The maus

Then rebuff HEAT(FS) postpen damage back to 1.67 levels. We ain’t in “new IS-6 smell” times anymore, which is why it was nerfed in the first place (M46 was slaughtering the IS-6 and the whales complained).

This is a GOOD thing. A high tier equivalent to the Sturer Emil reining in a downtiered Churchill VII.

I think the 268 and IS-3 are 6.7-grade machines. Russia honestly needs a competent 6.7 deck to counterbalance the large US and German decks. Having one of the big three not have a competent deck at that BR causes the other two popular nations to experience a much higher uptier rate in that area.

Doesn’t need to be fast. Many of those tanks need to change ammo to pen the Maus.

It’s not only those 2 tank fighting in match. The Churchill Mk7 has a terrible gun and can be penned by most tanks when shooting weakspots.

The Maus has no weakspots, no muzzle break and is incredibly survivable. There are very few tanks that can counter the Maus but those SPGs don’t. The Maus can easily defend itself against any TD that’s lower in BR.

The 1.0 german 15cm howitzer can kill all tanks in the game therefore no heavy tank can ever be op.

Then give people the option to manually load their guns and spawn with the barrel empty. Solves many problems far beyond just the Maus.

The fact that it can be frontally penned at all by anything other than a derp cannon suggests it’s very badly overtiered, given how it lacks literally any mobility whatsoever to adapt to situations where the armor doesn’t work.

Heavy tank is hard to kill, amazing. I would be in favor of restoratively buffing the rounds which have been neutered over the years to make killing tanks like the Maus, IS-3, IS-4, T32, etc generally easier, and also act to punt all HEAT-slinging crap up much higher where it generally belongs.

Fighting a bunch of rounds which can pen you anywhere but do piss-poor postpen is not fun for either the light or the heavy. For the light, your rounds have a considerable probability of doing nothing at all even with decent aim, after which you get deleted. For the heavy, it usually means sitting there for 2-5 minutes being track-&-barrel-tortured to death as the LOLpen light slowly chips away at your crew.

And the game needs plenty more examples like that in lower ranks. We also need to see overpressure rebuffed to its pre-Sturmtiger levels. Globally neutering a mechanic because of one generally impractical event vehicle (which also had serious side effects on bombs and large-caliber rockets as well as the then-new derp SPGs) is unbelievably shortsighted on snail’s part. Plus reverting any CAS weapon nerf kicks the TO guys in the teeth, and those guys need many kicks in the teeth til they shut up, adapt, or leave.

That would still leave them with 20s of loading time.

Where you place the Mk7 if it’s “very badly overtiered”?

Unlike most heavy tanks the Maus is pretty much impossible to kill for many tanks at its own rank.

So do want them to be hard or easy to kill?

This is a good idea but it doesn’t make the Maus bad. If anything the Maus suffers the from all of those HEAT vehicles when compared to similar heavies.

Again true but this isn’t a Maus issue.

I’m pretty sure it was rebuffed when the VIDAR was added.

Bombs are fine the way they are now. They barely changed when the Sturmtiger was added.

So you’re arguing the Maus is too easy to killbut at the same time you defend the biggest threat it can face?

Yes it’s definitely a bad thing to let people chose what gamemode they would like to play. Why is it so common for CAS players to be against freedom of choice?

Example?

Please don’t talk about SPAA

I think thy should have scrapped it like all the other paper German vehicles.It causes more trouble than it worth.A great ridiculous carbuncle making the game a joke.There is enough fantasy garbage in 6-7 BR with out having that silly thing to face as well.

One statement contradicting the other?

The Maus was removed,then put back.Now I think it is just a great big mistake Gaijin are forced to live with.
The only people who dont seem to mind are those who have played for so long and are so bored they just treat the whole game as a joke anyway,maybe that is the key to having fun.I can kind of understand that,I am losing respect for the game and maybe even becoming a better player as a result.
It is the newer players who come in expecting a serious ,historical game some how relative to reality and are disgusted to see this great fantasy monster sucking out any remaining immersion that may of been left in the game .All you can really do is finally give in and bow to the silliness.

It is a real shame and I do feel somewhat tricked into believing War Thunder was one thing when it turned out to be another.

Maybe I need to take my Maus ,paint it pink and cover it in anime body pillows to fit with the rest of you guys.

This makes me wonder why there is still such an opposition towards “controversial vehicles” like the German Trinity or the R2Y2’S or the O-I.

I am with your comment, War Thunder is Semi-historical at best and the vehicle choices should be allowed to reflect this. In my opinion.

It depends on how you set your stand out when making a game.I have Saints Row the third and it was silly,mad and brilliant.Fallout 4 is a silly fantasy riddled with plot holes but fun .

I just expected much more from War Thunder I didn’t expect to put it into the same bracket as the above games with the need to suspend disbelief in the same way.
If you model vehicles historically then it is logical to expect them to be played historically at least in same era settings with the appropriate map.I have never played a WW2 tank game set in 80s Sun city or Modern Holland before.Why should I be happy with doing so?

I know we agree on much of this so I am not attacking anybody but it seems the problem is which direction does war thunder take it seems to please nobody while trying to please everybody.

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It would be up to each player what they deem most important - ability to split-second react to a sudden encounter or being able to see someone who has not yet seen you and load the appropriate shell for them to one-tap them no questions asked.

Depends on what potential changes come to the game at large and the ammo selection for the QF 75mm.

The British QF 75mm did use M61 APHE initially IRL, but due to bad metallurgy and faulty fuses not working right, they then took the extra effort to remove filler from rounds the received and fill the space with concrete. Therefore, the gun should get M61 APHE as a module.

Furthermore, I’d also give it T45 HVAP (same with the Cromwell V, its premium version, and the Excelsior).

Further still, I would remove the ability to damage barrels of tanks pointed in their direction completely.

Even further, I would globally rebuff all APCR postpen damage, and restoratively buff all APCR penetration values.

In its current state, the thing is maybe 4.0 material - the gun is that pathetic. With all the above changes, it would actually perform at 4.7 (APHE, optional 187mm pen HVAP that actually spalls well like AP, no barrel BS).

That “artificial survivability” is entirely due to overkill neutering of various munitions, usually to service the complaints of Russian tank mains in the same BR range. APCR, early APDS, HEAT, HEATFS, HESH, and big HE all have seen various overkill nerfs. Most of which have not been reverted despite the reason(s) for implementing said nerfs no longer being relevant.

For example, 17-pdr APDS currently pens historically correct levels, but the postpen is so godawful nobody in their right mind would use it. Even though that round can frontally pen an unangled Maus turret from considerable distance, and the side from much further. A similar story exists for even US 76mm M93 APCR, though at closer ranges. US 90mm APCR would do the job at much further ranges than 17-pdr sabot. Nevermind anything stronger than those three rounds…

I would undo the old boneheaded nerfs to those ammo types, thereby removing the “fake survivability” from many heavy tanks across the board, including but not limited to the Maus/E-100. Then they’d plummet in BR to levels where their armor actually matters, while the egregious postwar crap would soar upwards due to HEATFS actually spalling well (all the 90mm-106mm tin cans).

Depends on the heavy. If it is a slug that can barely move, that thing needs to be hard to frontally pen and disable, barrel included, or it is functionally irrelevant. If it is a machine which can move decently well (IS-3, T32s), then its BR should be slightly higher. But in all cases, if something can frontally pen them, they should die easily.

Armor would become more binary, either it works and blocks rounds or it doesn’t and you die. Sitting there with a broken barrel/breech repairing for 5min of misery would no longer be a thing.

In other words, hard to pen, but easy to kill if you have something that can frontally pen.

The Maus currently faces all the HEAT-slinging cars which can negate its armor at virtually any range. That makes the thing not great unless 1) you run into something without HEATFS 2) they don’t shoot your barrel tip 3) they don’t run circles around you at point-blank range and 4) your gun can actually pen the thing you run into.

Many of the machines which fall under point 4) also suffer from the over-proliferation of HEATFS (T32s, IS-3, IS-4M, IS-6, T-10A, etc). Sure some can be frontally killed by the 128, but it is anything but easy, and we all know how Magikbounce works…

No it has definitely not been. I’m talking the power it had right when the mechanic was introduced, when a 6" arty could aim in a machine’s general direction without needing to “hope to hit the roof and not get volumetric’d into nothingness” and delete something.

A nerf is a nerf, and it wasn’t welcome, nor needed.

CAS is badly misunderstood. Adding a separate mode lacking it is not the answer. And nerfing its weaponry to try and placate people whining about it definitely isn’t the answer.

They lost the right to “freedom of choice” when the weapon nerfs they asked for also proceeded to help slaughter all relevance those same attackers and bombers had in Air RB and Air Sim modes. The nerfs were blanket-applied to all game modes, and I blame the people whose whining brought them about for provoking the snail to do them in the first place. Always will.

Their whining took away my freedom of choice when I wasn’t even playing with player tanks at all. How is that fair?

The only reason it got removed was because years of prior boneheaded nerfing to APCR, APDS, HEAT, HEATFS, APFSDS, HESH, and HE made the thing take forever to kill with postwar munitions and impossible to pen with what historically should damn well kill it.

Every one of those nerfs was to service whining by Russian mains in the same BR range. Especially when the IS-6 was new. That one tank alone killed HEAT AND HESH.

All I want for the Maus personally is to see it be as functionally immune to being penned in the first place as a downtiered Churchill VII is, where every nation has a derp gun or two to smack it into next week, but run-of-the-mill lights, mediums, and most heavies purposely can’t easily pen it. Making its armor relevant but not immortal. Currently that armor is only relevant vs a few stock opponents and that’s it.

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Which is, forgive my language, TOTAL BULLSHIT.

Heavy tank’s should be hard to kill frontally, to encourage people to flank and do things other than blindly rush forward.

The only things that should be effective at killing Heavies frontally are other heavies, and Tank destroyers.

They are hard to kill frontally. Unless you have a great cannon, you need to aim for a small weakspot.

The maus is just one exception due to it being so armoured.

RU -IS 6/T 10/T 55 can all OHK Maus
USA -T34/T54/T114/M48/M103 can all lol pen Maus
GB -Conqueror/Centurion mk5 can lol pen Maus
CHN -ZTS/ZBD/M48 laugh at Maus
ITA -M47 ROFLs when it sees Maus
FRA - all French from 7.0 to 8.0 lol pen Maus
SWE- all 7.7 tanks can lol pen Maus
ISR - all 7.7 tanks can lol pen Maus

Last but not least…Artillery can all overpressure Maus

Finally someone else gets it.

The opponents the Maus should be facing in terms of relative strength for its era are so badly-neutered from postpen nerfs or pen nerfs that they can’t pen it at all or do fuck all for damage if they do pen. APCR and early APDS. HE is a toss-up between one-tap and nothing at all.

Even the 20 pounders can KO it easily, the TORTOISE even.

IS-6 cannot.
Nor can M48s, T34, etc.
Of course I’m talking 7.7s and below.
You mention 8.0s of which Maus is not.
Also you forget to mention that the lol-pen spot for most of the 8.0s is the gunner-loader spot on the turret, they cannot pen the hull front; and if the Maus angles then the turret becomes far more difficult to deal with.

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I just mention few that i remember constantly OHK me in Maus

Didn’t even mention all the missile slingers or autocannon menace that don’t even need to kill you to render Maus useless.

Every single tank that i mention can lol pen Maus
Lots more that i didn’t mention that are under 7.7
Which 8.0 tank did i mention ?

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huh? the T34 can pen the Maus’s Turret front like absolute butter.

Hell ive killed more Maus’s in that thing than i have my Conqueror.

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WHERE!!! I’ve shot Maus’s so many times in the face with my T34 and have never penned… I’m being dead ass rn, where the hell are you shooting it???