, the tanks would be too blurry from 6km or higher out to even be recognizable as a burning hulk or an actual tank.

KA-52 is 0.7 br higher, for a gen 3 thermal, and the ability to take iglas and S-130s with your Vikhirs.

Which is well balanced I’d say.

And all the Mi-24 variants are wayy too weak in game as is. They’re way too squishy