July:
Please check what has been discussed first.
Surroundings of Volokolamsk, 4 Mi-28s up at once, killed 3, ran out of ammo for the 4th in my F-18C, they spawned another 2 after that so in total there were 6 of these at one time (Not to mention the Su-30s). We lost anyway because they just kept spamming them. Seriously, what is Gaijin smoking at this point, it’s about time we get a hard limit on how many helicopters can be up at once. Each game has at least 2 or 3 of these at once and it’s pure freaking cancer.
These guys feel so powerful that they literally didn’t even try to stop me after they saw me kill their mates, the level of power trip and tunnel vision they get is so high that they literally don’t give a damn. It’s truly a measure of how absurdly powerful this helicopter is, alongside the Z-10.
Yesterday played top tier ground sim and its full of Z-10 and Mi-28NMs (strange no AH-64E on our side) and they completly dominated the battlefield. Some spawned so far that my flarak’s VT1 couldnt reach them. Tried using spikes and also useless.
I only could shot down a couple with the 30mm autocannon but still op asf.
You can see they only had 1 tank and the rest CAS and they won. Even my team getting spawncamped.
Red side in sim must have something like 99% winrate, I can’t wait for Gaijin to simply add mixed teams instead of fixing LDIRCM lmao.
Not quite. but it is getting there. Sure gonna get fixed in a couple of days, like broken russian stuff usually is /s
Jokes aside…im not sure where the insane wr around 10.0 bracket is resulting from because from my experience thats where it usually was switched sides with a10s and f5s just doing what top tier russian cas does at the higher bracket right from match start if not one competent spaa player realizes u gotta play spaa at match start…
Who is even playing top tier sim as blue side? You’d have to be a total masochist to join 13.0 sim lobbies.
I like both side sim
i know i wont now anytime soon. im not stupid. or a masochist.
id only do it if i was really trying to figure out a way of how to counterplay that but considering you need the multi vehicle spaas to counter planes and mass spammed russian “balanced” long range agms and other stuff that they launch basically from the airfield (at least in rb you get killcams with them already landed on the highway) but with these you cant do anything vs the helis apart from shooting down their missiles and with saclos spaa you can get the helis but cant do shit vs the planes so…id like to see the snails reasoning why anyone should play that but whatever i said im not wondering about this game anymore so ill not start now
lol
Some versions of Spike are TV guided, and should not be affected by LDIRCM 🤷♂️
Not really, but there is an EO guidance option which would mean ‘seeing through the lense’ so to speak to ensure a hit, and the modern Heli launched spikes should have IOG but don’t in game
Ye well we no wepon in game has a imaging seeker atm
This sounds like low, and mid tier games from the Russian perspective.
As German and USA air spam from 1.0 - 13.3 is mental.
Not an argument, and not even closely related to this problem.
I mean I don’t enjoy getting bombed 17 times 5 mins into a game from plane cas spam.
Very closely related.
What they need to do is go and put a hard limit on how many of each cas element can be spawned at a time. Like arcade
Or actually implement LDRICM as a directed beam instead of a jank hitbox that auto deflects everything with no cooldown.
Another match with Germany 12.7, another shitfest with chinese (I wonder why) players with Limurs. What a great idea Gaijin, let’s ensure the 28NM can rise by 0.01mm above cover, fire the limur and then go back down. What’s that? Use an SPAA? Yeah, let me just spawn in my Flarakrad. What’s that? Your missiles are too slow and need line of sight? Tough luck. Enjoy your LIMUR.
I’m really hoping this week’s CM post touches on DLIRCM, they really need to cook a better and realistic implementation, because having to rely on “RNG” is not “fair play”.

